EQ2Interface

EQ2Interface (https://www.eq2interface.com/forums/index.php)
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-   -   FetishCombo & Pieces (https://www.eq2interface.com/forums/showthread.php?t=1085)

Nayantara 11-30-2005 08:51 PM

Round and Rectangular Compass pointing in wrong direction
 
I have seen this mentioned but I can't find any solution. Compass is pointing in the wrong direction with version 4.4. Any solution?

Thanks!
Naya

Cipater 12-24-2005 12:08 AM

Dying for FetishMarket update for LU18 - your mod has become indispensable now, and without the 'Find It' button (and SOE once again changing around the UI on us) I'm crippled for selling! We need you, Zonx!! :eek:

Jaradcel 12-29-2005 08:57 PM

Hi! Just like to ask, I'm running on another UI (Not Fetish's fault, it's awesome, but I'm a healer and need more space, thus a compactUI) and would just LOVE to have his tradeskill UI.

Problem is, whenever I add it, it messes up everything and I get black screens. I read that some UI's require that you add a few lines to some .xml file and you're good to go. Is that the case here? Need help. Thanks in advance!

EGOElite 01-03-2006 11:46 PM

Miniamp not working with LU18?
 
Hi I just downloaded this and when I click on the mini-map button nothing happens with or without any other maps installed. Any suggestions?

This was with Fetish maps 4.7 Btw.

Kharzon 01-04-2006 01:58 AM

Was wondering...

Can we actually maintain more then 12 spells? My dirge has 5/5 conc used and only like 2 or 3 other spells she can use that doesn't have a conc count.

Talaus 01-29-2006 09:09 AM

Has the map code been changed yet to allow for the plugins and minimap? I have been denying main map changes for a while now. Just curious. Keep up the good work everyone.

Zonx 01-31-2006 09:43 AM

EQ2Maps has undergone some major changes since the last FetishMaps piece was released. We're ironing out the last tweaks needed for plugin and reskinning support now. Once these go live, I'll be issuing a complatable FetishMaps version.

Several other pieces are also slated for an update soon.

Talaus 01-31-2006 10:03 AM

I let my map update to the new version and at first I thought everythinng was fine. It is not. When I change to the minimap the player arrow disappears and when you use the arrows to change to different corners of the minimap it does work quite right. Will you post your update in the EQ2MAP Adons like before? I will keep on eye on your Fetish Map w/Mini Map plugin for an update. Thanks!!! Life sucks without the minimap.

Spyder 02-03-2006 02:52 PM

Zonx, are the store, vendor and broker windows compatible with LU19 ?

Thanks,

Spyder
aka Myron Trueheart, Guildmaster of The Chosen Few

Talaus 02-05-2006 09:13 AM

Quote:

Originally Posted by Zonx
EQ2Maps has undergone some major changes since the last FetishMaps piece was released. We're ironing out the last tweaks needed for plugin and reskinning support now. Once these go live, I'll be issuing a complatable FetishMaps version.

Several other pieces are also slated for an update soon.

I see there is alot of hubub about the minimap. I think you and Talyn both have contributed a ton to EQ2 UI mods. Thanks for that. I saw you said you have a compatible minimap for the latest EQ2Map xml update working in Fetish nightfall. Are you going to update the FetishMaps 4.7 to work also? I wish I could help but I know nothing about this stuff. Good luck and thanks for all your hard work.

Zonx 02-05-2006 10:01 AM

Nightfall and Classic have both been updated for LU19. Pieces are slated for updates next, assuming no major issues with the complete sets. EQ2Map code really hasn't been finalized, so FetishMaps may need anothe rupdate once it is.

If you just can't wait for me to package stand alone pieces, you could probably pull the needed files from the latest Classic release ;)

schnizzer 02-05-2006 10:39 AM

Hi there... great work!

but one question:

how can i change appearence (metered, simple, ribbed bars)???

pls help!

Zonx 02-05-2006 11:04 AM

Simply rename the images. For example... to install the ribbed version...

Rename fetish_bars.dds to something else like _metered_fetish_bars.dds
Then rename _ribbed_fetish_bars.dds to fetish_bars.dds

schnizzer 02-05-2006 11:28 AM

:rolleyes:

Thanks a lot... so simple :P

halldor 02-12-2006 07:28 PM

Hi

is it possible that you add the negative effect icons to the player window?

thanks

Halldor

Lamprey 02-16-2006 05:26 AM

Use button placement
 
Hi,

I REALY like the inventory mod. Very cool!

