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GroupMember0 issues
After adding a section for GroupMember0 to my group window (default UI based) I've found the following issues.
- The name never updates like other group members. + Work around with DynamicData="/GameData.Self.Name" - The health and power did not update like other group members. + Work around with DynamicData="/GameData.Self.Power" and DynamicData="/GameData.Self.Health" - Clicking on the name does not change the target as it does for other group members. + No work around found yet. - The detrimental effects show up, but the graphic is a grayish looking thing instead of the appropriate graphic. + No work around found yet. How do I fix the things that I'm still missing? Are there more appropriate solutions to the things I already have work arounds for? Thanks. |
1. & 2. there is a /GameData.Group.Group_0 tree
3. /target_self 4. create a custom icon style As a general suggestion take a look at existing windows to learn how things are done. |
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I haven't figured out 3 just yet, but I noticed that target is changing with the buttons I added for cures heals etc. Is there a way to keep the additional buttons inside the Memberpage, but not change target? I was looking through your group member stuff in profitUI, and it seems that you do your buttons outside of the member page section. Is that the only way to not change target? I haven't gotten around to trying 4 just yet. |
With 3. I meant add a button and set OnPress to "target_self".
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Btw if you looked at the auto-updating version of ProfitUI: some of the structure and coding there is purely to make it compatible with both GU50 (current live servers) and upcoming GU51 (that has been on the test server for several months now), but to achieve that I had to code it in a specific way. Just so you know in case it is confusing. |
I found some good examples and got it all working how I wanted to. Thanks for the help.
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