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dds file image names?
Hey, just a simple question here.
I searched the forums for this, but had no luck. I'm looking for info on how to change icons in game with UI builder. I see where the XML files call the stock dds files. But the dds files contain about 20 different icons each. The one I'm trying to change is 'youarehere' ... it's the point on the map that tells you where you are. Say I wanted to change it to another stock icon within that same dds file. How would I find out the names of the other icons? Thanks in advance. |
In the map XML
<ImageStyle Name="youarehere"> <ImageFrame Name="imageFrame" Source="images/icons/icon_map1.dds" SourceRect="210,168,252,210"/> </ImageStyle> SourceRect is a rectangle drawn around the icon. You'd change those numbers to change where in the image the icon is grabbed from. Also, I know where you live! Or at least I go to college about 30 minutes away from the city listed in your screwy signature. ^_~ Quib |
thanks for the quick reply. Just what I needed.
Also.. how would I get the coords of another icon in that dds. |
All of the map icons should be listed in the map XML. I recommend opening the XML in notepad and skimming it for Image and IconStyle entries until you find the one you want, that should give you the coordinates you need. Alternatively, you can download the DDS plugin for Photoshop from nVidia's webpage and take a peek in the DDS itself.
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Using UIBuilder would be the best choice for finding the coords for each icon. Just click it, drag the rect around and poof, you have coords.
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There is a DDS plugin built into the UI Builder.
If you have a complete copy of your eq2ui.xml file upen in UI Builder find the image in the directory tree for the object your working with. Double Click no the ZoneRec command in bottom left window and it will pop up the .dds. file with zone rec coordinates and tools. I found this on accident last night. Suprised the hell out of me. |
Lost as a ...
I have no listing of "ZoneRec command" but then half of the buttons don't seem to work for me :mad: the only things I see when an image file is active is object properties and performance diagnostic is it in either of those places because I don't see it :(
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