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-   -   Some features broken or limited issue (https://www.eq2interface.com/forums/showthread.php?t=13543)

Droiyan7 11-07-2009 01:50 PM

Some features broken or limited issue
 
3 Attachment(s)
1. 'Taunt Mod', 'Taunt Crit', and 'Attack' seem broken (Plz, see 1.png the first Attached).

2. There is no 'Unknown' category of Factions. It makes impossible to check some factions such as The Order of Rime (Plz, see 2.png the second Attached).

3. It seems cure buttons do not support AA cure skills such as Cure Spell (Paladin), (Plz, see 3.png the third Attached).

Drumstix42 11-07-2009 02:04 PM

1) I don't think those values exist, though they might have been on test at one point. I'm thinking around when they were gonna put in the "fighter" revamp.

2) You need to scroll down on that dropdown. You can see your scroll bar right in that screenshot.

3) No clue.

Are you using an old version of this UI?

Droiyan7 11-07-2009 02:46 PM

1 Attachment(s)
Quote:

Originally Posted by Drumstix42 (Post 86860)
1) I don't think those values exist, though they might have been on test at one point. I'm thinking around when they were gonna put in the "fighter" revamp.

2) You need to scroll down on that dropdown. You can see your scroll bar right in that screenshot.

3) No clue.

Are you using an old version of this UI?

I think its up-to-date since I keep using ProfitUI Updater http://updater.pala.de/

_Catalyst_CurrentVersion.xml reports "ProfitUI Catalyst Autoupdating Edition #7 (2009.09.26)"



1) and 2) I see, Thank you.

3) It seems '_ProfitUI_Cures.txt' contain data for cure buttons and it has
<Data Name="Paladin" TraumaCure="NONE" ArcaneCure="NONE" NoxiousCure="NONE" ElementalCure="NONE" CurseCure="NONE"/>

I think skill ID number should be added like
<Data Name="Mystic" TraumaCure="2945678992" ArcaneCure="2945678992" NoxiousCure="2945678992" ElementalCure="2945678992" CurseCure="969542071"/>

But I cann't find it, how can I find the ID number 'Cure Spells'?


Attachment: Paladin AA line contain 'Cure Spells' just in case.

lordebon 11-07-2009 03:21 PM

IIRC, you can find a spell's number one of the following ways:

The hopefully easy way: Make a link of hte spell into your chat entry area, then copy it and paste it into a text editor and get the number there.

The longer-way:
Make a macro with it using the "spell" method (ie not /useability but the actual thing where you drag a spell in). Add a command type line after that with something you will easily recognize later in it
Move that macro on a hotbar.
Do a /savehotkeys to some file name. Open that file in your favorite text editor and look for the thing you put in earlier that you would recognize. The spell should be in numeric form just before that.

As for 1: Just like drumstix said: Taunt Mod and Taunt Crit do not exist, they were part of the fighter revamp that got canned. Attack, on the other hand, did exist but was canned and is no longer useful in any way (which is why SOE dropped it from the default).

gm9 11-07-2009 04:37 PM

See my FAQ on 3, and 1 is up to Chrislau now. ;)

Droiyan7 11-08-2009 12:58 AM

Solved
 
Cure Spells is
828835320

I moded 32th line of '_ProfitUI_Cures.txt' as
<Data Name="Paladin" TraumaCure="NONE" ArcaneCure="828835320" NoxiousCure="828835320" ElementalCure="828835320" CurseCure="828835320"/>
('Cure Spells' seems remove any dispellable debuff but Trauma.)

and it works.

Thank you all for help. :nana:


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