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Deathfist Citadel map fog oddness
Last night we were in DFC, and I noticed an oddity with the map fog. Instead of the normal black fog layer, it was white/cream with the EQ2Map Modular Atlas Project banner centered in it. The map was still there, the fog layer was clearing as we moved around, but I've never seen that fog layer before. The overland maps seemed unaffected, the fog layer in Zek was still tan for instance.
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Isn't it neat!
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tknarr knows lots of pretty names for colors, but seems he doesn't like my purdy fog layer. :) I didn't like the black fog though. We'd eventually want to add a "tan" one for every zone where we can but there is still some discussion on implementation/deployment.
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I do miss the remove-fog plug-in. |
The current fog image is 25% darker than the normal map, but I guess I could darken it even further. Looks good on my system but screens vary, contrast might be worse on others.
Regarding the remove fog plugin I know of no way to remove fog on the fly due to the way it is being rendered in the new map system now (there are no separate layers). You could permanently "remove" it from custom zones by setting the zone image as the fog image. But that is basically what you will have with the "tan" fog as well. |
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I can always change the fog graphic to be solid black if I get bothered enough by the light-colored one. |
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Man.... buggy software is buggy software. This stuff needs to be SLICK and CLEAN 4 years after launch :(
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I'm lost...
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