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I just put the Inventory.bags.xml in my UI inventory, should I have miss something ?
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From looking at the screen shot it looks like you're on the French? Server.. That might be the reason.. Have they pushed the patch that makes bags save locations yet on that server? Doesn't look like it.. Your exp debt is still displaying 0% and not -69 like it would on US servers at the moment.. That could be the reason, I didn't make these till the day they pushed that patch.. Besides that I have no idea sorry... |
After the "big patch" my hotbars now close when pressing ESC.
I also started using this UI after patch, so I'm not sure if it's the patch or the UI that does it.... any ideas? |
Hmm I'm not experiencing this problem either.. So I'm not sure what could be causing it...
Are you using the tabletsII default hotkeys or the compressed version in the mods folder? |
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love love love this UI! :nana: almost cried when i broke it yesterday and couldn't figure out how or why (fixed it btw)
just would like to see a few more components added to it if at all possible: pet window, guild tool compacted tradeskill window and broker window. i use other various peices for these, but i have this thing about everything matching. oh and a friend of mine requests orange as a background choice :eek: also-have i missed something somewhere? has the issue with the stat bars and zone been worked out to stay in place when logging? if so, how??? keep up the good work Talyns (and Agathorn ;) ), this is by far the nicest set out there! |
Best way to handle stat bars is to do them like Ellyana did, putting them into an existing UI page like the stat bar. Then it will always appear and save properly.
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sleepywillow:
Orange huh? I will put it on the list as a possible color but it would be after I finish the 5 colors I still have to do for the fantasy set.. I will get around to those windows soon.. We all just learned how to write scripts and I have been playing with them for a while.. It allowed things like the resizable maps and multiple layouts :p Everyone: The Statbar thing: I've made new letterbox frame that incorperates the stat bars to the frame.. Which means if you use the stat bars like I do in my screen shots.. They will be there every time you log in and resized correctly.. Only problem is they are piece of the letterbox frame..(ie. do not move independently of letterbox resizing) It will be the default letterbox frame in the next beta.. I attached it to this message also.. If you use widescreen and don't want the stat bars in there default posistion you will have to copy a file from a mod folder.. and do it the old way still.. You will still have to use the /show_window command to open the windows still... And they don't save location Same goes full screen: Except you guys don't have to copy the mod.. Also there will no longer be a Statbars folder because the default statbar will resize for all resolutions.. Map: I've removed the escape blocker as it blocks esc from closing any window while that window is open.. I haven't done a lot of adventuring lately so I didn't notice how annoying it can be.. I'm still looking into a way to add a switch or something to turn it on and off.. |
I don't use the letterbox at all anymore. Used to when it gave me a few extra FPS, but not anymore.
I think i'll whip up a mod after I finish watching 24 that will do something similiar but not need the letterbox. I like how Ellyana did it, but I think something more simplified is what I personally need. |
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If this is correct..couldn't you script it to change the IsCancelButton key? Something tied to a button like OnPressed="Parent.EscapeBlocker.IsCancelButton=False" I may be completely off base though. I'm not entirely certain of how you have this working and i'm still a newbie :) |
I am using the compact mod, the updated one posted a few pages back.
I "fixed" it by clearing the close window keymap :) No other mods. |
would it possible for you to add the changes for every version on the "info about the ui" at the the top? I have no clue as to what changes are made, in case its large changes, so I dont know whether or not I have to download it or not.
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Any plans on incorporating the Unoffical Maps mod once its completed into tablets 2
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To be perfectly honest I would vote against it. For 1 it would be a large download for dialup users. For another, all those map graphics are kept loaded by the game eating up texture memory. The less graphics the better for a UI.
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I can't find any way around it so I'm just taking it out.. |
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I have some similar ideas for the default hotkeys.. Just haven't gotten around to them yet.. |
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Just remember The more typing I do here the less typing in UIBuilder I do :) I usually attach most of them here too.. It's a beta and will change every version.. If you miss a version here or there it shouldn't be that big of a problem.. |
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When I get more of the fantasy set done I will seperate it to 2 downloads.. As for the memory I don't believe it's an issue.. The only that probably sits in memory is the image styles.. The image shouldn't load from the hard disk to memory till its needed.. Then get pushed out of memory when not needed by resources that are needed.. If it doesn't the client has very poor memory!! |
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Few Requests.
I'll keep it simple.
I like as much spaced saved as possible, while retaining default sizing. 1) Remove Scroll bars please, or have an option to. (Refer to Insomniacs mod) 2) Remove Hotbar (Arrow keys) [That shift from 0-9], These just get in the way when you stack hotbars vertically and cause you to shift set bars when hitting the buttons during combat. (One mod has an option to "right click" and "hide" them.) 3)Please oh please! Add a buff bar with descriptions much like was done with Tablets in the first EQ. Icons alone for buffs are killing me, Cut them down in size (Because there are so many), and create a neat looking (streamline) Text message for buff name beside them. Thanks, Rapid |
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Thanks man! |
How to convert to black
Also..
I am trying to convert the backgrounds of the chat boxes, group window, and quest journals to "Black" instead of the light grey, it's easier for me to see text against black. Anyhow.. I opened the twindowblackdark and twindowblacklight tga's and made them BOTH black .. tried -255 on RGB's , and converted it to BW to see if that had any effect. All it did was made the Group, Quest, and Inventory backgrounds transparent, Like opacity is set to 0 for the backgrounds? Why ? |
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