![]() |
Why is my mod not visible?
Ok, I made a mod.. and I swear it worked fine yesterday, but doesn't appear in-game today. I'm going to post the code below and if anybody could tell me why it doesn't appear, I'd be very grateful. (I also deleted the character interface config .ini file and let it build from scratch with no luck)
Here's the mod I made: Code:
<?xml version="1.0" encoding="utf-8"?>Code:
<?xml version="1.0" encoding="utf-8"?> |
What do you mean "doesn't appear in-game today"?
In order for EQ2 to make a window visible it has to be make visible via the command Show_Window and this includes each time you run EQ2. After that you can set the visible property of that window to true or false to work. |
ok, I got you on that... used the onload event on the experience window...
Alright... I'm not getting this... I added: Code:
OnShow="RevertWin=size show_window=Custom.CoinWeight show_window=Custom.CoinWeight" |
Does it need a visible=true maybe on the top page element?
|
Quote:
|
No, because that's the default anyway.
Does /show_window Custom.CoinWeight work without first /loadui? If it doesn't, remove your uisettings.ini, you probably moved the window off screen, resized it to zero (it has no minimum size) or something like that. |
change
Code:
OnShow="RevertWin=size show_window=Custom.CoinWeight show_window=Custom.CoinWeight"Code:
OnShow="RevertWin=size |
Ok, did it all from scratch without any Fetish reliance... it loads on start-up now, but it doesn't save position?
|
Add this to the topmost <Page> element of your window:
eq2usescomwndcontrols="true" |
Quote:
Here's the code: Code:
<?xml version="1.0" encoding="utf-8"?> |
Update:
I can delete the uisettings file for the character, log in the game and adjust things like the chat window.. log out... log back in... and the CoinWeight window is still visible.. As long as I don't move the CoinWeight window from its default location, it is visible and fine. I even locked it in place this time around testing. You know, the personabar from Fetish does the same thing.. it is fine until I move it or change it from the 1 to 2 setting... What in the world is causing this? |
Is there a second window called "CoinWeight" in your UI, e.g. in the MainHUD path? If so, rename yours. Otherwise no idea (maybe remove the ismodule=false statement, it is not needed, but I don't really think that it would cause a problem).
|
Quote:
Sidenote: I assume you know the 'exit without camping' button is broken? |
Code:
<?xml version="1.0" encoding="utf-8"?>test this code.... without any other code in it... save it as _test_window.xml open you eq2ui_custom.xml insert the line <include>_test_window.xml</include> make a macro like /show_window Custom.test_window push your macro button an a window will pop up now...... if you like no borders and no backround color .. open your xml fie go to the last line and change the backroundOpacity="1.000" to backroundOpacity="0.000"... this code works... use the same code for my small dps_stat window.. .......... think thats the right code for your window ------------------------------------------- Code:
<?xml version="1.0" encoding="utf-8"?>save it as _Coinweight.xml open you eq2ui_custom.xml insert the line <include>_Coinweight.xml</include> make a macro like /show_window Custom.Coinweight test it on testserver it works.. so please.. if you code something.. and it dosen't work... take some time... open other ui's and show is there a mistake in your code.. but others do not make bad for own errors are the correct away... # give you the hands and get along again ;) your aseekia |
Quote:
For the bags you could just add togglebags to the OnShow of the experience window if you want. Quote:
|
Code:
<Page eq2usescomwndcontrols="true" MinimumSize="159,21" Name="Experience" ScrollExtent="406,79" Size="406,79" UserMovable="true" UserResizable="true" OnShow="show_window Custom.ProfitUI_ControlCenter |
| All times are GMT -5. The time now is 08:15 AM. |
vBulletin® - Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
© MMOUI