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-   -   Is this possiable?(Floating Combat Numbers) (https://www.eq2interface.com/forums/showthread.php?t=13086)

badzak94 07-04-2009 11:07 AM

Is this possiable?(Floating Combat Numbers)
 
Hey i was wondering and i think i would be a cool idea. Is there someway to change the numbers floating above the mobs head that if it is say poison damage you can change the font and color of the numbers so you know it was poison damage?

ex
Bob hits a spider for 100 crushing damage
Bob hits a spider for 12 poison damage <--- this text floating above the mobs head would be a diff font and different color say green

lordebon 07-04-2009 12:16 PM

I doubt it, AFAIK there is no way for the floating numbers to know what type of damage they were.

Drumstix42 07-04-2009 12:39 PM

"If" the chat window's output was parse'able, things like this would be possible. BUT, only if some kind of scripting language was also implemented into the game...

badzak94 07-05-2009 09:24 PM

what about jsut changing the font of all damage

dragowulf 07-06-2009 12:06 AM

We can't change the font or color of poison if we don't know which damage is poison.

gm9 07-06-2009 06:50 AM

Quote:

Originally Posted by badzak94 (Post 84600)
what about jsut changing the font of all damage

You can do that. I'm not sure if you can distinguish at all between damage you receive but you can make a couple of distinctions between damage types you dish out.

badzak94 07-06-2009 09:11 PM

Quote:

Originally Posted by gm9 (Post 84608)
You can do that. I'm not sure if you can distinguish at all between damage you receive but you can make a couple of distinctions between damage types you dish out.

can you show me how?

gm9 07-07-2009 04:49 AM

eq2ui_proxyactor.xml -> CombatBubble page, change the font of the LowerText element in it to change all combat numbers or add some code OnShow to filter for whatever color you have configured for your incoming damage (game options) and change the font based on that then.

pwieland 01-04-2010 09:42 PM

Quote:

Originally Posted by gm9 (Post 84629)
eq2ui_proxyactor.xml -> CombatBubble page, change the font of the LowerText element in it to change all combat numbers or add some code OnShow to filter for whatever color you have configured for your incoming damage (game options) and change the font based on that then.

Could you change this so that incoming damage appears to the right, and outgoing appears to the left, instead of it all being centered?


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