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-   -   Looking for different in game TELL sounds (https://www.eq2interface.com/forums/showthread.php?t=2692)

aprilmaeshowers 04-23-2005 09:35 AM

Looking for different in game TELL sounds
 
i know i saw an optional TELEPHONE RING sound file for ingame TELLS somewhere, but i can't seem to find the link anywhere!! If anyone could maybe tell me where to look in the eq2 folder for the tell sound file, i could probably just replace it with my own sound.. i can't seen to find the tell sound file either!! i've looked and looked HELP.. i keep missing my tells because I don't hear the little bubble sound!!


thanks for your time :P :p

Deathbane27 04-24-2005 03:31 AM

Take the sound file that you wish to play, and rename it to

ui_tell_receive.wav

Then place it in

(EQ2_folder)/UI/Sounds

xianthar 04-24-2005 12:52 PM

Off topic but your Artwork is very impressive

dc_roenfanz 04-24-2005 01:09 PM

Quote:

Originally Posted by xianthar
Off topic but your Artwork is very impressive

yeah thats, umm ... thats umm, ...

yeah.

What she/he said ;)

aprilmaeshowers 04-24-2005 01:43 PM

Thanks alot !! :P
I tried it still won't work for me :( this is the sound i would like to use it's like a door bell http://mywebpages.comcast.net/jdesho...s/jad0006a.wav i put it in the sound folder and renamed it like you said .. what am i doing wrong


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dc_roenfanz 04-24-2005 02:32 PM

beats me, but thats a cool sound! lot better then that muted <thwp> you get from a regular tell.

Gonna try it out myself and see what happens

aprilmaeshowers 04-24-2005 04:28 PM

Any luck with it yet?


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dc_roenfanz 04-24-2005 05:12 PM

Quote:

Originally Posted by aprilmaeshowers
Any luck with it yet?

not a one. still got the <thwp> sound.

Nox 04-24-2005 10:31 PM

this works fine for me

everquest2>UI>CustomUIfolder>sounds>ui_tell_receive.wav

tonyis3l33t 04-24-2005 10:47 PM

aye, when you want ANYTHING custom you are not supposed to use the default ui. anything you ever customize should nest in the customui folder you create yourself. treat this sound change as a mod. You have to make a eq2.ini and all that jazz.

Deathbane27 04-25-2005 01:59 AM

Odd. My Chest Drop sound works in EQ2\UI\Sounds fine... (It should be noted that it's UI\Sounds, NOT UI\Default\Sounds.)

aprilmaeshowers 04-25-2005 08:53 AM

/PULLING MY HAIR OUT!! still can't get this to work,, i thought maybe they have to be under 5k.. but NOPE that's not it! i put the renamed file in to the sound folder of my UI ( MINE) i pieced together from here. I know i'm doing it right so any suggestions?


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aprilmaeshowers 04-25-2005 08:55 AM

OGM i was trying too hard. FInaly figured it out! doesn't go in your personal UI folder. It goes in the main UI folder that holds your different UI's in a folder named SOUNDS like the one for FONTS!!! :nana:


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Virodeath 04-25-2005 02:05 PM

I just saw this thread so I haven't had a chance to try yet but along that same line is there a sound file for incomming maile there too?

aprilmaeshowers 04-25-2005 02:40 PM

not sure but this is a great MMMM YOU"VE GOT MAIL for the guys http://www.clipx.net/wavfiles/gotmail05.wav
and here is where some more great sound files are i stumbeled across and wanted to share http://www.clipx.net/wavfiles/


Anyways. i want to thank EVERYONE!! who helped me in the eq2 serverwide chanel.. i finaly got it to work with some help from some very patient people.. THANK YOU ALL SOOOOOOOOO much ! will think of you guys everytime i hear that sweet little doorbell sound :P Lov Ya! :o


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Stranger 04-26-2005 09:40 AM

Anyone know what the gotmail soundfile in eq2 are called? couldn't find it the uibilder docs.

