EQ2Interface

EQ2Interface (https://www.eq2interface.com/forums/index.php)
-   Wish List (https://www.eq2interface.com/forums/forumdisplay.php?f=10)
-   -   DynamicData Request list [test 1/28 update] (https://www.eq2interface.com/forums/showthread.php?t=470)

insomniac 11-28-2004 03:47 AM

DynamicData Request list [test 1/28 update]
 
Quote:

Originally Posted by SOE_Bobble
Will EQ2 add dynamic data for things like buff timers and spell names?
Yes. If we are already displaying the data, feel free to request it as dynamic data.

ok, he asked for it (though I have no clue who soe_bobble is)
The following is a list of dynamic data I would like to see in the game. Most of it is already available for view in the game somewhere. (if so I’ve listed where) I’m not asking for new windows or any kind of design work.(we can handle that :D) Just give us the ability to add/modify these.

-----
1/30/05
Updated against the Gamedata.xml from the 1/28 test patch. (thanks death! ) And, yes i know some of it doesnt work right now, but obviously, its planned to.)

/sigh i wish we had striketrough...



  1. Min/Max Hp and Power for each group member
  2. Level/Class for each group member
  3. Location that constantly updates (on test!)
  4. Min/max Hp and power of pet (not in the game but still… it’s my pet)
  5. Like above, buff timers and names! (tooltip) (Names for mantained spells: on test!)
  6. Pet buff timers and names, maybe even icons (nowhere, not even /petreport :( )
  7. Pet command buttons in the pet window. (ie “gamedata.pet.attack” so we can edit the buttons)
  8. Tradeskill XP % (Fixed on test!)
  9. [deleted] Debt XP % (see Humudce's post)
  10. Bags/inventory slots (hardcoded/stuck in the inventory window, “gamedata.inventory.bag1” ect.)
  11. target’s target. (again, we can make everything, we just need the dynamicdata!) It is crazy that with implied target I can’t see the hp of the mob I’m hitting! (ON TEST! name/lvl/hp(%?)/pow(%?)?
  12. real life time (on test! date too!)
  13. In game time (on test!)
Anything else?

beastnic 11-28-2004 10:11 AM

Constant loc is in the tool tip for compass also. If they just gave us a way to display the data from teh various tooltips in our windows i think alot of the problems we have would be solved.

Agathorn 11-28-2004 11:34 AM

14) Hotkey names (The name of the spell, etc.. its in the tooltip)
15) Chat text, so we can put chat in other windows if we want.

Deathbane27 11-28-2004 01:36 PM

16) Target's Level (target window's tooltip) (on test!)
17) Target's Power % (Currently appears over head) (on test!)

Fernus 11-28-2004 10:10 PM

18. What zone the members of the group are in.

Humudce 11-29-2004 01:05 AM

I got the % of Death Debt XP to work on my mod.

Here is the Code I used:
Code:

<Text DynamicData="/GameData.Self.ExperienceDebtCurrent" Font="/Fonts.FontArial14" LocalText="100%" Location="383,20" Margin="0,0,5,0" Name="ExpToNextBubble" ScrollExtent="32,20" Size="32,20" TextAlignmentVertical="Center" TextColor="#FF4040">100%</Text>
I couldn't get the XP% to work for Tradeskill though.

Hope this helps, and Yes I agree if we had more info on those items that would be very nice.

Caitlin 11-29-2004 02:37 AM

This looks like its going to be a great mod. I wish i could help. I totally just at xml

Daimond 11-29-2004 06:39 AM

19 - casters buffs on witch groupmember in any window. (I have had some already say why, my reason is being an enchanter and having that dumb Breeze thats great but is single target with only a 3 mins time and a 16 second recast and 2 second cast. the only easy way to keep track is to go down the line casting on the member if they need or not, and to cast on all 6, by the time i get too #6 with no wait between i have 1.5 mins left on the first guy i cast on. so if i could see whos is running out i can cast on a few speradicaly.) sorry for the long explanation but to drop the ? is he thinking.

20 - Basicaly any thing you can see read move or such that has anything to do with the UI i would like to beable to manipluate. eg.. Breat bar is broken when adding it to another window, Target con and solo/group broken in same manner, changing the Death screen in anymatter Crashes game and will every time you log in dead till file deleted. list goes on.

Great ideas sofar are #'s 2,10,11,16,17,18

insomniac 11-30-2004 12:05 AM

oo
21. Pet health bars for group members (eq1 had it)

and as a conj that is constantly sucking down my pets health for mana, it might get me a few pity heals thrown my pets way. =D


what happened to 18? =P

Deathbane27 11-30-2004 12:49 AM

Quote:

Originally Posted by insomniac
what happened to 18? =P

Fernus didn't number his. :p

22) Whether DynamicData or just on the Tooltip, Power cost to use a spell/ability. (Currently available via Examine)

insomniac 11-30-2004 03:10 PM

oh and the thread on the offical boards linking to this is here. It's fallen pretty far back so if someone would bump... i mean... post a comment (bumping is illegal there, ooooo:rolleyes: ) that would be appreciated. =P

Pixi 12-01-2004 12:57 AM

Mission accomplished :D

Again, though, some solid ideas here, some of this would *really* make my life easier.

