Double graphic opacity
I have the background of one of my windows usingt he in-game opacity slider, ok simple enough.
When this background opacity slider is changed I need it to also change another graphics opacity automaticlly. These 2 graphics are part of the same window and need to be 2 seprate graphics because one is pet restricted and the other is target restricted. Is this possible? If so, could someone point me in the correct way to do this? Thanks in advance, Draven |
Simply put anything inside the the Background page of the XML file. The background/frame objects are just pages, so things can be nested inside of them.
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What Drumstix42 said works. What's even easier is to add
backdropcontrol="true"to whichever element that you want tied to the background opacity slider. |
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And with dumstix idea, it doesnt exactly work for me due to how the window is set up, The only way it would work is to re-do the background graphic all together. |
My bad, I remembered the name wrong, it is
backdropcontrol="true"(fixed it in my post above as well) |
I ways put background 1st too. Then when it don't work I remember I've screwed it up again lol.
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This fix did it. Thanks, Draven |
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I have 3 graphics that need to be controlled by the frame slider, I know i can put an image object inside the frame page but if opacity of the frame page is 1.0 than it has a black background, which it cant have. Now how would i make the "frame page" have no background but have 3 graphics inside it that are controlled by the "frame slider"? **Blah** I had an idea right after posting this and it worked.
Thanks, Draven |
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