adorya 04-26-2005 10:33 AM

Here is the complete list modifiable in the sound folder :

close_quest_book.wav
destroy_inv_item.wav
discovery.wav
equip.wav
fizzle_01.wav
freeport_citizenship.wav
guild_lvl_up.wav
gui_click01.wav
gui_click02.wav
gui_click03.wav
gui_click04.wav
gui_click04a.wav
gui_click05.wav
gui_coin.wav
gui_dropdown_close.wav
gui_dropdown_open.wav
gui_frontend_mouseover.wav
gui_frontend_pressed.wav
gui_frontend_released.wav
gui_help_path_done.wav
gui_level_up.wav
gui_quest_complete.wav
gui_quest_item.wav
gui_quest_itemfail.wav
gui_quest_stage.wav
gui_selectionchanged.wav
gui_task_complete.wav
gui_ui_mouseover.wav
gui_ui_pressed.wav
gui_ui_released.wav
gui_window_close.wav
gui_window_open.wav
invite.wav
joined.wav
lootedbody_vanish.wav
open_quest_book.wav
options_menu_click.wav
place_item.wav
qeynos_citizenship.wav
questitem_found_01.wav
questitem_found_02.wav
resist_spell_01.wav
shard_absorb.wav
skills_up.wav
sound.txt
specialization.wav
spirit_lvl_up.wav
tell_fail.wav
tell_receive.wav
tell_send.wav
too_far.wav
tradeskills_lvl_up.wav
tradeskill_dev_lvl_down.wav
tradeskill_dev_lvl_up.wav
trade_accept.wav
trade_propose.wav
ui_friend_logoff.wav
ui_friend_logon.wav
ui_mailbox_close001.wav
ui_mailbox_open001.wav
ui_mail_deleted001.wav
ui_mail_open001.wav
ui_mail_open002.wav
un_equip.wav
whisp_trail.wav

aprilmaeshowers 04-26-2005 12:16 PM

Is there one for when you die?


dc_roenfanz 04-26-2005 03:14 PM

Nope. However too_far is not used, or at least that I can tell. After I find a good enough sound byte, I will be adding that feature to OericDeath. I dunno how comfortable you are with xml editing, and I suck at explaining, so i wont try =)

adorya 04-27-2005 03:11 AM

It is. Usually you hear it when you cant reach something, like a node on a tree, a ? bugged or a bell too far to click (it is a really dull sound with 2 notes)

dc_roenfanz 04-27-2005 07:01 AM

ooooooooooh
So its not *your target is too far away*
its *You cannot reach that*

depechenode 05-01-2005 06:30 AM

Only works solo not in grp
 
Quote:

Originally Posted by Deathbane27
Odd. My Chest Drop sound works in EQ2\UI\Sounds fine... (It should be noted that it's UI\Sounds, NOT UI\Default\Sounds.)

I am using a custom sound for chest drops now as well. However, I noticed that it only works when I am solo. If I am in a group, I get NO sound when a chest drops. Solo, however, works like a charm. Any suggestions? Is there something i need to add to my eq2.ini file to let the game know where my custom sounds are?

Skylah 05-01-2005 06:45 AM

I too am not hearing chest drop sounds (group or solo) at all since I added

ui_chestdrop.wav


I have tried it like this....

C:\Program Files\Sony\EverQuest II\UI\Sounds

& like this...

C:\Program Files\Sony\EverQuest II\UI\myui\Sounds

I hope someone out there might be able to shed some light on what I have done wrong.

P.S. I have changed several of the other custom sound files & they all work, but not the chest drop sound.

It's very frustrating :(

depechenode 05-01-2005 06:01 PM

Solo I hear the custom chest drop sounds no problem. It is ONLY when I am in group that the custom chest drop sounds quit working. And it does NOT matter if all grp members are in same zone or in different zones than I. Simply, in grp, no matter where, chest_drop sounds do not work (if I customize it). Solo, they work perfect!

And the same for me, only the chest_drop customized sounds give me problems, but it does work when I am solo. All other custom sounds work no matter solo or grp.

ERROR 05-16-2005 07:15 PM

I'm having the same problem with a custom "tell" sound.

*root*\UI\Sounds\ui_tell_receive.wav
I get no sound at all.

does the .wav file need to be a certian b-rate or sample rate?

EDIT: That must be the problem, because I just swapped out wav's and now it's working.

Here are the specs for the sound bit that works.

Size: 289kb
B-rate: 1411kbps
Sample size: 16bit
Channels: 2 (stereo)
Sample Rate: 44khz
Format: PCM

Sting 05-17-2005 11:24 AM

Ok noob here,

I wish to make a whole slew of sound bites for various actions in the game to match the personalities of my guildies, but I have a few simple questions that need answering first:

Background -- I use a conglomeration of different UI mods, everything from parts of Fenix Arcane, EQ2Map, to Fetish&Goldi, so that could be messing me up somewhere. Currently the only “Sounds” or “Sound” folder any way affiliated with Sony are the ones in the user’s UI folders, in my case that would be “Default” and “Fenix”. As for the list of .wav files that can be modified… can’t seem to find them either.

