EQ2Interface

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-   -   TyeJae Steel (https://www.eq2interface.com/forums/showthread.php?t=1209)

aalwein 02-20-2005 12:32 AM

Quote:

Originally Posted by Vigaut_aots
:confused: for some reason my target window still says group even when it's a solo mob. i've download your latest mods for target and your implied target windows.

This is seemingly a limitation of the new targeting system. If you want solo / group indicators you have to go back to v1 (ie. "detailed"). Solo encounters in that mode show no tier, while anything greater will have a tier indicator.

aalwein 02-20-2005 12:35 AM

2 Attachment(s)
Quote:

Originally Posted by mos
I have a couple requests: number one, could someone add a more visible indication of when your auto-attack is on? I sometimes miss it in the combat spam. The other request is for an embedded compass window in the main window.

Really glad that this UI is coming along even with TyeJae unable to work on it as much as he'd like! Great job guys.

I'll work on an autocombat indicator at some point in the future but right now im more concerned about skinning the majority of the windows. As for the embedded compass... what would the "main window" be for you?


Finished skinning the chat windows, similar to what Perdition has done. My chat windows will strech pretty wide to accomodate most chat windows in 1280x1024 and lower resolutions. They also use Deathbane27's custom chat window (found here). As usual, overwrite previous files.

mos 02-20-2005 01:01 AM

Quote:

Originally Posted by aalwein
I'll work on an autocombat indicator at some point in the future but right now im more concerned about skinning the majority of the windows. As for the embedded compass... what would the "main window" be for you?

I meant the window with the group info and all your stats. I think it would probably fit nicely up at the top right of that window, above where you now have the ammo indicator.

As for the autocombat indicator, my player name already blinks, I was just hoping for something in a more visible location. I understand if you're wanting to do all the windows, though.

Thanks!

aalwein 02-20-2005 01:25 AM

ok, mos, I see what you mean. Not a bad idea. I'll move the ammo over to the space by the name and the compass into the area where the ammo is now. Should work nicely. Look for this post edited sometime in the next few hours - I'm trying to get level 30 atm - spent 8 of the last 24 hours working on the UI :)

perdition 02-20-2005 04:29 AM

3 Attachment(s)
Hello :)

Aalwein I tested your Implied target and target window and it works great , I have also use them to make the bottom version ;)

I have reskinned a little more the mainchat you made and make a new compass window that fit under the experience window if some want it like that :)

[Mainchat updated]

aalwein 02-20-2005 04:37 AM

2 Attachment(s)
Here's a modified group window with the ammo indicator and the compass docked into it. They "hide" behind the group window so in function they are locked behind once each window is set.

I like how this is turning out. I'm gonna start adding these completed mods downloads to the official download section. gonna send a PM to the mods to have TyeJae's ui added into the projects section too.

perdition 02-20-2005 05:01 AM

It looks damn great aalwein , very good idear to have them behind, but maybe you will have to put the loc somewhere has we will not be able to have it hovering on the compass as it's now the groupmember ?

anyway that's truly great :nana:

Tobiah 02-20-2005 06:53 AM

Perdition? When will we see your bottom versjon?
Giving up Perdition Mix UI V2 versjon soon due to the dumb dumb group option in target window

aalwein 02-20-2005 07:09 AM

1 Attachment(s)
Might have noticed that in Perdi's screen shots of her UI, all the bars, borders, and other interface pieces have a silver look. This is from the Incubi Silver mod. You can get the result by downloading it at http://www.eq2interface.com/download...fo.php?id=3226 and copying all the images into the TyeJae images folder. Do not copy any of the xml files or you may lose windows from the TyeJae ui. It's a nice little addition to making a more "metal" look to the ui.

any "complete set" that I may put together in the future will have this included as an optional feature.

Tobiah 02-20-2005 07:40 AM

Prettyiest with the out to much "silver" in a interface
aalwein? Upload a copy of your UI in picture if you can. Looks very good :nana:

Vigaut_aots 02-20-2005 08:21 AM

once i downloaded the new group window mod my targets wprked right, thanks. :)

perdition 02-20-2005 12:19 PM

The bottom version will be uploaded maybe tomorrow if I have an internet acces, but certainly tuesday.

mos 02-20-2005 01:07 PM

Awesome, very nice.

Martinus 02-20-2005 01:12 PM

Wow!

Very nice work!

Can't wait to download the UI :D

aalwein 02-20-2005 02:30 PM

Quote:

Originally Posted by Tobiah
Prettyiest with the out to much "silver" in a interface
aalwein? Upload a copy of your UI in picture if you can. Looks very good [img]/images/eq2layout/smilies/banana.gif[/img]

Ok, I've submitted it for approval. Should be available for download sometimes today.

available for download at http://www.eq2interface.com/download...php?s=&id=3474

perdition 02-21-2005 06:00 AM

1 Attachment(s)
Hello All :)

I just uploaded the bottom version of the great TyeJae Steel mod, it's using Aalwein Tuning and my addition/tuning.

The shad on and Shad off buttons are used to enable or disable the Pixel shader. Pixel shader gives instantanetly a great Performance boost that can be very helpfull in dungeon.

It works with old and new con using target and implied target by aalwein :)

Hope you will like it ;)

Ps: Press Alt+T two times to see the target and implied target the first time you are using the MOD

Drakhon 02-21-2005 06:13 AM

I looks AWESOME! I just hope it's in english too! :p

Drakhon 02-21-2005 08:35 AM

Any info on when it is gonna be available for download?

aalwein 02-21-2005 10:04 AM

Quote:

Originally Posted by perdition
Hello All :)

I just uploaded the bottom version of the great TyeJae Steel mod, it's using Aalwein Tuning and my addition/tuning.

The shad on and Shad off buttons are used to enable or disable the Pixel shader. Pixel shader gives instantanetly a great Performance boost that can be very helpfull in dungeon.

It works with old and new con using target and implied target by aalwein :)

Hope you will like it ;)

Damn good idea on the pixel shader, Perdi. I'll integrate that into mine next

Alkar 02-21-2005 10:31 AM

Great UI once again, but i would like to see the adventure XP and the Tradeskill XP in the box again instead of having to click it to change it bioth were nice to see also for some reason i have to do the show_window mainhud.target to get up the target window and not sure the comand to get up the assist target window? maybe its just me hehe. but again very nice UI i have used all of them you have made.

Nightlord 02-21-2005 10:43 AM

I have to know: How can I kill the moon/sun thing?

Alkar 02-21-2005 10:44 AM

ok back again hehe also in the target window where it says lvl it looks messed up like there is something writin behind it

Drakhon 02-21-2005 10:46 AM

Anyone has any idea when Perdition's version will be available for download?

existe 02-21-2005 11:08 AM

Second that on Pred's download question :)

Thanks for everyones hard work on the mods btw! :)

Drakhon 02-21-2005 01:16 PM

Target and implied target windows not showing... Can anyone help me with this?


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