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Custom Window
There's no way to make a custom window right? A window that sets out by itself and doesn't interfere with anything else.. I'd like to make something like that, since the coin display has been removed from Fetish.
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If you include it in eq2ui_custom.xml it will only "interfere" with other custom UIs, if at all, but never with the default UI. See e.g. ProfitUI for examples.
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How do you actually make a 'window'?
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Quote:
After that, you edit the new window file you made to include whatever you want. I recommend starting with an existing window if you don't know a lot about the UI, but either way you have to start with the <?xml ?> tag that you see in all of the UI files, then a <Page> (and at the end, </Page>) container that everything goes inside of. (The <?xml tag is self closing, i.e. it doesn't have a corresponding end tag anywhere). If you could tell us what you would want this window to do, we might be able to help a bit more. |
I'm just trying to make an independent window that displays coin and weight.. ideally the window would be movable; that's the ismodule parameter correct?
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Well, my window may or may not be outdated, but you can check it for reference. It's got coin and weight, and it's a custom window:
http://www.eq2interface.com/download...ghtWindow.html There's also this one: http://www.eq2interface.com/download...sCoinInfo.html |
I used the fetish interface as reference for a window and added the coin and weight to it. It's working nicely, thanks everyone!
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