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Bugs:
Inventory Paperdoll extends beyond intended area when going from normal mode to shrink mode. Omissions: Hotkey Options The keymapping feature pushed in GU51 was not added to the options window for hotkeys. |
Unless you happen to be running the beta I made available to my guild, paperdoll should not be a problem.
FetishNightfall does not modify eq2ui_mainhud_g15.xml in any way, so unless you've copied an old version to your Fetish directory, the client should be pulling this file from the default directory. |
Sorry Zonx,
I misreport the symptom. If you choose the Head shot for the paperdoll in normal mode it extends out over the inventory slots. Then if you hit shrink it gets even worse. As for the keymappings they are part of the Hotkey Option, not the G15 component. They are available in the ALT + O options and then selectable from the hotbar right click menu Hotkey Settings dialog for assignment to 1 of 10 keymaps per bar. |
Problems using fetish since update
I have installed the new fetish update 10 7 and followed all the install instructions but now I cant get any of the fetish to work. it is just like the blank ui from EQ2 now, can someone talk me through the entire update? i really miss the ui, i dont know what i did wrong but maybe a walkthrough from step number one will help? thank you in advance. truespirit Mistmore server
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Ok, yep the Head button bugs the Inventory window.
I'll look into the hotkey options. Thx for the info. |
Fetish and the click to cure buttons and group is now gone
Fetish was working jsut fine until the patch for Click to Cure was installed, now my gorup window is gone again,... group window there then uploaded the click to cure and now group window gone again? any ideas? thanks
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Not sure what ClickCures patch you are referring to, but any group window mod dated older than April 1 2009 very likely wont work.
ClickCures should be working fine with stock FetishNightfall 10.7 |
in the collection journal, the category overlaps the level label for completed collections.
it reads like: (Complet... Category: whatever |
Yah I noticed that too.. and its very annoying. I think this a result of shortening the text field for the title. Easy fix for next update ;)
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The Maintained spell window keeps switching modes on me which is quite annoying. I have it set to just show icons in 3 columns, but every time i log on or switch characters it switches itself over to the Icon and Name mode.
Any chance it could be set to remember what mode you set it to? |
It should remember the mode if you set it via Window Options / Frame and Title menu.
Titlebar off = Basic (Icons only) Titlebar on = Advanced (persistent tooltips) |
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And that just seems to toggle the outer pale blue frame around the window. I will try re-downloading the latest version and see if that makes any difference. |
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Hopefully this is something you can look at. |
Reuse time not indicated
Hello..
So I've used the search function and did indeed read several pages within this thread yet I couldn't find anyone else having the same problem as me: I'm currently wearing 3 pieces with 'Arcane Recovery' on them, meaning increased reuse time when equipped. My spell stats however show my reuse time to be 0%. Un- and re-equipping of items does not change anything. The pieces ARE being recognized as +spell damage and +crit chance changes are visible, the only thing my Fetish Persona Window doesn't seem to pick up is reuse time. What to do? |
If I'm not mistaken... the items in question have reuse modifiers limited to just hostile spell cast. The problem you describe is on SOE's end, since the general reuse mod only includes mods that affect ALL spell reuse.
You'll see similar issues with reuse and casting mods limited to Beneficial and +spell dmg for a specific damage type. For example, primary and secondary +Nox/Elem Dmg adornments are not included in the general +spell dmg number. Unfortunately nothing can be done about this on my end. SOE simply does not provide the data needed to display all mod variations. |
I can confirm Liandra's issue as well. I haven't looked at the file yet, but the behavior is exactly as she describes it: Frame off doesn't result in it going to basic.
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Yah I looked at it... seams the titlebar is missing from this version. I'll fix it with the next release.
Have a running list of minor tweaks since 10.7. |
Anyone know what files to bring from default UI to fetish in order to see the new welcome screen?
Or is that something you'll be fixing soon as well, zonx? |
add the following to you eq2ui_mainhud.xml
Code:
<include>eq2ui_mainhud_welcome.xml</include> |
Auto attack
I've seen a plug for that auto attack bare for fetish and i was wondering how i get it to work..
i down loaded it and droped it in my up but i have nothing in game.. Anyone know how to get it up and running? |
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The market favourite presets have been broken with the latest update. It looks like SOE added in a type for player written books which has changed some of the type value numbers.
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Fixed in v10.9. Also added T8 harvestables ;)
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v10.9-german client
hmm the cursecure donīt work in my raidwindow ...
