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I have no idea :|
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Raz maybe?
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I assume that much, but not letting the cat out of the bag is disheartening.
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Without the use of combat bubbles we need something that updates everytime an autoattack is made. Brainstorm on that. We have the chat window that gets spammed during combat. Look into the primary, secondary and ranged inventory slots. Anyone think of other possibilities? |
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Need help on how to get it show, posted screen shot. was killing training dummy. |
Ok, now this is going a bit beyond simply using the interface, but it could be accomplished as follows.
You'd need a chat window with 2 tabs, one tab that contains your outgoing damage, and one tab that is a custom channel. In the Chat Tab you'd need a custom script that triggers when a line of text is added, the script would issue a dofilecommand command, pointing a file that is created by ACT. In ACT you'd need to create a custom plugin that reads your combat log and outputs a word to a file if the last line read is an autoattack, or clear the file if its not. The file would be something like /1 Attack Back in EQ2, on your tab that contains the /1 channel, you'd need to put your autoattack bar trigger script in there, to fire whenever a line is added to the window. I'm not the best at explaining my thoughts, so I know that sounds confusing. Maybe someone else can word it better :) |
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There's no autoattack related data. Only data that has to do with attack are RangedAutoAttack and AutoAttack. There might be a DynamicData that updates upon hit, but IDK. AFAIK the only things we have to work with are CombatBubbles, DynamicData, and possibly the Chat window.
We might be overlooking something simple. |
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Regards, Dionys |
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What about the OnShowEffector event of the chat_textbox style? If you can't manipulate the actual chat page, can you manipulate the style of the text showing?
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Another thought is to read the chat window somehow. Then trigger once a certain text "autoattack swing" is shown. If your able to read CombatBubbles, then there might be a way to do the same with the Chat Window. This is a very viable option although it may seem impossible since you can't directly accomplish this. There could be a way around it. That is my 2 cents anyway.:) |
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NM I found it in the official documentation lol
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As far as I know, the default filter is 0xFFFF which enables all available data. If you wanted nothing but the event, I suppose 0x1000 works okay, but I don't even know what an event would be in this context. I cannot think of anything that uses it. Usually we hook onto events like OnShow which is triggered by visibility (0x0001?).
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OK, What?!?! Did this turn from XML to C++? I am so seriously lost (my newbness is showing isn't it?)
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It's nothing really that complicated. When you attach DynamicData to something, it will try to change that element dynamically. But say you wanted the DynamicData to only change something's Color and Text, but not it's visibility or anything else... you'd need to use a DynamicDataFilter.
The filter is a bitfield converted to a four character hex string. 0x0000 being 0000000000000000 0xFFFF being 1111111111111111 Essentially it's the same as having sixteen booleans. Color is 0x0400 being 0000010000000000 Text is 0x0002 being 0000000000000010 Combined is 0x0402 being 0000010000000010 The thing is, 0x1000 is not required to handle an OnShow event from an element, so I have no idea what an "Event Trigger" is in context of DynamicData. |
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Any thoughts on what our next step could be and how we could use this to our advantage?????? Event trigger doesn't do anything besides change values, right? And there's not an OnEventTriggered property. |
I've always assumed that the event trigger filter if applied would filter out any events the DD may have. So if you applied EFFF none of the the events would be fired.
All other are kind of self explanatory. |
Anyone think this will be of use?
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/toggleautoattack - turns melee attack on or off |
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I'm all out of ideas TBH. Guess razieh is too l33t for us.
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You can't work with chat window text.
Same as aditu I have no clue why we are talking about dynamic data filters now (we want more dynamic data, not less :p). If razieh is not just counting down the delay and is not using combat bubbles as a trigger, there must be another trigger. It must be either dynamic data or an UI element. I can't think of any UI element that changes when you auto attack but someone that is actually playing this game might know more about that. Otherwise that leaves dynamic data. Just put a couple of event scripts on every DD in the persona window (using some regex search&replace that's quickly done) and see what happens. ;) |
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None of the stats change property values on OnActivate, OnDeactivate, OnDisable, OnEffectFinished, OnEnable, OnHide, OnShow, and OnTextTagSelected for gm9's ProfitUI persona window.
So that leaves those dynamic data out. Now I'm beginning to doubt that raz actually made one without a third party exe. |
Well there's more dynamic data than just the stats (I assume you already tested Self.AutoAttack), and some may only fire OnShow if you set Visible=false before. Endless possibilities. :p
PS: OnTextTagSelected - nice, never knew that existed. What does that do? |
Whenever you select a text. It's like a highlight I guess, or how you select a "cell"
Auto attack screws up because it fires twice or something goes on with it. I set the OnShow for it to Press the location effector and it ends with a 6025 error after the second "toggle" of the auto attack the auto attack DD is still the most logical, but I always get that error and I never found a way around it. |
You can filter the second event via a conditional, but the question is whether it fires again when you swing again, otherwise it's useless anyway.
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I doubt it. How would I do that?
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After thinking about it, it makes no sense that raz did not use combat bubbles, because when he enabled auto attack initially it fired when he got in range. And at first the first combat bubbles did not show. So how did he get it to fire ONLY when he was in range and not when just the auto attack was on. It was dead perfect.
Man I'm so confused ?:(? |
To everyone contributing to this interface mod:
Thus far, the improvements made upon the original idea of this mod are phenomenal. Up until this brainstorming thread, this was thought impossible. There are other unexplored territories in the interface and we are beginning to touch on them. Everyone has some great ideas and is contributing nicely. Dragowulf: You have done an excellent job thus far on this mod and from the looks of it, you aren't giving up. Keep it up and I know with everyone's help, you can perfect this mod. Unfortunately, this threads conversation has far surpassed my ability to comprehend what you guys are even talking about, but I'll continue to throw in ideas if they arise. |
drago, I actually went and rewatched the video again, this time in slow motion. For the most time the ranged bar starts before the bubble shows up (the last attack is frame synchronous to the bubble though). On the other hand around 0:37 the melee bar is completely out of sync with both the animation and the combat bubble. So he must be updating via either dynamic data or an outside application. Since I don't think the animation would be out of sync with dynamic data (because if I understand Rothgar correctly the server triggers the auto-attack, not the client, so the dynamic data would always be in sync) he's probably using a log parser.
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What video? Saw the user name mentioned a few times, didn't see anything about him/her. Did I miss something?
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<Page DynamicData="..." Name="TriggerPage" OnShow="TriggerButton.OnPress="OnPress='' Parent.Trigger.Press=true" TriggerButton.Press=true"> |
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But we know from Aditu that you can't differentiate primary and secondary weapons from the logs so unless razieh taps into the datastream from the server I'm still leaning towards the assumption that he uses dynamic data. |
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