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/show_window mainhud.target /show_window mainhud.impliedtarget |
ALT+T works? I can see target/implied
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Btw possiblity to make quest window not to wide. Would be alot prettyer and make room for a chat window.
Move the stats a bit closer and take out 30% of window. Very nice job btw |
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or here: http://www.eq2interface.com/download...fo.php?id=3476 |
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I still need to know how to get rid of the sun/moon icon.
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Perdition, first off I wanna say, GREAT skinning of the UI. I love the way it's set up. However I noticed some graphical problems with the bars. On my screen the top hotbar, name window, and EQ2 button both have a grey lining along the top *the line that shows when frames are enabled and makes the window look more 3d*. The other windows have it as a silver lining, so it looks mismatched.
Also where it says 'Status" to show status points, on my UI it shows it as "Statut". Not sure if this is a misspelling or what, but I just happened to notice it. I haven't been able to take a screenshot yet, when I get a chance I'll make one up. Anyways. Good work. :D |
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Okay, there uploaded. If you notice, where it says "Status" it says "Statut"
And the lining that runs along the top of the bottom chat changes color when it gets over the EQ2 button and player window, then changes into the lighter grey for the target window, but goes back to a dull grey over the hotbar. Just a side note, it would make the whole UI 'complete' if the day/night indicator could be skinned as well. Kind of like a corner piece connecting the quest/money window to the secondary chat window, could even be made in a similar way to how Aalwein has the UI with the punched out holes and the item simply placed into the hole. Just throwin out an idea, the UI is excellent as it is right now. :D |
Hello Khandor :)
Thanks for this very constructive feedback :) 1) Statut is the French word and seems not automatically translated as the other so I will put back Status. 2) In fact the top border is the same for all window and I do not have found for now why it looks different on different window, I will still looks on it to find a solution. 3) You are right and it will look better with a skinned clock, I do not really know where to put it but both of your idears are good , I do not have any tool to modify the DDS file, but If it does not disturb too much Aalwein, I will ask him if he can make an hole in the top UI for the clock at the same place where he put the ammo for the regular Tyejae Steel :) Ps: in your screenshot it seems that you forgot to make the backdrop visible for the Journal active quest and it's why the journal text seems not centered ;) |
Yea I figured it was simply a translation problem after looking through your other screenshots, and I also assumed that there would be a .dds problem because I certainly have not found a way to bring up or edit the images either.
And thanks for telling me about the journal, I didn't even notice that. ha! :nana: |
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Here is the ss of the strange effect on the target..
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looks like your UI is trying to run two target windows at once. No clue on how to fix it.
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Hello Mindstram :)
It's seems that your UI is trying to use both con version at the same time. Have you try to set the con version as it seems that he cannot decide and then use both ? |
After more reflexion I will try to combine the following request, I have maybe some idear to solve them all in one time with letting the choice for all users.
Skinned Clock Smaller active quest then bigger chat Tradeskill experience. I will work on it and let you know :) |
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It all sounds good. :)
I tried fixing my chat journal, but the problem is that the journal itself won't fit into the skin provided. The skin provided is what the group listing used to sit in, and the actual journal box is a bit bigger than the skin box. I tried resizing and changing frames and that made it look wierd. Again, not a big problem, just something I happened to notice, and also. the background is set to visable in the screenshot. I'll mess with it tomarrow and see if I can fix it myself. I didn't get a chance to fiddle with resizing yet. I totally forgot about it. :p Not sure if you can see it, but in the screenshot I have two quest items up at once, the second one there is a picture of a key under it, but since the journal box is bigger by default than the skin, the key actually goes outside the skin's box. :cool: |
Hello Khandor :)
The BACKDROP on your screen is not visible and it's why it does not fit with your journal quest, the journal quest is not well sized too because you have the scroll bar on your coin. There is two possibility for the BACKDROP, or he's not set to be visible in the journal quest window options, or you have the letter box on (letter box disbale automatically the backdrop. Anyway in the next release all this problem of backdrop and size will be fiexd automatically :) |
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Hello :)
I have modified the clock window and the journal active quest , they are customizable to make different types of UI with different infos and different secondary chat. (clock,coin,tradeskill exp) I have also finally corrected the grey border and they are all looking the same now. The statut is back with status using english language. If those new modification are ok for you I Will upload the new version V3A. Here are some examples to show you the new modification. |
Thumbs up!
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Yay! looks awesome. Especially the one with both exp bars. :D
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I am really enjoying your UI...
I'm curious if you could put the ingame time displayed like the realtime clock, as well as the night/day globe? ... Something I noticed that is an issue, is that gear/items you can't use are very hard to note...as well as attuned items. The black backround does look better then the default UI...but not really being able to see what is useable by that character, and what is or isn't attuned, is annoying :/ I'd like to suggest perhaps a red outline on the inventory box for not useable...and a blue outline (since attuned shows blue by default) for attuned items. Loving it Thanks >:) OldGroo aka Egas on Lavastorm |
hello perdition,
I love what you are doing to this ui (and use steel for all my toons) but i was wondering..is your re-skinning workable on all resolutions or no? I ask because what made me happy was that steel was made with 1024x768 in mind, but i wasn't sure if you ran it the same. otherwise keep up the good work |
Hello All :)
V3A update has been submitted and is waiting for approval ;) Cutanea : Mine has been designed for 1280*1024, but being all movable pieces you can try to put them in a way where it will fit your needs, but I cannot guaranti the result. Ps: In game time has been added under Night/day orb. Ps2: Black bacrground for inventory icon has been removed till I will find a way to have the red busy/unsable color. |
Hey Perdition,
How were you able to set your hotbar under the target implied not to resize everytime? I tried to mimic (hehe) the way to put your UI. Just the dam hotbar leaving a gap at the right. I'm sure it's soooo simple that I overlooked something. Thx Perdition and Aalwien for the nice work and special thx for TyeJae (hope wrote it right) for creating the nice original UI. |
Hello Martinus :)
The hotkey bar will have an autosize so you have to put it first, after that you have to put the implied target to fit correctly, knowing that you can overlap on right and left for almost 4 millimeter on each side. Don't forget that the player window is resizable to make the final adjustment. Anyway I will post an INI file in some hours for you to be able to set the UI configuration as mine just renaming it with your own server/charactername ;) |
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