Iranicus 12-07-2004 01:55 AM


[deleted] Status Points, perhaps.

Gamedata.Stats.CurrentStatus
Gamedata.Stats.LifetimeStatus


koshii 12-27-2004 10:36 AM

23) Armor Condition
Yesterday we went to Varzoon with a tank who had 10 % as armor condition. It was horrible. When a player is in my target, I want to know his armor condition...

Lunani 12-31-2004 08:21 AM

not the most important but I'd like to have it in one of my windows:

24) number of kills of mob types and rank as shown on the slayer status posters (e.g. 538 gnolls, master hunter)

Findarato 12-31-2004 11:32 PM

How about implied target's hp.

me->target->mob

Drumstix42 01-01-2005 02:08 AM

Quote:

Originally Posted by koshii
23) Armor Condition
Yesterday we went to Varzoon with a tank who had 10 % as armor condition. It was horrible. When a player is in my target, I want to know his armor condition...

I would think that a little intensive, as not all gear is always the same. Maybe average condition?

frakboy9 01-02-2005 01:36 PM

26] Berzerk indicator for berzerkers.

It shows up as a 'buff' while it happens, bit would be nice to make it a data that can be referenced for other things; sort of like the autoattack data.

SOE_Bobble 01-04-2005 05:32 PM

Thanks for the input
 
I'm taking the list (items 1-26) and passing it along to design for review.

Feel free to keep adding more here as you stumble across things you would like to display as part of your mods.

MrBobble

frakboy9 01-05-2005 09:08 AM

Thanks!
 
Thanks for the update!

insomniac 01-05-2005 04:39 PM

Quote:

Originally Posted by SOE_Bobble
I'm taking the list (items 1-26) and passing it along to design for review.

Feel free to keep adding more here as you stumble across things you would like to display as part of your mods.

MrBobble


Awesome! thank you, mysterious bobble man.

Drumstix42 01-09-2005 02:38 PM

Ok, here goes:

27) Area of zone in which your in (the yellow text that shows up when you walk around)

(most of this stuff is from the Character window part of the MainHUD, which seems to be unfinished. I might as well ask anyway)

Basically everything from the Spell Effects scroll box, but here's a few that come to mind

28) Speed
29) DPS
30) Stealth speed,ammount,see stealth, invis, seeinvis, ammount, ect
31) Hp/mana regen # and %
32) Number of kills
33) Number of deaths
34) Autoattack on/off
35) Race/class/subclass (not sure if these are available or not already)
36) Attack Speed

That's all I can think of right now
:rolleyes:

tonyis3l33t 01-09-2005 04:31 PM

37) # of kills towards title

like the wanted sign that shows how many skeletons/orcs/gnolls you killed. I would like to have that in a window that is easier to check up on.

Findarato 01-10-2005 10:33 AM

I know this is kinda odd. but how about invintory scroll box, as an option over looking though all your bags.

Corren Silverfir 01-10-2005 10:54 AM

How about Dynamic Data value for a tooltip for the clock. The /time info would be fine if we could just turn it into a tooltip for the MainHUD.Clock

attriel 01-10-2005 08:19 PM

39) Target level. I'm color blind and I don't get enough colours to even change them to be useful. I know this came up before, but I felt it was important enough to get a second number :) (on test!)

40) In tradeskill, you get the numbers over your head for +- durability/progress. I'd really like to get that into the window where I cram all the tradeskill info, so I can look in one place (actually 75% of the time, the numbers are outside my field of view anyway). I'd settle for it being added as a chat message, but I'd much prefer it appearing for the UI (either as seperate values or as a combined value ; I'm not that picky ;) )

Lange 01-12-2005 01:50 PM

41) Guild level (on test!)
42) Guild xp
(on test!)
43) Guild xp % (on test! including tenths!)

insomniac 01-30-2005 01:56 AM

crazy.
 
just updated for the 1/28 test patch. and...WOW. look at the damage SOE did to our list in 24 days time!

They killed off most of the resonable stuff (You really expect them to do stuff like dps? ) and even gave us some stuff we really should have thought of but didnt. (the 4 negative buffs for player one will be soo handy!)

All thats really left is inventory stuff, (which would allow for some nice ui mods..) finishing the buffs (self is more important! and timers!!!) hotbuttons/spells,(how cool would it be swapping the numbers for mana cost?) and pet stuff...

well, props to SOE. i feel like a kid in a candy store.
phenomenal job.

Drumstix42 01-30-2005 02:44 AM

Lemme just say WoW has a text display for DPS... does that encourage you SOE? hehehe (I hope so :( )

Epitech 01-30-2005 04:52 AM

Please please PLEASE

Add the ability to display skill numbers in other windows.

The only skill #s i care about are my harvesting numbers
and having to open up that 1 skill window and fish through
100s of skills to see what mine are up to is tedious.

