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Good work.. |
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Couple questions: On 2. Just chat windows should have the black back ground? On 3. You should be able to resize it in game.. Or are you talking about the font? On 5. How bout a dark grey background for the gauges.. I think I'm gonna darken the colored gauge backgrounds some more.. On number 6. Is that Agathorn's Hotkey mod?.. I think it's because he added a Titlebar to it.. I haven't found a way to block escape in a window without blocking it in other windows..Or taking away some other default feature.. If you use the ones that came with the UI.. They do have ArrowBanks and labels but they don't close on esc.. I have a couple Ideas for the hotkeys but my time has become more limited again.. I will revisit it again soon. |
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If you wanted to only use part of the UI a little editing is required.. You would have to open the EQ2UI.xml in note pad and add : <include>t_Styles</include> above </Page> Then you would need to copy my image files from one of the tabletsII images folders to your UI Image folder. There's one dds file in there that isn't really needed unless you want to use my inventory window.. Then you could use the XML from mine.. Also, You don't have to delete other mods to install mine.. Just change the EQ2.INI to load different UI's.. |
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Thanks~! On 2) Chat windows, and the Quest journal, the hotbars can have black background too, but thats not necesary. On 3) Font size is too small. On 5) Dark grey would work, it's just the Contrast I'm looking for, perhaps dark grey background, with the foreground colors a lil brighter? On 6) Well my hotkey bars don't have bank labels, they are just plain like I was looking for =), cept they close when I hit escape, one by one =// ... So I guess it is that mod you speak of. Anything you can do to correct it? I can live with the escape closing them over the Bank labels being there, because the bank labels annoy me greater. But if you can fix the hotbars where they are plain, with No labels of any kind, just boxes, AND escape doesn't close them then you're a genius =) Thanks! Let me know what you do, when, and where I can find them.. I'll be monitoring this forum. I thought Agathorn was just taking over your Tablets UI for EQ2,... Now I see your involved.. So not sure whats what hehe. Thanks again. |
Small Addition
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Thank you for the amazing work on this UI, I myself prefer the compass with the zone attached to the top of it (sorry no screenie). This is my first attempt at using xml at the guidance and information posted from this board. Hopefully the Author does not mind my adding this as an optional to the .zoneloc included.
ACiD PS I do have one request. How would I remap the casting bar to use teh same smooth graphic like the player window uses for HP and Mana (using the fantasy_grey) instead of the solid boring default one. |
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Any chance you could do a 1600x1200 version?
Good work and I love the map changes! |
Statbar saving open/close state and location....
ok maybe i just missed it, but i really did look! mayeb you should make the answer to this question a sticky, because it sure anonys people to have to search manually thur a thread for an answer to a question. The search function on this forum sucks.
1st Question is, statbars, how do you make them stay on when you login/logout from EQ2. Evertime I logout, I have to open the statbars again when I login again. 2nd Question, How do I make the 2 chat windows, 1 named system and the other named chat and have them keep systems specific to them. IE: System chat window has no input and no scroll, chat window has no scroll, but has input. again, when I logout and login again, I have to set this everytime. Sorry for the repeated question, but I cant find the answer, and I'm not sitting here for hours looking for it either, when I could be playing already! Thanks, |
Okay, don't know if this was asked, probably was, but there's a lot of replies don't have time to read them all, so here goes.
When the interface is "done" will the windows that you now have to open with macros be saved? Like that Stat bars and the ZoneLoc bar, will those stay or will you always have to use the macros to open them? Also, if you do have to always use the macros, will their position on screen ever save? I don't so much mind using the macros, takes only a few seconds to click those buttons, but I do find it tedious that I have to position the two stat bars and the zone location bar every time I log in b/c they don't pop up in the place where I move them to, they always pop in center and top of screen. So, will that ever hold, or is there anything we can change ourselves in the coding to make them pop up in a certain position? Also, is there anyway you can add coin to one of the stat bars, or somewhere so that it's always visible on the main UI, have pretty much all info on the main UI except that. Also I thought I read somwhere that you could minimize the map instead of closing it altogether, how do you do that, or am I just imagining things, heh. :) But all in all this UI is amazing, the grey color looks so cool, haven't notice any bugs except that one that's listed as known with the adjusting the hotbars. Really great work on this, can't wait to see what you add in the months to come :) wanted to also mention, in the quest journal, using maybe a 1.5-2 point larger font size would be helpful, font is a little small for my liking. |
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Simple addition to our requests..
