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Issue with text color changes...
I only have one interface I've uploaded, here: http://www.eq2interface.com/download...CPlayerUI.html
I've been using this for a while now and still there is an annoying bug with it that has to do with text color. The text that shows the amount of HP, HP%, and amount of power will all change from white to green if you relog either to the same character or to another toon. For some reason the power% number stays white. This makes it hard to read the health numbers. It doesn't happen just on zoning, requires a relog, either directly with the Profit UI quick change option, or out to the player select window, either in ProfitUI or in the default UI player selection. I have to exit and reload the game to get the white text back. I've tried scouring the individual elements, I just can't find any reason the text color would change. Search didn't turn anything up either. Can anyone help? Anyone see anything like this before? Any suggestions on what to try to fix this? I'm at a dead end. Thanks. |
I think the default Persona window has a DynamicDataFilter that may help out. Can't quite remember off hand.
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SoE
This is a Sony bug that has been around for apparently ever. gm9 told me not to expect a fix soon =P
My group window does the same thing, it forces the health numbers to hunter green after a relog. I'm sure there is a way to pass the dynamicdata through a filter as drumstix mentioned, although I'm not sure about there being one in the persona window. |
Thanks for the replies, I'll look into that. I'm basically a noob here - I've never set up a Dynamicdata filter, so any advice on how to do that would be appreciated (or resources where I can read up on that).
I'll look up the default persona window though, and post back here if I get it working. |
It explains all of the flags in the UI customization document.
I don't think I could paste it in here and look right, but a filter of 0002 will only apply the text portion of the data. And unless I'm adding up the flags wrong, 1BFF will apply all the data but color. So just use something like... Code:
DynamicDataFilter="0002" |
It doesn't matter what filter you put there. That text object is hard coded and on initial load it will look fine but when you log onto another toon with out exiting the game, the game will set it to green. Only thing I can tell you to do is make another Text object with the health DD and move the hard coded one off screen.
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