Example:

Adding harvesting skills to the player-HP/MP window to the left of it.

insomniac 01-30-2005 06:07 PM

Yeah harvesting stats would be awesome!
The thing about showing dps.. they would not only have to add a tag for it, they would also need to make a parser! The "dps" in the character window was dps increase from buffs. Probably a percentage or +10 to your dps.

Selae 01-30-2005 07:15 PM

May have been suggested but how about a combo of #37 and #32

Data for how many kills of what type of critters. Like the poster at the city gates but can be used for those that keep track constantly...

-Selae

Drumstix42 01-30-2005 07:50 PM

Quote:

Originally Posted by insomniac
Yeah harvesting stats would be awesome!
The thing about showing dps.. they would not only have to add a tag for it, they would also need to make a parser! The "dps" in the character window was dps increase from buffs. Probably a percentage or +10 to your dps.

They could always come up with a formula. I'm not one who yearns over wanting to know my own DPS. I've never used a DPS parser, and probably won't, but it would still be cool to have if it can be done. I was just stating that it has been done, just in the wrong game ;)

Lange 01-31-2005 11:55 AM

:D That's a lot of yellow. Hard to read but great improvements on test!

insomniac 01-31-2005 02:04 PM

Quote:

Originally Posted by Lange
:D That's a lot of yellow. Hard to read but great improvements on test!

Switch to the default, darker style at the bottom of the page.

Novawulf 01-31-2005 02:18 PM

On the skills, even just allowing the different skills to be different colors would help alot. Melee > red Casting related > Blue harvesting > Green Armor (light med, ect) as Med Grey, Trades as orange or even just allow us to change the color of the categories of skills ourselves in the main window.

Is there a way to change the background color of the chat bubbles?
If not then there needs to be a way.
After learning of the color changing chat bubble, white isn't nice with the colors I'm using, as my UI is a darker color.

Needs to be a way to move the Mobs info (name, hp bar) from over their head to the side or even near the feet. Mainly those mobs that are way over your head. In melee range of a giant and trying to see what hp he has left without having to target him is impossible. As a mystic switching back and forth, target to tank, is a tad dangerous even with the reverse implied targeting in place. If giant switches on someone else then back quick, but I ward during then,which has happened, can make for a lost fight. But I like the info when HP bar is always on the mob, as I can judge wether to cast the more mana intensive ward or just switch to spot heals. Making the Targets Info Box larger or highlighted, even use a different background color for that box from the rest of the group would be nice as well. Having windows below the action is nice, but the heads up on the action I find at times more convenient.
Before someone says that thats the job of the HoTT bar, I agree, but I want both. :p

Thanks

tonyis3l33t 01-31-2005 02:59 PM

44) the Guage that is used to represent the amount of re-cast time left that appears over the spells

45) %'s for the durability/state bars in tradeskill windows

Contro 01-31-2005 04:47 PM

Well my request (thought I'd post it anyway, as it does have a slight variation than the one posted previously by Daimond), was that the maintained spells window should have ether a label or a rollover effect that displays who the spell is currently cast on.

This would help HUGELY due to the fact that Illusionists, and I'm sure other classes, have to cast some spells over and over again, due to them needing to be recast very quickly, and them needing to be individually cast on each group member (Breeze is a, if not the, prime example).

I can't tell you how much this would help.

Insomniac suggested this:

Quote:

hmm..
Instead of the buff names in the maintained window (like you can do on test) the name of the person you casted the spell on would be alot more informative (i know what all MY icons do). And i dont think its too unreasonable. Try requesting a tag for the maintained window that shows the name of the person being effected by a spell.

I'm thinking some like this (pretend the banana is a spell icon)
:nana: Shizlak

It would help buffers out alot and wouldnt cause alot of clutter, it not too much information, cause would only going to work for YOUR spells.
Either would be great, although an option to choose out of the two (either to display the name as a tooltip or as a label) would be even greater!

Please, whoever is reading, this would be the mod of the century!

Take care!

Contro.

/edit

Having thought on it, having the label option would be best: easier for quick reference.

insomniac 01-31-2005 11:42 PM

Quote:

Originally Posted by Novawulf
Is there a way to change the background color of the chat bubbles?
If not then there needs to be a way.
After learning of the color changing chat bubble, white isn't nice with the colors I'm using, as my UI is a darker color.

There is, the chat bubbles are ui elements just like everything else, they're in the image folder somewhere, i think its called something to the effect of windowpieces1
Quote:

Originally Posted by Novawulf
Needs to be a way to move the Mobs info (name, hp bar) from over their head to the side or even near the feet. Mainly those mobs that are way over your head. In melee range of a giant and trying to see what hp he has left without having to target him is impossible. As a mystic switching back and forth, target to tank, is a tad dangerous even with the reverse implied targeting in place. If giant switches on someone else then back quick, but I ward during then,which has happened, can make for a lost fight.

There's an implied target window on test. i think that will solve your problem.

insomniac 02-14-2005 05:24 PM

4..7?) I wanna see Gamedata.Group_#.waypoint.
Little waypoint buttons in the group window would be cool.


All times are GMT -5. The time now is 07:47 AM.

vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
© MMOUI