why no world map update?
How come the world map is still the same as in release? I'm picky but i kinda like having it. :)
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Its the least of my worries at the moment. If you want to submit the xml update for it go right ahead. :)
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for some reason eq2map is still using %EQ2_FOLDER%\ui\default\images\maps\world_map.dds for the worldmap... even when DoF came out a year ago, eq2map never updated itself to use %EQ2_FOLDER%\ui\default\images\maps\exp01_world_map.dds instead of the original worldmap. EDIT: the fix for the image is as follows in the file core_mapstyles.xml, line 751 reads as follows: Code:
<ImageFrame Name="imageFrame" Source="images/maps/world_map.dds" SourceRect="0,0,436,506"/> Code:
<ImageFrame Name="imageFrame" Source="images/maps/exp03_world_map.dds" SourceRect="0,0,436,506"/> this will require a new overlay, as well as the placement of continent names. |
Nope, there is xml for the continent names that needs to be updated as well.
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edit: i found the WORLDNAMES area in the default eq2ui_mainhud_map.xml file... shouldn't copying this entire area overwriting the previous worldnames info in the zones_world.xml file fix it? i'm currently making changes to my zones_world.xml file.. gonna go log on now and see if it works. if it does work, i'll upload my updated zones_world.xml and core_mapstyles.xml here. |
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ok, my changes to these 2 files work perfectly. now to work on the overlay... i suck at graphics, i'll read up on some tuts on how to work with dds files in photoshop and get the world map overlay fixed.
attached are my fixed XML files.... and a screenshot proving it works :) |
Thanks for your help so far anfrey. :)
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ok, i lack a DDS plugin, and i still haven't figured out settings coords up... so someone else is gonna have to undertake making the overlay... unless ppl can be patient with me until i figure it out...
or better yet, someone teach me. |
Are you using Photoshop Anfrey?
If so, nVidia has the plugin you need. I also remember another author writing up a great how to on the site. Will have to search for it if i get a chance since I'm hoping to get back into dds editing. -edit- http://www.eq2interface.com/forums/s...&highlight=dds http://www.eq2interface.com/forums/s...&highlight=dds http://www.eq2interface.com/forums/s...&highlight=dds http://www.eq2interface.com/forums/f...splay.php?f=31 I'll stop there. Regardless, great info throughout the site. |
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If you guys give me the other zones connection info I will finish the overlay for you. Here it is so far.
Also let me know if you want any changes made. world_map_overlay.dds hmm guess I better include a non dds image too :) Connection Layer: (jpeg looses transparency) Compiled view: |
Awesome guys thanks. :nana:
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faetyl: thanks for the links. i'll read and learn
gridvector: wow that looks good. now how the heck are we gonna draw lines from qeynos/freeport to ro?? and from nek/steppes to butcherblock? lol... so, does anyone know how to adjust and do the actual XML for the mouseovers? or are we good leaving this here and having it pushed on the autoupdater? |
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Well I can just use a different color for the Qeynos/Freeport connection to Ro, and I can always put BB in th overlay even though it doesn't exist (as a label) on the map as an interim connection zone.
Maybe I will see if I can sneak a legend in there. So to reiterate: Connections between Q/FP to Ro Add BB and connect between Nek/TS anything else? -- Added -- Here are the latest changes. Note: The word "Butcherblock" is in the overlay but it is lost on the jpeg conversion. |
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Made a variation to keep clean lines in the overlay:
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looks real good and a lot cleaner than i even expected lol... did you add butcherblock with XML in the zones_world.xml file to have it appear? if so, you should upload the new XML :)
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The colored boxes aren't on by default, right?
They make my eyes hurt, heh. And we do need another color for the to BB, since it's a boat and not a bell. Also, need a carpet line from BB to MajDul EDIT: And man... Did SOE decide to shrink Faydwer or what? It's much bigger than it looks there =/ |
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Is this better?
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/claps
Beautiful! Now thats a World Map! |
Much better, although personally I would prefer if you removed the boxes entirely, since I do not think that they are needed.
Some corrections: * Remove the line from EL to LS. * Add a line from Nek to LS. Technically you would need to add lines from FP and Qeynos to TS and Nek as well (I am not sure whether you can still take the boat ride to the other zones from the cities, I think it was removed, right?). And you forgot to set the ShadowStyle for the text "Butcherblock". Personally I would remove the Butcherblock text since you do not (and should not) list "Sinking Sands" on Ro either (or any of the other overland zones on Faydwer, or Rivervale, etc.). |
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So more like this?
Once the connections are good we can see what the populous wants in the way of boxes or lack thereof. |
That one is great in my view!
It does not yet have the bells from FP and Qeynos to TS and Nek, respectively (the ones that cost 60s per ride), not sure if you can reasonably fit them in there however. |
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ok comments, additions, subtractions?
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where's the bell w/ ticket from qeynos to steppes... and from freeport to nek?
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