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-   -   MiniSkill Window (https://www.eq2interface.com/forums/showthread.php?t=13279)

pooka 09-02-2009 08:40 AM

MiniSkill Window
 
1 Attachment(s)
For your harvesting pleasure, a tiny custom window that contains only the five harvesting skills.

Mini Skill Window by Pooka

Please post questions, comments, suggestions, and flames here.



Happy harvesting.


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Note: It is not currently possible to add certain other skills in the same way. Specifically, though not limited to Tinkering, Transmuting, and Safe Fall. They would require a directly modified Persona window. I can do this if there's interest, but it would overwrite any other persona mods you have installed.



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This mod made possible by generous donations from the letters g and m, and the number 9. Once again, a big thanks though you're 'retired from modding.'

Drumstix42 09-02-2009 11:24 AM

Cool stuff. Gotta love the OnTextChanged feature for data that is not sent via DynamicData.

My only real thought would be to use tiny images in place of text. I know you can hide the text, but attributing tiny images to each skill would be an easy way to determine which number is which.

(kinda like a lot of the EQ1 UI mods did with the player window http://www.eqinterface.com/downloads...ew.php?id=8066)

Fishing rod for fishing... axe for forresting... mining pick for mining, etc. Just an idea :rolleyes:

Drumstix42 09-04-2009 03:23 AM

Looks like keezyrick did something just like what I had envisioned (though a little bit different). He posted a comment about it on your download page:

http://eq2interface.com/downloads/in...miniSkill.html

deKoven 09-04-2009 06:48 AM

Yes !! Outstanding !! Went on my game yesterday. Only want I have about it would be to add Swim skill number to that list but I can get along without it. I'm Pleased as punch at this little item.

:nana: :cool:

jazmania 09-04-2009 07:50 AM

Love this but can't get it to work :(
 
Okay, followed instructions to the letter... at least I think I did. I use profitUI so
1. I placed eq2ui_custom_miniskill.xml in C:\Program Files\Sony\EverQuest II\UI\ProfitUI,
2. copied and pasted <include>eq2ui_custom_miniskill.xml</include> into the custom ui xml file.


and this is what happens...

I start up the game and get a window showing crazy skills like fishing 400/400 and mining 5/5. Haha, no big deal, I closed the window and re-opened it. Now it is a blank window. I thought maybe I had to get a skill-up for it to show, so off I went gathering, and when I got a skill-up window stayed blank. What am I doing wrong?

pooka 09-04-2009 11:21 AM

Quote:

Originally Posted by jazmania (Post 85602)
Okay, followed instructions to the letter... at least I think I did. I use profitUI so
1. I placed eq2ui_custom_miniskill.xml in C:\Program Files\Sony\EverQuest II\UI\ProfitUI,
2. copied and pasted <include>eq2ui_custom_miniskill.xml</include> into the custom ui xml file.

If I had to guess, you probably put the <include> </include> in the wrong place.

Make sure it goes between <Page> & </Page> and not in the <Namespace> area.

Code:

<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_custom.xml</include>
<include>eq2ui_custom_miniskill.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>


jazmania 09-04-2009 11:25 AM

Pooka, that is exactly what I did. Thank you so much. All fixed and running fine.

BTW, great work, I love it!

pooka 09-04-2009 11:27 AM

Quote:

Originally Posted by deKoven (Post 85601)
Only want I have about it would be to add Swim skill number to that list but I can get along without it.

Swim is one of the skills that afaik can only be added by modifying the Persona window itself.

I started playing with this and I'll likely do a version that can show any skill, but it will cost you whatever modified persona window you use. :( That is unless/until someone figures out a way to access subgroups in the persona window. Maybe Rothgar will pop by at some point and divulge. hehe

deKoven 09-05-2009 06:42 AM

Quote:

Originally Posted by pooka (Post 85606)
Swim is one of the skills that afaik can only be added by modifying the Persona window itself.

I started playing with this and I'll likely do a version that can show any skill, but it will cost you whatever modified persona window you use. :( That is unless/until someone figures out a way to access subgroups in the persona window. Maybe Rothgar will pop by at some point and divulge. hehe

Hmm, too bad but definitely not a deal breaker. This goes on all my toons as I get to logging them. When doing the various harvesting quests it really helps if you can just see the numbers and know whether you have enough skill to harvest, say, Enchanted Lands. Without, that is, opening the whole Persona window.

:cool:

dragowulf 09-05-2009 08:47 PM

How the heck did you find the hardcoded data? I'm seriously curious.

Drumstix42 09-05-2009 10:16 PM

Quote:

Originally Posted by dragowulf (Post 85621)
How the heck did you find the hardcoded data? I'm seriously curious.

Check out the code mate. It's just modifying the elements in the persona window (dynamically, not physically) with OnTextChanged to send back the data to the custom window.

Firewalker 09-06-2009 09:16 PM

I wouldnt really worry about swim, it skills up so fast its a joke now. I went from 50 to 280 in about 10 secs on one of my stay at home alts:) After the update goes Live it will be strange if your not max skilled in Swimming


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