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Healer click to cure
Since the healer cures were consolidated down to 1 ability that cures nox, ele,trauma and arcane (well 2 with remove curse) is there really a need to show all the curable types on the group window?
could someone make a click to cure group window with 1 click to cure button and a remove curse button. |
some classes (mages) have an arcane cure, so they can't cure everything.
And in the case of profit, the buttons are also used to cure with potions, so all 4 are needed |
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you still need all 5 to know when they have a detriment don't you?
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The mod you're requesting would probably be adequate for normal single-group hunting. But it wouldn't work if you're a raid healer. Raiders need to be able to tell at a glance exactly what detriment needs to be cured, and being able to see that tells us just how fast we have to be with the cure. For example you may need to be Johnny-on-the-spot at curing an Elemental but can fiddly-fart your way around with an Arcane.
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Aditu's raid frame is absolutely fantastic for the consolidated det effect icon. There is absolutely no reason to cure like a sloth because something is a a nox instead of an arcane (or choose your combination of det types), its a detriment for a reason. I know this request has been brought up to various group frame authors (at least once by me) and it's something I'd love to see on a group frame. If the OP hasn't checked out Aditu's raid frame is the only frame (of any type) Ive seen with the consolidated cure button. |
Unless you are someplace where the Det can't be cured or shouldn't be cured (i.e. the last fight in Guk 3, where you need the Det to kill the mob, or the fight in PoRT where if the first tick of the arcane is really nasty, and the rest are not bad, and it is not reapplied until the current one drops, so you don't cure arcane.)
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So for a healer you're either always curing or not curing at all. It's something that I didn't realize at first either since they changed from separate cure types to the single one. The are other reasons for having mutliple debuff types showing though. Some fights may have uncurable debuffs that need to be countered by items or clicking things, and there may be other curable detrimentals on top of that. The only solution really is to have a toggle on the window to switch showing all 4 or show just the 1 slot. Or do like Aditu did and have 4 very small icons that take up the same space as 1. |
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But like Drums said, and how Aditu's raid frame displays things, the 4 small icons in the place of one normal icon would own the phone and save space while being functional to any class with a cure type ability. |
The problem is this: Not all detriments are created equal. If I know an Elemental det damages 1k per tick, am I going to squeal like a stuck pig and frantically cure every Elemental? Probably not, a casual group cure can easily fix that. Now let's envision that a nasty Trauma randomly hits every 20-30 seconds and it does 15k damage per tick. You can bet your butt that curing the Elemental is going to be of zero importance. My primary aim is to be certain that my insta cure will be up and ready at all times for that Trauma. There's no way I'm going to waste my insta cure on a piddling det when the big boy is going to pop up at any moment. And that is why it's important for raiders to know exactly what det just hit them.
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Again, if there's two debuffs up, one weak hitting and one hard hitting, your Cure doesn't know which one to target.
The only way your argument makes sense is if you just happened to cure the weak one cause it was by itself, and then the hard one goes off. Well, now you have to wait for recast (not that long but enough to sometimes hurt). I'm not disagreeing with you, but you still have to acknowledge that having overlapping detrimentals doesn't mean the one you want to cure will get removed. But again it also goes back to NON-curable effects. You need to see these on a lot of fights to react to them. You can't react if you can't see them. But this whole convo is still moot due to the 4-1 in one icon like the one Aditu's mod displays (4 tiny icons in block formation). |
This also goes back to what you mentioned as being "important" for a raider. What raid healer is not going to cure something? Regardless of what it is, it will be cured. The only point that was remotely valid was in regards to non-healer classes that would benefit from seeing which type of detriment is on the target; ie - mage arcane cure. But as a healer you WILL be curing a detriment, regardless of which type it is.
The entire point of this request thread was for a healer based consolidated cure frame. If you are a healer you will be curing a detrimental regardless of what it is, and the cure button you're pressing is a ~1 sec cast time cure button with no reuse - which means you can chain it all you want. The only other cure spell that you could be talking about that you wouldn't want to waste is cure curse, but any intelligent ui developer knows that a curse cure button shouldn't and wouldn't be lumped into an icon with the same curable effects cured by the basic cure spell (or a group cure spell). If you haven't seen how Aditu's raid frame functions you should check it out, I know as an end-game raider in a successful guild that I KNOW which detriment I am curing and when. The consolidated cure feature of that frame does 100% of what I want it to do; shows which detriment is on the target and whether or not its curable. Aditu's raid frame is the best solution to the problem, and as a healer she knows how and when things should be cured as well as a very efficient way of displaying this information. |
Erm, I might as well chime in since I have something to announce. I just finished coding and testing a group window/player window that's exactly like my raid window. Since that's what people kept asking me for and I'm too lazy to do something else.
Two other things... yeah, if you have 3 or 4 detriments, the icons get "tiny" (half sized). But if you only have one, it's normal size and two is 2/3rds size each. The group window is luckily resizable up to 3x of normal since the raid window frame is kinda small. Regardless, I think it'll take some getting used to if your previous group window had so much screen space devoted to detriments. I was planning on releasing it later on today. |
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So either the file mods are insanely quick and trusting of me or files don't need to be approved anymore. :rolleyes:
Anyways, here it is: http://www.eq2interface.com/download...llPriests.html |
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