EQ2Interface

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-   -   Getting player names from raid window (https://www.eq2interface.com/forums/showthread.php?t=14515)

dx2 08-15-2010 07:34 AM

Getting player names from raid window
 
Hi,
trying to address player names from raid window, I looked in the ex2ui_mainhud_raid.xml file and what I found is this:

:21994ba7acb4e75c:Longestnameposs

Can someone explain what this means ? It does not look like a dynamic data that I can use.

What I need the names for: Wanna make a new window that shows a filtered list of players who have detrimental effects on them that need to be cured.

Similar to this:
http://www.eq2interface.com/download...merWindow.html


I am sure it canbe done as soon as I have a solution to the player name problem.

PS: Is there any official documentation that explains the whole stuff? How the ui system is working, how variables are interpreted, addressed, exported, imported, available functions, handlers, events, etc. This is my first project on the ui and I have no clue how things play together apart from that what I investigated by analyzing some files.

EQAditu 08-15-2010 05:25 PM

If you just want the name of a character, the path to one would be:
Raid.Volume.Group1.Member1.Basic.Name.FullName

If you're already inside of the Raid node, you obviously don't need to specify it.

There's a UI documentation file someplace in your EQ2 folder. That lists some of the things like events and properties of different widgets. Otherwise, it's all guess work that we've done on these forums.

dx2 08-15-2010 08:48 PM

okay thank you!
is there a way to test the ui without restarting the game each time ?

EQAditu 08-15-2010 10:08 PM

Well, using /loadui on the already used folder works... sort of. It'll close all of the clones of windows you may have until you relog or use /load_uisettings. Other hardcoded updated labels may break as well. So it'll depend on what you want to do, if that's a quicker solution or not.

Personally I used to "/quit desktop" then use a specially made shortcut bypassing the patcher that auto-selected my character. If I was quick enough, my character would not leave the game and my entire UI data set would be refreshed.

dx2 08-16-2010 06:28 AM

wow..another soe fail, didnt know they were everywhere ^^

Landiin 08-16-2010 08:39 AM

If you are just wanting to test paths and scripts you can use the UIBuilder. There are a lot of times I use the UIBuilder to test long and complex script and when I get them fine tuned I just copy and paste over to work in notepad, that way I don't have to do the /loadui thing. Plus I do alot of UI work at work in slow times and well i can't load the game up there. Keep in mind that the UIBuilder does not create the the UITree that is in ram that the game uses, and sometimes the script simply don't behave the same in the game. I also hardly ever save in the UIBuilder if the window has large scripts.

dx2 08-16-2010 08:28 PM

thank you for the tips


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