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-   -   Bank window error since GU46 (https://www.eq2interface.com/forums/showthread.php?t=11186)

depechenode 06-20-2008 10:24 AM

Bank window error since GU46
 
1 Attachment(s)
Ok, I have my modded Bank Window that I created. I used the coin buttons from Drumstix42's bank window. I also updated to match the GU46 changes that also has been updated on Drumstix42's bank as well. The buttons on both of ours seem to work pretty well. However, I noticed with my character, when I deposit all coins to either Bank or Shared, it will deposit all but 1 copper. If I click deposit all again, it will deposit the last cp. The same happens on withdraw. This is also happening when I transfer between bank to shared or shared to bank. It appears I have a corrupt copper piece?

Another weird error is that after the initial click of the move all coins from shared to bank or bank to shared, I receive spam messages such as:

[DEVL]Usage: add_trade_item < vpos><destslot><quantity>

Drumstix42's bank does this as well on the same buttons! Any ideas??!

I also noticed that this message is random as far as when it appears. And it happens on all the custom bank buttons. This never happened prior to GU46. And that pesky cp, that problem is only on ONE of my characters. The rest do not have that issue.

Screen shot posted:

pooka 06-20-2008 11:20 AM

Hmm. It looks like it's the variable name, "ADD". Type /ADD then hit enter. You get the same error.

After further inspection there appear to be other issues with how this is working. I'll play with it a bit and see if I can find a resolution.

This is bizarre.
16p77g77s78c works. 16p77g77s79c fails
16p77g72s40c works. 16p77g72s39c fails

Depending on the value, you get a phantom copper or two or four. :P

So, the solution is to break up the transaction. It does cause extra bank spam, but it works.

For example:
Code:

OnPress="iPLAT=Parent.Plat.LocalText*1000000
iGOLD=Parent.Gold.LocalText*10000
iSILVER=Parent.Silver.LocalText*100
bank_deposit iPLAT
bank_deposit iGOLD
bank_deposit iSILVER
bank_deposit Parent.Copper.LocalText"


Drumstix42 06-20-2008 02:27 PM

Completely strange.

1) I didn't notice the DEVL error before.
2) I've yet to get any copper left behind, no matter what I try
3) I haven't had any trouble with it since I changed it to use one line deposit.

Are you guys on a international server?


*edit* I see the DEVL error now. Before my chat tabs were filtering it to a different tab. It only shows up the 2nd time you use a button. But that's an easy fix. However. I still can't get it to leave ANY money behind....

My fix is just replace all the instances of ADD with TOTAL. Which I'm currently testing and works fine. See if maybe this helps your extra copper problem?

depechenode 06-20-2008 04:57 PM

The extra copper piece seemed to be only on one of my chars. It and now seems to be gone once I transfered the copper to diff. char. I will try the TOTAL idea in my mod and see if it fixes the spam as well. Thanks Drumstix42 for your coding that I did use in my version of the bank window.

depechenode 06-20-2008 05:10 PM

Thanks Drumstix42!!
 
That worked using TOTAL instead of ADD. Thanks Drumstix42! And thanks Pooka for looking at it file as well ;)

Updated version of my idea for the Bank Window using Drumstix42's code should be avail. for DL soon, just waiting on verification from Admin.

pooka 06-23-2008 07:24 AM

The truth revealed!! I can duplicate the phantom copper issue. If you're getting it, it's your own damn fault.

Don't use /loadui

( and I play on Venekor )

Drumstix42 06-23-2008 03:34 PM

haha.

"sucker!" :eek: :p

depechenode 06-23-2008 07:52 PM

Quote:

Originally Posted by pooka (Post 73686)
The truth revealed!! I can duplicate the phantom copper issue. If you're getting it, it's your own damn fault.

Don't use /loadui

( and I play on Venekor )

The phantom copper was from the /ADD in the .xml and not /loadui in game.

I NEVER use /loadui. I know better.

Drumstix42 06-23-2008 08:19 PM

T'is funny cause I used /loadui all the time (for cosmetic changes), and I still never had the phantom copper problem. Either way, glad it's working all-around.

:nana:


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