[Added] [Map] Vaashkaani: Every Which Way
2 Attachment(s)
The [Solo] and [Event Heroic I] zones use the same DDS file. So I'm only attaching one DDS and one JPG file. I chose "Overrealm" for the menu group.
Code:
<ImageStyle Name="exp20_dun_djinn_palace_03_solo" displayname="Vaashkaani: Every Which Way [Solo]" menugroup="Overrealm" zonerect="-486, 222, -341, 362" heightmin="-10.62" heightmax="-9.21"> |
Where in the Overrealm should it be plaiced?
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Code:
<ImageStyle Name="exp20_dun_djinn_palace_03_solo" displayname="Vaashkaani: Every Which Way [Solo]" zonerect="-486, 222, -341, 362" heightmin="-10.62" heightmax="-9.21"> |
OK, thanks.
The heightmin="-10.62" heightmax="-9.21 is not necessary as it is only a single map. |
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Code:
<ImageStyle Name="exp20_dun_djinn_palace_03_solo" displayname="Vaashkaani: Every Which Way [Solo]" zonerect="-486, 222, -341, 362"> |
The map is added.
But i got a warning: Squeezed Image: wdpp difference 16.8% You should check the zonerect as there is a discrepancy between x and y coordinates. There are more distance in one direction per pixel compared to the other. You should check if the map and real locations in game are the same. |
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Code:
<ImageStyle Name="exp20_dun_djinn_palace_03_solo" displayname="Vaashkaani: Every Which Way [Solo]" zonerect="-486, 222, -341, 362"> |
if you take:
486-341 = 145 X distance 362-222 = 140 Y distance You see you have more distance in X than Y but the image is 436 by 506 so the Y value should be higher than X. The distance peer pixel is as follow: 436/145 = 3.0 506/140 = 3,6 The value 3.0 and 3.6 should have been the same. Now the image is a bit distorted to compensate the wrong zonerect. You should have changed the zonerect instead, is a bit tricky but not impossible. Not sure why the zonerect calculation went wrong . |
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I'm now thinking I should move the blue crosshairs in the SVG so X & Y distances are an integer multiple of the eventual map size. Would that work? Do you need me to re-do it? The one I posted works, but if you're uncomfortable with it, I can try again. If moving the cross-hairs does not work though, I'm not sure what else to try. |
It will work.
But if you find a solution you could always post it here. |
I figured out what I did wrong. I had unchecked the 'preserve aspect ratio' when I scaled the SVG.
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2 Attachment(s)
Here's an update that I think will pass your check. I've also checked it in-game.
Code:
<ImageStyle Name="exp20_dun_djinn_palace_03_solo" displayname="Vaashkaani: Every Which Way [Solo]" zonerect="-486, 208, -341, 376"> |
Nice work, the mage looks symmetrical and the wdpp within 99.9% of one another.
Ill update the image. |
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