CoE UI XML changes affecting Profit
This is as of last night when I first got the beta. I wouldn't be surprised if we saw a few more changes. I don't see anything that'd cause ProfitUI to break in beta, just some things won't be accessible without updates. I'm going to hold off until after 11/1 to do any work on it, I want to give SOE time to finalize changes before I do anything.
New files, should be no modifications needed: eq2ui_global_browser.xml Changed .dds files: images/commonelements.dds 2 new elements: green exclamation-point icon on right side, bottom of a bubble in the center bottom images/specialelements.dds 3 new elements: new SC logo icons on bottom right images/window_elements_specific.dds Many new elements Changed .xml files: eq2ui_loginscene.xml New chunk for Prosieben A few location changes eq2ui_mainhud_death.xml New button and page for selecting respawn point eq2ui_mainhud_experience.xml New button for PSC (Prosieben SC?) eq2ui_mainhud_maintained.xml Location/size/scrollextent changes for icon cells eq2ui_mainhud_mercenary.xml Minor location/size and decoration change eq2ui_mainhud_persona.xml Additions for Krono in the InventoryPage Page element Changes to PassivePage, dropdown added Minor arrangement changes on MountPage New items in Tradeskill Page element Lots of minor location/size/scrollextent changes Lots of localization tag changes eq2ui_mainhud_player.xml Sourcerect change for NeutralInPvP eq2ui_mainhud_welcome.xml Addition of Prosieben SC items Dynamic data changes for SC vs. Prosieben SC eq2ui_tradeskills.xml Dropdown box for quantity for bulk crafting |
Just realized looking at the changes for CoE and the latest Krono update: several of the image files that changed are in the skin packs. That means updating all skins in all variants. That's going to take quite a bit of editing.
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And thats why I quit using any graphic file SOE uses or may use.
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Or I could just not do the skinpacks yet. That'll probably be what I end up doing, mod the default and get to the rest after I've got the XML working. WTB: 36-hour days. Or a winning lottery ticket. |
Graphics updates (assuming beta graphics don't change again) are done for the default skin. Default variant 1 seems to be simple, 4 of the 5 files are identical between the two and windowelements.xml I can paste things across fairly simply. The classic skin will take a bit more work, but not much. There's only one set of elements in profit.dds that needs shading, the others are either straight paste jobs or square up a frame and flood-fill with a matching background color.
Hopefully that'll leave not too much in the way of XML changes and I can have things tenatively ready next weekend for the release on the 13th. Remember that Tuesday is election day in the US. Even if you don't think there's anyone to vote for, there's probably things on the ballot you want to vote against. So vote. |
I've got the UI graphics done for CoE. They include all the stuff currently on Live, and all three sets of skins (default, default variant 1, classic) are up-to-date (or at least I believe they are). I'm putting them up on my server here:
http://arachnae.silverglass.org/~tkn.../skinpacks.zip if people want to grab copies and check them. This a zipped copy of the ProfitUI/images/skinpacks folder that holds the color variants after download. Take the variant and color you want and unzip the color.zip file into ProfitUI/images, overwriting the 5 files with the new ones for the color you want. If I missed anything, hopefully it'll show up and I can get it included before CoE. The whole thing's a 32-megabyte download. 11/08: Preliminary test shows the classic skin, the most outdated, seems to work OK with no missing elements. I threw it into my own installation to test it. |
Can anyone just add these to the ProfitUI Updater? Ever since I downloaded Profit yesterday I'm unable to log back into beta. Do I have to delete it?
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Profit should be working on Beta, it was last night when I was checking the tradeskill window. Just make sure you're using what's on the updater, not the zipfile download. The zipfile hasn't been updated in ages. What I do is just drag a copy of my reguar UI/ProfitUI folder over to BetaServer/UI/ProfitUI and copy eq2.ini over to BetaServer (I don't have anything in it that needs editing for the new location).
I figure the classic and variant 1 skins have been outdated long enough at this point that 1 more week of using the default skins won't kill anyone. With the size I'd rather not overload Kaldran's mailbox more often than I have to. |
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Basically run the Profit updater and in path (easiest way for you) to the game (settings file paths) point it to your everquest2/betaserver directory and it will install fine. I have been using it on beta since beta opened only time I had an issue was trying to bring the tradeskill window up getting told it was outdated and either update or delete it. |
Let me summarize it by saying I am intimidated by these forums because I know jack chit about this stuff. According to the fetish instructions (I dug em up and posted a screenie below) it said "...move the eq2.ini FROM the file..."! And yet, I didn't see a eq2.ini file in that folder!!! And the only thing anywhere close to it is the eq2 configuration file. Do I need to screenshot the file I got here???
Maybe that makes sense to some of you that are good with code and all that stuff, but not me. If it isn't simplistic like profit updater than I'm lost. Adding anything or taking anything away from files is not my thing. It intimidates me. So I just steer clear of the things (like fetish) that said one thing and the solution wasn't right there in big bold print. In the future, eq2interface would do well to have a downloader of some sort that would help "code illiterate people" or "file type illiterate people" that are lost inside files, like ME. :nana: I understand and appreciate your efforts (all of you that have stuff on this site).... I really do! They make our game better and our help us enjoy certain classes performace especially in raiding enviroments. But because it's simple to you guys, don't flame us nooblets that dont know anything about this stuff, when we come here to ask questions. To avoid it in the future just create a simple stupid uploader and keep it up to date. |
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Yes I do and I am sure several others do. Conj windows automatically hides the extention name of files it knows (this can be changed in Tools Options of your explorer so you can see them but eq2.ini shows in that listing as eq2 then right across from that it says "configuration settings" this is an ini file.
Also this is XML Changes Effecting Profit thread not a support thread for the current release of profit or fetish and these forums have never been designed to argue. |
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Anyway I hope you got/get your UI working and I am sure people here would be glad to answer any questions. Profit on Beta should work fine and just think only a few more days we all get to fix our UIs again :P |
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now you know! and knowing is half the battle! :nana: |
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CoE test files
I've got a first pass at the modifications. They're available at:
http://arachnae.silverglass.org/~tkn.../CoE_test1.zip Note that these aren't totally complete. I've got the following:
The following changes in beta aren't yet in:
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Hope you can get something working with the tradeskill window. I hate the default enough to stop crafting entirely if forced to use it. :)
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Plans for the tradeskill window:
First priority will be the smaller and larger variants. Those have the same structure as the default UI window and don't have the complex scripting, and the structural changes needed for the new window will be easier to do. They're both amenable to the tab pane as in the default UI, and after adding that a few touch-ups should have them working. The default window with the scripting for the slide-out and dual panes will come last. It's probably the most popular, but it's also going to be the hardest to alter because the UI Builder doesn't deal well with the scripting. I'm doing triage here: I'd rather get 2 versions working than none. If someone wants to tackle the default variant, I'll cheerfully include the results. |
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Note on scheduling: I plan on having the changes done Monday evening. However, since I can't be sure that what goes live will be an exact match for beta, I can't finalize the update and send it to Kaldran until I can check what I had for beta against the actual release. That won't happen until Tuesday afternoon or evening after I get off work. If everything relevant matches I can send the update out immediately, but if it doesn't I'll have to fix any discrepancies first.
So, plan on the changes showing up on the updater Tuesday night or Wednesday depending on Kaldran's schedule. I'll post the zipfile with the update when I send it off to Kaldran, for those who need it sooner. |
OK, I got the first download of the UI files from Live. I have to check the graphics files visually for any additional elements, and there's one difference on the tradeskill window I need to put in the large variant before I upload. I should have an upload before the servers come back up.
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