The one thing I think should be changed is on the little "Use" buttons. They are aligned to the right wich covers up the number of items in a stack. Would it be possible to have them re-aligned to the left or add a toggle button to hide/show them?

Obviously not a huge deal, but it is nice to be able to see at a glance how much food/drink is left.

Cheers,

Lamprey

thedge 02-23-2006 09:13 AM

Overlapping text
 
Seems to be some overlapping in description text with the Fetish Market/Merchant window 5.0 since the release of LU20. Is this something that will be corrected in the future? I am not sure I can live without this mod's "find it" function for setting market prices. :)

Lovebrat 02-23-2006 10:42 PM

Quote:

Originally Posted by thedge
Seems to be some overlapping in description text with the Fetish Market/Merchant window 5.0 since the release of LU20. Is this something that will be corrected in the future? I am not sure I can live without this mod's "find it" function for setting market prices. :)


I know I can't =D I just tried can't be done hehe

schatjager 03-01-2006 12:19 PM

I think these are some of the best mods out there.. The inventory is godsend and I can not live without it now :)

Just one question / comment.. can you get the food / drink slots added to it? Being a necro I only drink when in raids or high chain pulling groups and do not have a mezzer around so I usually now only equip 1 drink at a time as needed.. and can be a pain if i forget.

Keep up the good work!!! :)

Lamprey 03-03-2006 01:37 PM

Bug: Use Button
 
I hope I did not miss someone else posting this, but when you click the use button for drinks it consumes the entire stack of drinks you have "equiped."

-Lamprey

Zonx 03-04-2006 11:37 PM

Release 6.3
 
Several version 6.3 pieces are now available for download.

Don't forget to rate the downloads and add them to your favorites if you haven't already. ;)


Liandra 03-05-2006 05:55 AM

One little question.

should the fetishgroup download include the _Fetish_mainhud_cures.xml? it doesnt seem to be in the zip. it is in the player download but not the group one.

Zonx 03-05-2006 06:04 AM

Opps, added it to the group zip. Thx for the catch ;)

For the record, only 1 copy is needed. EQ should automatically ignore the additional include if using both Player and Group mods.

LittleMagica 03-06-2006 12:13 PM

Hallo...

i have a question to FetishMaps...
Every use the auto-updater the programm rewrite the skinnable..xml....and the Fetish Features broken...
But i wont the maps up to date...

is it possible to use the auto-updater and stay the fetishmap?


I know my english are very bad.... ;)

Ianfalcon 03-06-2006 02:38 PM

LittleMagica,

the EQ2MAP updater will overwrite the eq2ui_mainhud_map.xml, skinnable_LocationImages.xml, skinnable_Skinnable_Styles.xml, and the skinnable_WindowElements.xml files. Zonx is looking into getting this worked out until then you just need to copy the files from the FetishMaps zip and put them into your UI folder.

Ian

Binton 03-06-2006 04:58 PM

Hey there Zonx! I upgraded (pretty much redid to ensure no incompatabilities)... my UI and am trying to get the Inventory v6.3 to start in 'Zoom Small' mode, but the old way of replacing the PackLocation isn't working for me anymore. It's no longer line 8, and I've tried on each one that I noticed one at a time and can't get it to work.

I'm also having a wee bit of trouble getting the BagStrip to come up, which really isn't a biggy because there's not much on it I need anymore, I just minimize 'Shrink' the Inventory and keep it open and there's my BagStrip, hehe. The new Quiver system pretty much replaced my need for the BagStrip, but it's always nice to know the option is available in-case... Any ideas? I did the <include> thing for it in both the MainHud and EQ2UI files, with no luck.

Oh, and is there an easy way I can edit FetishClassic myself to update it to the new Default coloring of EQ2? I absolutely love that Blue / Gold look.

**Edit** Was also curious if there would be a way to remove / adjust the Background and Frame on the Inventory. Currently that can only be done to the 'Collapsed' form.

