| Drunder40 |
06-11-2009 06:53 AM |
Quote:
Originally Posted by gm9
(Post 83963)
Has been over 3 years my friend. :eek:
But of course he can argue the point, actually I was quite happy to hear his opinion. Whether or not there is overkill is a matter of preference, but what I actually meant by complex is that ProfitUI Reborn is more complex than the current default UI in that it does not simply display information but contains a considerable amount of automation, hidden settings, invisible buttons, configurable options, etc., some of which assume a certain level of understanding of game mechanics. I liked it that way and apparently so did Drunder, but I can understand that some people shy away from that. Of course Drunder has a point that you have to learn any UI.
The issue with offering an alternative default UI which is considerably different is that SOE would need to maintain both of them which (believe me) can be considerable work, so I do not think this would be a viable option for them given the amount of development resources available to the game at this point in its life.
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I thought you meant from a players perspective. From a developmental perspective then I will take you word for it as I am in no way savvy in that area. SoE's UI team could support taking on this UI and I believe one already stepped up to the plate and offered to support it if only temporary. They may have to beef the team up a bit but the UI team is already in place.
For samejima, My suggestion was to give the player a choice.. the current default or a custom UI (Profit).
It is NOT profit that has the "Overkill" of info.. it is the game. Profit just makes much more info available to the player by default. That means (to me) I am not wasting time digging for info. It is right in front of me (For the most part). Having to constantly dig for the info you want is nothing but annoying. Having to dig for info during a raid is just more crap to do when I am already quite busy.
The fact that you can just click the cure button on the player bar to cure vice clicking a specific cure pot is pretty sweet from a raid/group perspective. How is that more difficult than the default UI?
I could go on and on but the point is is that Profit is not that difficult to learn and incorporates features to make the game more enjoyable and less annoying. Yea all the info displayed can be a bit intimidating at first but once you get the feel for this UI, life is good..
Anyway.. I can still hope SoE will adopt my suggestion as unlikely as it may seem..
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