EQ2Interface

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-   -   Unauthorized Moab+Taco Implied Target (https://www.eq2interface.com/forums/showthread.php?t=1294)

sunthas 02-02-2005 05:06 PM

Sunthas' Target Window / Implied
 
Took Moab's Target w/ burtpack enhancement.

Stripped Out Personal information about health and power. Decreased the height of the implied target bar to accomidate.

With Taco's mod I added in the Implied Target's Mana Bar, and Level but removed level label. Also used Taco's advice of how to change a target file into an implied target file.

This Mod is not tested.

/edit updated implied target window. Still can't get mana bar to show on implied target window.

added level indicator to main target window and manabar to main target window.

sunthas 02-03-2005 05:21 PM

updated impliedtarget, untested.

sunthas 02-04-2005 11:41 AM

I think I have both of these working with manabars, levels, and other important info. I took off the percentages on the implied target as I find the percentages mostly useful when I solo and therefore not needed on implied target.

After I get a chance to test tonight, I'll post em.

sunthas 02-04-2005 09:47 PM

Final versions. I think they are complete and working perfectly.

removed files.

sunthas 02-07-2005 10:45 AM

I noticed when I played on my alt that they had a frame around the implied target and this frame is too big and the window itself is too big. I've made these adjustments and I will uploading a new implied target to the downloads section as soon as I can test it.

taco-man 02-07-2005 10:49 AM

any chance of you posting a screenshot at the same time you post the update?

verax 02-08-2005 12:18 PM

cant get it to work
 
Screenshots look great! I can't seem to get it to fly however. I put all 3 files into my custom directory, but when I get in game, the taget window has no guages. it's just a white background. Any suggestions?

Verax

verax 02-08-2005 12:32 PM

update:

Still can't get it to work. I've tried putting the moab_guage.dds into a /image directory under my modded directory, and adding the mainhud,xml to my modded dir, and still get the same results.

thanks.

Verax

sunthas 02-08-2005 12:39 PM

Quote:

Originally Posted by taco-man
any chance of you posting a screenshot at the same time you post the update?

Did you want to see a screenshot with frames? I think I have one, let me find it.

Quote:

Originally Posted by verax
Still can't get it to work. I've tried putting the moab_guage.dds into a /image directory under my modded directory, and adding the mainhud,xml to my modded dir, and still get the same results.

thanks.

hmmmm all you should have to do is copy the two XML files into /sony/everquest2/ui/customuidirectory/
and the dds file that Kryoclasm made into /sony/everquest2/ui/customuidirectory/images/

And ofcourse you have to create an eq2.ini file in your /sony/everquest2/ directory that has two lines in it. I can't remember off hand what those lines are its for all mods though.

cl_ui_skinname customuidirectory
cl_ui_subdir UI/

http://www.eq2interface.com/forums/showthread.php?t=293

sunthas 02-08-2005 12:41 PM

Here is my 4x implied target above my 4x target window (reversed of what it shows in the screenshot on the downloads page:

http://www.eq2interface.com/download...fo.php?id=3425

verax 02-08-2005 12:54 PM

aahh, I had /image not /images! thanks =)

Verax

sunthas 02-11-2005 04:21 PM

Target w/ Pet
 
Target w/ Pet

Why? Cuz I'm bored at work and it was requested. Not tested yet.

Some code taken from Evira's Pet Window.

sunthas 02-16-2005 01:42 PM

Did anyone test this or was I wasting my time? :P

sunthas 02-17-2005 01:47 AM

This will probably be a new mod but I figured it might as well go in this thread.

I removed player information from the target window and modified the player window making it as wide as the target window but not as tall as it was before. I will probably add health and power info to the window as well. These windows 4x width and have a 1 pixel wide frame around them.

Picture below shows the target window above the new player window. The Implied target will match but I haven't grouped since doing this so no screenshot of that yet.


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