EQ2Interface

EQ2Interface (https://www.eq2interface.com/forums/index.php)
-   Request (https://www.eq2interface.com/forums/forumdisplay.php?f=25)
-   -   Cure Icons (https://www.eq2interface.com/forums/showthread.php?t=13072)

Sussie 07-02-2009 07:23 AM

Cure Icons
 
Would like to see a movable window that has the cure icons in it nox , arcane ,trama , elemental . It dose not have to be click to cure or anything like that i just want to have the box so it can me moved to a different spot and not have to relocate the whole player window.

gm9 07-02-2009 07:51 AM

What you are looking for is called a hotbar. :eek:

RickF7666 07-02-2009 02:10 PM

I took a look at creating a custom effects window. There are certain hard coded things in the Player window effects icons. First is the icon picture that shows up when you have a detrimental effect and the second is the number of effects. The icon for the effect is do-able but the number is not. As far as I can tell there is no gamedata about how many effects are on your character.

One of the hurdles to modding the interface is there is a lot of hard coded behaviors.(meaning we can't change or recreate the function)

gm9 07-02-2009 02:38 PM

Oh, so this is about the effect icons, not the cure buttons then?

They can be ported, ProfitUI has them on the group window for example. To create your own window simply copy them out of there or the ProfitUI player window, for example.

Zonx 07-03-2009 02:36 AM

If all else fails... a trick used in the past that may still work...
Simply dupe the entire window, leave the name in the file the same, and strip out anything you don't want.

Hard-coded stuff generally doesn't distinguish between 2 windows of the same name. The dupe just has to retain the same object nesting.

This is a very ugly hack and other oddities can result, like window keys toggling whichever happens to be in the foreground.

gm9 07-03-2009 03:45 AM

Quote:

Originally Posted by Zonx (Post 84549)
a trick used in the past that may still work...

This still works. Even better is to create dupes on the fly during runtime, as then you can rename them and address them individually, the hardcoding will continue to stick to all of them. Useful for testing, but definitely an ugly hack as you said. As stated though in the present case it is not necessary to use it.

Zonx 07-04-2009 06:17 AM

Yes, but duping the Player window on the fly wont provide a window with just the cure stuff... which is what the OP wanted.

Again, my suggestion was "If all else fails". Only use the duped window option if traditional methods using DDs and such isn't viable.

Sussie 07-16-2009 04:47 PM

Cure icon window
 
1 Attachment(s)
something like Ricks cure icons in his player window would be great and if it could move around that would be greater. Just the icons it does not have to have click to cure or anything like that.

Veskandar 10-22-2009 01:38 AM

Would be very helpfull if it was possible.

soundchicken 05-09-2010 05:31 PM

I know that this is a little bit older of a thread, but what the hey.

I've been looking for something that would give a clickie cure/detrimental display in the same fashion as the group window in Profit, but only as a personal. I was imagining it as an invisible window that could be positioned above the head where the icon's of only the detrimentals that needed curing would become visible.

I tend to have bad tunnel vision when I'm fighting so the group window is too far out of the way to see that I've been popped with something.


All times are GMT -5. The time now is 06:16 AM.

vBulletin® - Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
© MMOUI