It currently is also returning to full-size when zoning, which would probably get fixed if I could figure out how to set it to load in 'Shrunk' mode. - Actually, just realized... it returns to normal size anytime I close and reopen the inventory. So I have to shrink it anytime I open it, if I want it shrunk. :-)

Zonx 03-07-2006 05:20 AM

Binton, Ah the dock is a tad out of date. There is now a prexisting bit of code that reads
Code:

OnHide="Collapse.Activated=false Collapse.Checked=false"
Switch both statements to true if you want the window collapsed by default.

Insert
Code:

Shrink.Activated=true Shrink.Checked=true
if you want the window shrunk by default.

Make both changes if you want it both collapsed and shrunk by default.

Adding the include for Bagstrip to eq2ui_mainhud.xml should be all that's needed to get the Bagstrip working.

To update the pieces to look more like the current default UI requires editing the provided images and possibly a few text color tweaks. Nightfall Goth uses a silver-blue pallet. If you have Photoshop, you could fairly easily merge the blue elements in with the gold elements from Classic.

ATM, no it isn't possible to tweak the expanded background via window options. I may play with enabeling that, though there's hardly any background to hide.

Binton 03-07-2006 07:17 AM

Good point, hehe, and thanks man! That's a LOT easier than last time. I must have a conflicting window that's preventing the BagStrip from loading... not sure how, hehe.

When you hide the background / frames for the collapsed Inventory, it looks really cool with how I've got my layout goin'. That's why I brought up the uncollapsed one, but like you said, there isn't much to hide, so if you don't get to it, don't worry. :-)

atiiku 03-23-2006 10:27 AM

Can we get pets to show up
 
would like to be able to see pets in group and raid window any mods for this

Zonx 03-23-2006 01:22 PM

Sry, SOE does not provide the data to make this possible atm.

Spyder 03-31-2006 08:16 PM

Hey, I downloaded the new Market windows....there's no class & level drop-downs in the broker window! Without this, it's pretty useless to me. I have a merchant char with whom I do all my purchasing for all my other characters as well as my wife & children's characters; I often purchase for others in my guild as well. If I can't filter by class and level, it doesn't do me any good.

I don't know if this is a bug, or if I made an installation error, but, there's a big blank space where they used to be.

I appreciate any help, thanks in advance.

Spyder
aka
Myron Trueheart, Guildmaster of The Chosen Few (Nektulos)

baelthal 04-02-2006 04:26 PM

PVP Flag
 
In the FetishExchange 6.3, the eqii_examine.xlm does not take into account the PVP flag that's used to show pvp versions of spells.

Look in the default file for code.

Binton 04-02-2006 06:46 PM

Is there any way to use specific windows you have with the Default UI look? I love the new Blue look, and want to add your Zone-It window to my setup, but want to use the Default blue / gold look... some ui authors have windows like that where it'll automatically use the 'theme' of their ui, anything I can change to have it just use the default 'look' of the windows?

Zonx 04-03-2006 10:10 AM

Binton, see my last responce to this same question by you. And no I don't plan to provide this myself as it would produce yet another set I'd be expected to maintain. Classic pieces are already low on my priority list.

Rassal 04-05-2006 02:35 PM

Yep... PVP problem
 
Yep, there is definitly a problem with eq2ui_examine.xml and PVP Server. There are flags that explicitly describe what the spell/item does in PVP versus what it does in PVE and in FetishExchange 6.3, the provided file doesn't include the PVP options included in the default eq2ui_examine.xml dated march 22nd 2006. Yours is date March 4th 2006.

As i don't know much about XML, the new file has some information about PVP you don't have. (On the default file, if you do a search inside file about "PVP" you find things... in your file, you find nada about PVP...)

Thx for all your good work, keep going.

Zetler 04-06-2006 02:36 AM

I have a problem with the Fetish group window. Whenever I click on a cure it would spam every know cures for all classes and I would get spamed for the unknow spells. Is there anyway to edit the cures so it'll only attempt the cure for my class and level??

I would also like the health bars be green on red instead of red on black for better contrast. These changes would make Fetish the perfect group window :D

Zonx 04-21-2006 04:02 AM

Rassal, yep they added the PVP checkboxes after the last update. To resolve the problem, just delete eq2ui_examin.xml from your custom UI directory. The only drawback to this is you'll loose the ability to quick broker search off emaine window titles. Nighfall has been updated so Pieces should follow eventually ;)

Zetler, you can edit _Fetish_mainhud_cures.xml to add/remove any spells you don't want attempted. The code required to automatically select only those spells available to the current class is much more complex and would bloat the UI.

