/GameData.Quest.ActiveTimer
Now sends "Timer remaining...." along with the time remaining therefore resulting in a display of "Timer Rem..." in the ActiveQuest Window.
I'm bugging these in game as well... Let me know if you'd rather i keep it to that and not post them here... ;) |
I don't think that this is a bug, it's their design decision, although I would have preferred that they would continue to only deliver the time on this.
The display issue is easily corrected by enlarging the textbox correspondingly. |
If it is a design decision then yes by all means it isn't a bug and totally agree with you.
I just thought of it being more of a bug due to the wording. Just seemed like someone may have goofed when they were setting this up for dynamic data. "Timer remaining..." |
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