Bag window/functionality
Hi there
Currently I try to understand the functionality of the bag window, but it's hard comprehensible, because I can't see any clues how EQ2 identifies just this bag window(root/Inventory/Bag) as target for a DblClick event of InvSlot"x"(root/Inventory/Inventory). Any ideas? shroomie |
Um, a million ways to could have coded that either on client or server, but the question is what it matters to you?
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Well, I've recently started working on a sidbar which should contain buttons for common used windows(also buttons for bags). The goal is to open all bag slots within one page.
Have you ever seen the WoW inventory style? Even though it's WoW, I like that kind of inventory layout and would like to adopt it into EQ2. shroomie |
well that's not possible.
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Ok, then nothing else remains to be done until I've reconcidered my concept.
Even so thanks for lighten my mind. :) |
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