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-   -   New Potion Values to the cures file (https://www.eq2interface.com/forums/showthread.php?t=16409)

Papabard 04-19-2012 07:37 PM

New Potion Values to the cures file
 
heya I've grown lazy in my old age so is there intention to add the new item vdls to the potion cures section ? If not I will go manually add them :)

tknarr 04-19-2012 07:58 PM

If you've got them, I can add them.
I've also thought about tweaking the Profit cures to take advantage of the new cures I think they added to the default group window. That'd take some digging into the XML though and my time's kinda limited with a release coming up at work.

Papabard 04-21-2012 04:06 PM

Arcane -1982866447
Elemental 136666185
Nox -686534912
Trauma -351706028

One of the things that would be nice is if this used abilitys to your level with the potions as well. Some will get the new potions and not be 91 which is the required use level. Also not sure if we can add in the 4th or 5th potion as it would be I know some carry 4 while others 5 types.

tknarr 04-21-2012 10:01 PM

One thing I'm going to do is experiment with the cureplayer command. It's supposed to take into account a larger variety of things, but I'm not sure if it accounts for potions or just abilities.

Papabard 04-22-2012 02:03 AM

ok so I dont mess this up which potion vdl do I put in the file first to try it before trying the next in list. Since the newer zones require the higher level pots to actually remove the effect I don't want to fire one of the older ones off before seeing if I have the newer

Nimmerin 04-22-2012 08:29 AM

Can you post a fix for these potions or show us which lines we should edit in notepad, before "trying out something new"? Thanks a bunch :)

TalTal 04-22-2012 11:40 AM

1 Attachment(s)
Try this file. It uses the item codes provided by papabard.

Silat

tknarr 04-23-2012 02:57 AM

My first try at using cureplayer sort-of worked, but so inconsistently I decided to drop it for the moment. I'm going to use Silat's file myself, and if someone wants to send it up to the updater go ahead. I'm in a schedule crunch at work with a release to QA and attendant debugging coming up, so I'm trying to limit myself to major breakage only for the next week or so.

Drumstix42 04-23-2012 03:05 PM

Sony's /cureplayer command has a smart-curing function built in, but yes I've heard from players that it is buggy. I recently took it out of my UI and went back to /useabilityonplayer and kept in my own version of smart-curing.

TalTal 04-23-2012 03:41 PM

Quote:

Originally Posted by Drumstix42 (Post 100090)
Sony's /cureplayer command has a smart-curing function built in, but yes I've heard from players that it is buggy. I recently took it out of my UI and went back to /useabilityonplayer and kept in my own version of smart-curing.

I never released it for profit even though I did recode it because it seemed to often need to be double or triple clicked to work right. That was one of several things that frustrated me lol.

I was basically left with the feeling that it was better than no click to cure but much worse than GM9's code.

Silat

Smitie 05-07-2012 04:27 PM

One issue I'm having is when I camp to myself I get the message again and cannot use the cures or hotkeys.

Is there anyway I can debug what Profet is sending and see if this can be fixed?

Smitie


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