eq2ui_mainhud_welcome.xml
I have been working on test copy updating Profit for gu58 and noticed that my mod of the welcome screen is no longer working. Has anyone else experienced this? No changes to this file seem to be reflected in game.
Silat |
I haven't tried the fix yet but will this weekend or early this week as I am on test a lot. Would be happy to test out anything you need as well just shoot me a pm.
Maozem |
I have had a few posts on the soe forums confirming it now as well. Just thought I'd update the post.
|
hmm do I since a little hard coding to defeat the hide window hack?
|
I'd say yes, but my first guess would be: It was unintentional. How convenient ;)
|
Quote:
Eshaac |
I just did a test on Test-Copy, I deleted all eq2ui_mainhud_welcome.xml files from both default UI folders and custom UI folders, deleted reference from eq2ui_mainhud.xml and the welcome screen is still displayed at login. I guess now it's hard coded, unable to skin and impossible to disable.
It seems we are only allowed to modify the UI as long as SC is not affected... |
8 Attachment(s)
Or it could be an exploit, or potential exploit, that they're combatting by forcing the window from the server. Let's give SOE credit for not hating their customers. :p I'm amazed at the vitriol they've gotten for this on the official forums.
|
Quote:
Silat |
Yea SC will not effect EQ2Live, We don't have to see it if we chose not to. LOL Guess they scrapped that. The welcome screen it self don't bother its the fact that they are blocking it from being modded.
|
Quote:
|
Quote:
The said thing is that SOE removed a feature which was asked by players at the introduction of welcome screen because the welcome screen was always almost useless. They knew many of us don't want this window and now it's forced. First they only simply removed the command but now they spent even more developer resources on this issue to build-in and hard-code this windows. SC itself is not game breaking for me, but this attitude is. |
What I find strange seeing this discussion is that Rothgar did not come here and simply state that this window should not be modded and instead leaves you guys to waste time trying to find out what's going on.
On the other hand, since there's no official ban I suppose I can give you a hint how you can still auto-hide such a window. Remember the client keeps two copies of the UI in memory, the copy of the XML version and the working copy of all windows that have already been loaded. Now to disable (edit: or mod) the welcome screen simply modify the memory copy of the XML version via UI scripting when the interface loads. When the client then loads the welcome screen it will load the version you modified. In case that wasn't clear enough take a look at ProfitUI's startup code, it already works with both UI copies so you should be able to figure it out from there. ;) |
Quote:
Silat |
Quote:
Quote:
|
I can skin it now. I can hide it now. Thanks for the tip gm9.
Quick Question: How do I encapsulate line breaks/new line (
) so that it will be in the code it is placed in and not on the current line. I have tried several different ways I thought would work but they don't. ie. OnPress="MainHUD.Welcome.OnShow='visible=hide
hide=true'" I am guessing that it is rendering the new line here instead of at the onshow event. Silat |
I'm curious how important it is for SOE. When will they "fix" it again?
|
Quote:
|
Quote:
|
Quote:
I have been learning what I am doing by traversing the code in Profit lol. At any rate that restores everything. Thanks for the help guys. Silat |
Quote:
Quote:
MainHUD.Welcome.OnShow='Visible=false OnShow=" "'You can also use line breaks: Script="CODE
CODE
CODE" OnPress="MainHUD.Welcome.OnShow=Script" |
I guess I'm still kinda new to UI scripting EQ2 stuff, as i don't know about this "saved memory" thing. I managed to make some nice little mods here and there but the saved memory thing is beyond me. You talking about the contents of the cache folder? o.o
|
Quote:
Code:
root ─┬─ MainHUD ─ Welcome ← what you modify |
Hi
Would it be possible to upload this fix for the window? I have neither an idea how to implement it nor profit ui. |
Quote:
|
This isn't on the patcher for Profit yet & I'm not sure how this is supposed to be done, (IE modded in the file somewhere or ran as a script in PCC).
Am I missing something? |
It's on profit's updater. If you don't want it to show on first load you have to edit a file in the profitui directory named _ProfitUI_ShowWelcomeSetting.txt. Change true to false.
Silat |
any chance of a stand alone for the welcome screen not showing
|
I'm uploading one now. Details will be included.
Cheers. *edit* now available: http://www.eq2interface.com/download...deWelcome.html |
Thanks Drums, I tried the one in Profit (with both settings in the txt file), but I run a modified profit and must have replaced a pre-req file. Will give that a try.
|
awesome man thanks Drums keep up the great work
|
Drums version closed as described, unfortunately it makes the window useless if someone tries to open it from the menu....
When I load the vanilla Profit it works just as I like. TalTal, might you be willing to advise what files the Welcome code is reliant on in Profit? It seems to be more then the ones in the Zip you attached in the Profit GU58 post...as I copied all those to my custom Profit and it still doesn't fix the Welcome window issue for me. PM or post is fine =) Thanks in Advance |
Quote:
My code uses an internal timer. So you may be opening it too quickly after logging in. Rather than use complex code to see if it "successfully" closed itself at least once, I just used a timer, and I compensated for anyone that may load slower than others. I did little experimentation however and simply coded it up in about 5 minutes :) However, it should work as intended! |
I have cleaned up profits version for a default UI (or EQ2Maps).
Two different versions one with XP bar PRE-GU57 and one for the Current Default XP bar. However I tried to upload and it wanted a picture and since this doesn't change anything I have no pic. So not sure if I can direct link or not |
Quote:
|
I guess when I am testing UI pieces I am too impatient =)
If it is timer related that would make sense why I was seeing the same issue as I was not sitting there but seeing if it would open after the initial close (within 1 minute or so). I also found what file I was missing in Profit UI, I use a custom XP window which had an OnShow for the ControlCenter which I did update, so I should have it now =) |
Quote:
|
Interesting. Probably another good reason I used the timer on it I suppose. Again, it could probably be cleaner, but it seems to get the job done.
|
Part of what I've done is set its viability to false, add flag=false to the window so I know this has happen. I attempt to activate the close_window script by checking the welcome windows flag and visible properties. If both are false then I close the window and get it out of memory, other wise the user has reopened the window and I don't attempt to close it.
Now one day I'll update eXtreme to match what I have locally :P |
All times are GMT -5. The time now is 08:21 PM. |
vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
© MMOUI