EQ2Interface

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-   ProfitUI (https://www.eq2interface.com/forums/forumdisplay.php?f=41)
-   -   Scars of the Awakened (https://www.eq2interface.com/forums/showthread.php?t=17499)

tknarr 04-30-2013 02:13 PM

Scars of the Awakened
 
I've got most of the changes, I just need to verify them against what's live and send them to Kaldran to put on the updater. I'll post the zipfile here so people can get the updates if they need them before they show up on the updater.

ProfitUI should pretty much work OK until the changes go up, I didn't notice anything game-breaking.

Maelya 04-30-2013 06:24 PM

Can you mention to him about the patcher no longer executing the secondary program since the last Java update when you do send it to the patcher? I miss it!

tknarr 05-01-2013 02:18 AM

1 Attachment(s)
Attaching the zipfile for the update, if you don't want to wait for it to get posted to the updater. The changes are:
  • Pet autoassist toggle button replaces Attack/ProtectMe/ProtectSelf button.
  • Fix SC repair button in persona window so it hides/shows properly.
  • Add load/save buttons to community window friends tab.
  • Add new Daily Objectives panel to quest journal window. I'm not sure if this is actually live yet.

People with pets: to keep within space constraints I had to replace the multifunction "attack, protect me, protect self" button with the autoassist toggle button. To have both I'd need to wrangle layout severely. My thought is the autoassist is more useful, so I kept that. If there's a lot of demand I can wrangle space to try and get it back without losing the autoassist toggle.

If anyone notices any problems, post in this thread and I'll fix things as they come up. SOE decided to do a lot of irrelevant changes (indentation, localization and so on), so I may have missed a significant change in amongst all the noise (I depended heavily on the differences between live and test/beta from Monday night, which had less noise but may have been missing some last-minute UI changes).

Maelya 05-01-2013 04:51 PM

Quote:

Originally Posted by tknarr (Post 103646)
People with pets: to keep within space constraints I had to replace the multifunction "attack, protect me, protect self" button with the autoassist toggle button. To have both I'd need to wrangle layout severely. My thought is the autoassist is more useful, so I kept that. If there's a lot of demand I can wrangle space to try and get it back without losing the autoassist toggle.

This is fine, imo. Problem is that there is no option to set Auto Assist in the pet options window. Not sure if this is profit or default problem, posting here first in case its just a simple fix you can do. If not, I'll post on official forums to get them to add it.

tknarr 05-01-2013 05:51 PM

Quote:

Originally Posted by Maelya (Post 103663)
This is fine, imo. Problem is that there is no option to set Auto Assist in the pet options window. Not sure if this is profit or default problem, posting here first in case its just a simple fix you can do. If not, I'll post on official forums to get them to add it.

Profit doesn't mod the pet options window, so it's a case of SOE not having added the option at all.

Maelya 05-01-2013 06:25 PM

Quote:

Originally Posted by tknarr (Post 103664)
Profit doesn't mod the pet options window, so it's a case of SOE not having added the option at all.

Weird, cuz someone else said they saw that option in their pet options window. I only see the "Melee" option which looks the same but is very different =P


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