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New Potion Values to the cures file
heya I've grown lazy in my old age so is there intention to add the new item vdls to the potion cures section ? If not I will go manually add them :)
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If you've got them, I can add them.
I've also thought about tweaking the Profit cures to take advantage of the new cures I think they added to the default group window. That'd take some digging into the XML though and my time's kinda limited with a release coming up at work. |
Arcane -1982866447
Elemental 136666185 Nox -686534912 Trauma -351706028 One of the things that would be nice is if this used abilitys to your level with the potions as well. Some will get the new potions and not be 91 which is the required use level. Also not sure if we can add in the 4th or 5th potion as it would be I know some carry 4 while others 5 types. |
One thing I'm going to do is experiment with the cureplayer command. It's supposed to take into account a larger variety of things, but I'm not sure if it accounts for potions or just abilities.
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ok so I dont mess this up which potion vdl do I put in the file first to try it before trying the next in list. Since the newer zones require the higher level pots to actually remove the effect I don't want to fire one of the older ones off before seeing if I have the newer
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Can you post a fix for these potions or show us which lines we should edit in notepad, before "trying out something new"? Thanks a bunch :)
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1 Attachment(s)
Try this file. It uses the item codes provided by papabard.
Silat |
My first try at using cureplayer sort-of worked, but so inconsistently I decided to drop it for the moment. I'm going to use Silat's file myself, and if someone wants to send it up to the updater go ahead. I'm in a schedule crunch at work with a release to QA and attendant debugging coming up, so I'm trying to limit myself to major breakage only for the next week or so.
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Sony's /cureplayer command has a smart-curing function built in, but yes I've heard from players that it is buggy. I recently took it out of my UI and went back to /useabilityonplayer and kept in my own version of smart-curing.
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Quote:
I was basically left with the feeling that it was better than no click to cure but much worse than GM9's code. Silat |
One issue I'm having is when I camp to myself I get the message again and cannot use the cures or hotkeys.
Is there anyway I can debug what Profet is sending and see if this can be fixed? Smitie |
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