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Did you modify the _Fetish_mainhud_raidabilities.xml file and change UseNums="false" to UseNums="true" as described in the release notes? That change has to be made for it to work with international clients.
Also, if you saved your old _Fetish_mainhud_raidabilities.xml file and added it back after the upgrade, probably need to grab a fresh copy from the .zip file. The file has changed so the normal upgrade instructions of saving a copy of the files you've customized isn't going to work quite right with that file. |
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Macro Button for Fetish Central
I've been trying to figure out the syntax for a hotbar button for Fetish Central, but the show_window command doesn't seem to work or I'm not typing it correctly. Tried several variations of show_window Fetish.fetishcentral but no go. If anyone could let me know what I'm doing wrong with the macro, I'd really appreciate it. Thanks!
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You have to have the name and capitalization right. I don't use the window, so I'm not sure of the exact name. Looking at it, you may have to call it by Fetish.FetishCentral.
Although looking at the tree structure, try calling Custom.FetishCentral. I don't see a second-level node named Fetish, that file is actually a child of the Custom node. |
in-game it would be /show_window Custom.FetishCentral
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the way lootdb looks up queried items seems to have changed in the past, and now using the 'D' button on examine windows it gives a list of search results instead of the direct item page.
but if you wrap the item name in quotes (%22 url-encoded), then it will go to the item page so the button code will look like this: Code:
<Button Location="234,89" Name="BrowseLDB" OnPress="URLString='http://lootdb.com/?t=item&q=%22' ## parent.LorePage.Name.text ## '%22'
browser URLString
" ScrollExtent="15,15" Size="15,15" Style="/Fetish.ButtonStyles.box_button" Tooltip="Search LootDB">D</Button> |
i mentioned this sometime ago, but forgot about that since :)
on the guild window, next to the guild hall text it should display where the GH is located, but instead the guild creation date is there and a new bug is in the collection tab in the quest journal. instead of the total numbers, the text is repeated |
There's an issue with the collections tab of the quest journal. If you add an item to a collection and then try to add a second item (to any collection), it will show up like normal except the "Add" button is missing, preventing you from actually adding the item to the collection.
Camping back to the character lets you do another item, but then the issue comes back. |
Might be a bug with default... I don't see any differences between my structure and the default UI, and that portion of the journal didn't change at all.
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I just switched to Fetish from Profit, kudos on a well done UI!
One issue I've found is the broker window. Double clicking an item you have listed to check the price appears to have issues within this UI. It works..sometimes. But when it doesn't work the broker window becomes unresponsive, not allowing you to highlight a different item in your broker box for a good minute. Highlighting an item and clicking the search broker button works fine, but is not nearly as convenient as just double clicking an item. If this is a known issue, my apologies for bringing it up again. |
Double-click is not something we can mod, nor can we mod single-click for most UI elements that are not obviously user controls.
First report of this particular problem in the 2+ years since the broker window was created, so I highly doubt this is a result of the UI. |
A problem I have run into as I play a tank, is that my auto attack bar was once with my threat meter, now it isn't, in fact my threat mete is huge where I generally like to keep things small. Is there a way I can get back my old threat meter with auto attack bar that i had before this latest patch?
Other than this small thing, thank you very much for an awesome UI, I love it and I refer it to all my guild mates and new players who I run into. Thank you. |
Nevermind the version 11 fixed it. I was being an idiot earlier and didn't see that you updated it.
Once again thank you for this great UI. |
about the double click issue:
this is how it 'works' and can be repruduced any time. on the default ui, the broker search tab and the tab with your salescrates are on different tabs but in fetish they are next to each other. if you dbl click on an item in one of your crates, it starts a search in the search tab, but the sales tab will not response to any further clicks, dbl clicks (aka loses focus) until you move your cursor out of the sales tab and move it back. also it seems that you forgot to mod the player housing window to include the save/load layout buttons |
Apparently I managed to not add the updated PlayerHousing file to the ZIP, not that it matters since the Save/Load feature is currently disabled. Will included it in the next update.
Far as the broker window goes... Ok I understand the problem now. And yes due to how this window is hard-coded to show search results in a separate window, and how the double-click is hard-coded... you'll need to mouse out of the sales list area and back for it to become active. I'll try to work out some hack to fix this, but its very low priority since clicking the Search button works fine. |
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