[Test] Test Update Notes: Friday, April 23, 2010(2)
FEATURES
NEW HALAS
More... |
There's a lot more to read if you click through the link.
No real UI changes coming. Mostly just tooltip changes for PVP/recipes, and not being able to change your UI when the YOU ARE DEAD window is up. I guess there's no UI "revamp" this time around. 'course Brenlo is no longer around, so I guess we won't get any heads up from him. :rolleyes: |
Patching the test server, gotta check this out. :cool:
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Haven't patched test yet, this GU seems ok. I'm curious as to exactly how much they lowered research... I thought it was fine at 30 days for T9, though the lower tiers could definately have been lowered to be actually useful then.
Travel revamp will be interesting... will make it easier to get around in some ways, although the sokokar post change may be annoying in the rare cases where you use a flag or the like to get an alt posts when you don't care about actually doing the quests on them (ie crafters). How the "travel map" looks remains to be seen... the idea reminds me of regular RPGs (especially DA:O, since I'm finally playing that now hehe) and may be pretty good if properly implemented. All around, this GU gives me the impression of trying to make the game easier / simpler for new players. Which is not at all surprising, given that they're probably planning on launching a new trial / advertising blitz with Halas. |
Seems like a very nice GU for sure.
Still missing the /hide mount button, but other than that I think its looking nice :) |
The shader 3.0 is amazing.
At first I thought it was gonna be a really nice graphic improvement to the game. Then I slowly crept back to realizing: hey it's just shaders, not textures, blah blah. But wow, it makes a worlds difference, especially if you've got your settings on the higher end. My fps went up almost 20 in some scenarios on average :cool: |
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During beta I tried it and it wasn't all that impressive. Has it changed since?
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No clue. Probably just more shaders completed in the conversion. Plus it's like fully turned on on the Test server now.
Either way, I'm happy with the change. Running character textures in maximum resolution, with 10 high res characters, and all that jazz.... it just looks really nice. It looks less... "blurry". That was the thing I didn't like about EQ2 versus other games with "lesser graphics". Some stuff seemed blurry, but high res... The sharpness and cleanliness in shaders and textures is a win-win. So I like that it's looking better now. Hoping everyone can see improvements with the shader 3.0. |
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Of course, the change in texture res alone is kind of amazing. I think "medium" textures are kind of the minimum to where the world doesn't look like gumby, although there is still a huge improvement to high. The transition from high to highest isn't as big, although it's still noticeable. |
Aye, I run normal textures on medium or high. The terrain textures really aren't usually all that extravagant, especially if it's just dirt/whatever.
Character textures however have a definite difference when you go from high to maximum. You can really see all the little tiny crevices and details of the armor and the weapons and such. I don't normally play with maximum, especially if I'm raiding. I like to keep it high, but I hate switching back and forth all the time. So, I usually just find a "medium" between the two. Now I think I'll be able to play in a higher setting all of the time :) |
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Well I do see quite an improvement. I have a Nvidia Geforce 260m and I can play the game in pretty much every zone with every single setting maxed, besides shadows. Even GPU shadows decreases my performance a lot.
I had anisotropic 16x and anti aliasing 4x on. |
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They did add the Storylines thing to the Journal window. Though I had no problems with using my UI's journal stuff when going to test.
When I said "there are no real UI changes comimg" I was actually referring to the mentioned "UI revamp" that was supposed to be in works, or supposedly. |
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Which settings do I want on the Manage 3d settings page. I have a GT 220 1 Gig video board and only get about 40 fps standing around and around 12 fps in raids sometimes lower. Any help here would be greatly appreciated. Currenly Anisotroptic is set as off. |
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