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trying to export the raidwindow
Ok, I've done this some time ago and again felt the need to use profit's raid window together with fetish (as in UI is all fetish save the raid window).
I've got everything looking fine and working except for one thing: While the subclass_detector is obviously working as it loads the correct quickbuttons to the raid window, it somehow seems to not be working when it comes to the cures, because: Upon clicking on one of the regular cures, nothing happens, upon clicking the cursecure i get the /raidsay-macro I set up for that cure, but the cure itself is not happening. //EDIT: "nothing happens" is actually wrong, eq2 says "Spell/Ability N/A" as in eq2 tries to cast Cure instead of Heilkraft (german server here)... at least that's my guess. Now I found in these forums, that using "/show_window Custom.ProfitUI_SubClassDetector" ingame fixes the above mentioned problem, but I would really like to get this to work without having to use this macro after every login/LD. For clarification: after using said macro click2cure works like a charm, correctly curing stuff and also the cursecure does actually cast curse cure in union with emoting the raidsay. i then tried, what gm9 suggested here ( http://www.eq2interface.com/forums/s...ad.php?t=13094 ) and added "Parent.ProfitUI_SubclassDetector.Detect.Press=true" (also tried an additional Parent. due to fetishs different ui structure to no avail) to the OnHoverIn of the groupwindow. This however, does not help whatsoever, not even MouseOver'ing the groupwindow triggers this or its not working :o //EDIT: also set up this thing to the OnShow of the player window, doesnt help either |
Not all of what you says makes sense but you can try this:
In _ProfitUI_SubclassDetector.xml find this: Code:
<Textbox DynamicData="/GameData.Self.SubClass" Name="SC" OnChange="show_window Custom.ProfitUI_SubclassDetectorCode:
<Text DynamicData="/GameData.Self.SubClass" Name="SC" OnTextChanged="show_window Custom.ProfitUI_SubclassDetectorCode:
show_window Custom.ProfitUI_SubClassDetectorIn ProfitUI the initalization is done by the control center which you probably did not copy over. Without that for cancel spellcast functionality you'd need to add CancelSpellcast="true" to the second line of the CuresCode.xml. |
Quote:
Although i must admit im still puzzled as to why the correct quickbuttons are loaded but not the currect cure spell names. Quote:
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