Health bars change colors normally, green at full health to red at less than 20%. Sry, but no I'm not changing the background color as this would cause readability issues when the bar changes to that color.

Zetler 04-21-2006 09:36 PM

Quote:

Zetler, you can edit _Fetish_mainhud_cures.xml to add/remove any spells you don't want attempted. The code required to automatically select only those spells available to the current class is much more complex and would bloat the UI.
Ah I see. Other than manually editing the xml, which is what I don't want since I might start alts that uses those unwanted spells, is there a way to either cancel the error message or output them to a trash window? I've tried everything to filter out the incredibly annoying spam of "attempting to cast blablah error unknow" messages to no avial. Unchecking game and error messages box in the chat filter does not nothing. It always spam my main chat window no matter what.

What gives??

Zonx 04-22-2006 05:17 PM

If the error text can't be filtered to another window, that's an issue with SOE and should be bug reported. Unfortunetly I have no control over where/how errors get reported. Since the macro attempts every spell in its macro, you will always attempt to cast spells that particular toon doesn't have scribed unless they are removed from the button macro.

LiquidFusion17 06-26-2006 06:34 AM

FetishPersonaBar 3.3 was not working for me... I looked around and noticed that the file eq2ui.xml needs to be updated to the following:

Code:

<?xml version="1.0" encoding="utf-8"?>
<Page AbsorbsInput="false" Cursor="default" CursorSet="default_set" IgnoreTab="false" MinimumSize="800,600" Name="root" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" TooltipStyle="/TooltipStyles.tooltip_default">
<include>_FetishStyles.xml</include>
<include>_FetishStyleSamples.xml</include>
<include>eq2ui_skininfo.xml</include>
<include>eq2ui_gamedata.xml</include>
<include>eq2ui_commonelements.xml</include>
<include>eq2ui_textstyles.xml</include>
<include>eq2ui_shadowstylesnew.xml</include>
<include>eq2ui_specialelements.xml</include>
<include>eq2ui_windowelements.xml</include>
<include>eq2ui_ButtonStyles.xml</include>
<include>eq2ui_FrameStyles.xml</include>
<include>eq2ui_CheckboxStyles.xml</include>
<include>eq2ui_DropdownStyles.xml</include>
<include>eq2ui_IconStyles.xml</include>
<include>eq2ui_ImageStyles.xml</include>
<include>eq2ui_GridStyles.xml</include>
<include>eq2ui_ListboxStyles.xml</include>
<include>eq2ui_ProgressbarStyles.xml</include>
<include>eq2ui_RectStyles.xml</include>
<include>eq2ui_ScrollbarStyles.xml</include>
<include>eq2ui_ShadowStyles.xml</include>
<include>eq2ui_SliderbarStyles.xml</include>
<include>eq2ui_SplitterStyles.xml</include>
<include>eq2ui_TabStyles.xml</include>
<include>eq2ui_TextboxStyles.xml</include>
<include>eq2ui_TooltipStyles.xml</include>
<include>eq2ui_buttonlist.xml</include>
<include>eq2ui_effects.xml</include>
<include>eq2ui_fonts.xml</include>
<include>eq2ui_mouseovericons.xml</include>
<include>eq2ui_Templates.xml</include>
<include>eq2ui_arenachampions.xml</include>
<include>eq2ui_options.xml</include>
<include>eq2ui_loginscene.xml</include>
<include>eq2ui_newcharscene.xml</include>
<include>eq2ui_inventory.xml</include>
<include>eq2ui_global.xml</include>
<include>eq2ui_popup.xml</include>
<include>eq2ui_hud.xml</include>
<include>eq2ui_journals.xml</include>
<include>eq2ui_playerhousing.xml</include>
<include>eq2ui_tradeskills.xml</include>
<include>eq2ui_community.xml</include>
<include>eq2ui_examine.xml</include>
<include>eq2ui_mainhud.xml</include>
<include>eq2ui_proxyactor.xml</include>
<include>eq2ui_ime.xml</include>
</Page>

Now it works.... Guess it just got out-dated with some of SOE's recent LU's


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