As I read above if we want to add sounds just rename the new desired .wav file to the corresponding names from the list posted above, and place it into the newly created: Everquest II/UI/Sounds folder. After doing this for a few different .wav files I had no luck. So I tried placing them in the already created “Sounds” folder located in my custom UI folder “Fenix” as well as the “Default” UI folder also with no success. I am using sound bits from the website that Miss Aprilmaeshowers posted along with several other home made sound bits, none of which seem to be working.

ERROR, could you please briefly explain how to make or edit a .wav to the specifications you discovered? Is there a free download or will I need to purchase software? Would you happen to know if that ability comes with the SoundBlaster audigy 2 ZS by any chance?

Deathbane27, am I totally screwed up because I didn’t already have a “Sounds” folder in my “UI” folder, or must I create one and start placing the renamed .wav files into it causing the pointers to grab from there instead of wherever they grab from now?

Aprilmaeshowers, wow, that is some amazing artwork you’ve done…amazing. And here I thought I was “artsee-fartsee” with my custom made EQII button, pfft.

depechenode 05-17-2005 11:48 AM

Quote:

Originally Posted by ERROR
I'm having the same problem with a custom "tell" sound.

*root*\UI\Sounds\ui_tell_receive.wav
I get no sound at all.

does the .wav file need to be a certian b-rate or sample rate?

EDIT: That must be the problem, because I just swapped out wav's and now it's working.

Here are the specs for the sound bit that works.

Size: 289kb
B-rate: 1411kbps
Sample size: 16bit
Channels: 2 (stereo)
Sample Rate: 44khz
Format: PCM

Does this work when in group as well? SOLO, my custom sound for ui_chestdrop.wav works perfect. It is when I am in a group that the custom sound does not play, no sound at all. Leave group, once again, the chest_drop works again.

Other wierd thing is, in group or solo, my custom tell and recieve sounds all work. T'is only the chestdrop that does not work in grp.

Nox 05-18-2005 01:08 PM

LINK

according to this dev the correct place to put custom sounds so it effects all is
EQ2>UI>DEFAULT>SOUNDS. Try putting your sounds there.

depechenode 05-18-2005 01:42 PM

Quote:

Originally Posted by Nox
LINK

according to this dev the correct place to put custom sounds so it effects all is
EQ2>UI>DEFAULT>SOUNDS. Try putting your sounds there.


That did NOT work. When placed in this folder, all I get are default sounds in group or solo. The sounds must be in root/ui/sounds. WHen they are in here, they work perfect solo. They also work in group EXCEPT the chest drop one. This one stops working period when in grp. If solo, it works again.

Nox 05-18-2005 02:05 PM

Quote:

Originally Posted by depechenode
That did NOT work. When placed in this folder, all I get are default sounds in group or solo. The sounds must be in root/ui/sounds. WHen they are in here, they work perfect solo. They also work in group EXCEPT the chest drop one. This one stops working period when in grp. If solo, it works again.

You should let CatNeri -audio lead - everquest II know that he/she is wrong then.

Sting 05-20-2005 11:56 AM

Thank you Nox but do you think ERROR is on to something with the proper .wav format?

dc_roenfanz 05-20-2005 12:56 PM

Quote:

Originally Posted by Sting
Thank you Nox but do you think ERROR is on to something with the proper .wav format?

Later on in that same post, Mirk says otherwise:
HERE

Sting 05-20-2005 02:15 PM

thank you DC that helps :)

Sting 05-20-2005 02:38 PM

ok got them working but only the ones from the original UI builder .doc:

Broadcast
Buy_failed
Click
coin_cha_ching
ding
encounter_broken
frontend_pressed
inventory_attune
inventory_cant_equip
inventory_destroy_item
inventory_equip
inventory_un_equip
loot_failed
moveable_object_place_failed
place_item
quest_item
skill_up
spell_gained
too_far
trade_accept
trade_propose
ui_chestdrop
ui_friend_logoff
ui_friend_logon
ui_guild_lvl_up
ui_invite
ui_joined
ui_pressed
ui_spirit_lvl_up
ui_tell_receive
ui_tell_send
ui_tradeskills_lvl_up
war_drum
waypoint_activated

I am wondering where adorya got that list and how I go about modifying those?


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