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Sunthas' Target Window / Implied
Took Moab's Target w/ burtpack enhancement.
Stripped Out Personal information about health and power. Decreased the height of the implied target bar to accomidate. With Taco's mod I added in the Implied Target's Mana Bar, and Level but removed level label. Also used Taco's advice of how to change a target file into an implied target file. This Mod is not tested. /edit updated implied target window. Still can't get mana bar to show on implied target window. added level indicator to main target window and manabar to main target window. |
updated impliedtarget, untested.
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I think I have both of these working with manabars, levels, and other important info. I took off the percentages on the implied target as I find the percentages mostly useful when I solo and therefore not needed on implied target.
After I get a chance to test tonight, I'll post em. |
Final versions. I think they are complete and working perfectly.
removed files. |
I noticed when I played on my alt that they had a frame around the implied target and this frame is too big and the window itself is too big. I've made these adjustments and I will uploading a new implied target to the downloads section as soon as I can test it.
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any chance of you posting a screenshot at the same time you post the update?
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cant get it to work
Screenshots look great! I can't seem to get it to fly however. I put all 3 files into my custom directory, but when I get in game, the taget window has no guages. it's just a white background. Any suggestions?
Verax |
update:
Still can't get it to work. I've tried putting the moab_guage.dds into a /image directory under my modded directory, and adding the mainhud,xml to my modded dir, and still get the same results. thanks. Verax |
Quote:
Quote:
and the dds file that Kryoclasm made into /sony/everquest2/ui/customuidirectory/images/ And ofcourse you have to create an eq2.ini file in your /sony/everquest2/ directory that has two lines in it. I can't remember off hand what those lines are its for all mods though. cl_ui_skinname customuidirectory cl_ui_subdir UI/ http://www.eq2interface.com/forums/showthread.php?t=293 |
Here is my 4x implied target above my 4x target window (reversed of what it shows in the screenshot on the downloads page:
http://www.eq2interface.com/download...fo.php?id=3425 |
aahh, I had /image not /images! thanks =)
Verax |
Target w/ Pet
Target w/ Pet
Why? Cuz I'm bored at work and it was requested. Not tested yet. Some code taken from Evira's Pet Window. |
Did anyone test this or was I wasting my time? :P
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This will probably be a new mod but I figured it might as well go in this thread.
I removed player information from the target window and modified the player window making it as wide as the target window but not as tall as it was before. I will probably add health and power info to the window as well. These windows 4x width and have a 1 pixel wide frame around them. Picture below shows the target window above the new player window. The Implied target will match but I haven't grouped since doing this so no screenshot of that yet. |
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