On my version that I have proposed.. Could you make the Loot window a bit bigger? (Including the font).. Also a font up on the Active quest journal window wouldn't hurt ;) Thank you. |
Okay, not sure this is a "bug" b/c I can't recall if this actually was the way it was before I was using tablets, heh.
But I think that before, when you targeted a player, you could right click their name in your target bar and it would have the options to inspect, who, etc. like when you right click on the player themselves, currently though with tablets you can't do that, you have to physically right click on the player to inspect them. This is a smaller problem but still something I'd like to see back as I used that feature, again, I'm pretty sure you could do this before, but been using tablets for a bit now so not 100% positive. :) |
Inspection
It is tablets specialized.
For, I replaced the target portion, due to the background colors etc.. and The one I currently use has what you are missing ;) I'm sure it's just an oversight. |
Was fooling around with things and I'm thinking of working on a bio to flesh out my char .. how ever the chat input for the bio under the persona window doesn't want to take my input.
Also I don't know if this is your or Ellyana's work but I'm in love with her eq2 button/statbar mod, however when I load it on an alt the default of that mod makes it un-movable as the start button is default off the page to the left. The start of the stats is whats against the edge of the window and the eq2 button is not visable. Resetting all windows will also make it this way for me as well and well I can't figure out how to move them. Happened to me on a couple of alts. Can it be moved or is that a PM to ellyana? Request: Can't remember if this is your mod or not but the Compass window/zone info window can it be set so we can resize the window (again is that a Pm to another author?) Thanks |
The great ESC
First and for most. WOW love the mod... THe chat windows, Map and Compas are the best around... Everything else you have done just makes it that much better.
Now you know I wouldn't be here just singing you praises. OK so I would have had I not found something that anoyes the %^&$ out of me. When I Inspect something in my invantory or from a link i can ESC out of them ( close them), But when I am at the Broker, I have to hit the X to close them. I Love that I cant close the broker by hitting ESC, but the inspection windows staying open is getting realy annoying. IS this a Function of the Broker window not closing?? If so Can you make it so the close X is MUCH larger ( longer ) I use your UI in 1600X1200 and the close X is only about 1/8th this size, with a large empty spot to its left. IF this has been talked about I am sorry I read the last 5 pages looking for it, but 200+ posts is a bit :rolleyes: |
Just want you to know that TabletsII causes that chat window bug. Well at least for me. Where at the moment of installation, all chat windows become locked in a sense. You cannot save any new chat windows or modify sizes or positions of any chat windows. The next time you log on, they will return to that locked state from when you first install the UI.
Not sure what it means, but even returning to the default UI, the bug will persist. So somehow this UI starts it up for me. Now I do not know if it is something to do with any and all UIs or what. |
I'm not sure if it is the UI or something else... I installed TabletsII to both my computer and my boyfriends. On his computer he has the problem with Ellyana's start button stat bar off screen, and unable to move. He also keeps having his chat windows reset.
I have the exact same mods and do not have either one of these issues. I was beginning to worry it was something I did! :p |
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For a window that already has a close button, for the main window page object, give it: Code:
OnHide="Visible=true"Code:
OnHoverIn="Parent.OnHide=' '" OnHoverOut="Parent.OnHide='Visible=true'"For a window that lacks a close button, you'd have to add one, follow the same instructions as above, but also give the close button: Code:
OnPress="Parent.Visible=false"Let me know if that works/doesn't/you've tried that already. Quib |
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i have redone the guild and tradeskillwindow for my own use.. maybe someone want this..
but i have an question.. as you can see in the tradeskill window the background from the recipes are still brown.. i cant find that damn file to change that.. any ideas? btw.. dont worry about the german text. if you have an english version, all text will be english! |
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The casting bar has been skinned in beta version 7.. Will be released soon(tm) |
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The next beta version I added the statbars to the LetterBox frame.. This will solve the problem if you use the UI with the default setup.. However if you wish to use custom locations you will still have to move them into place each time.. An alternative is to open the UI in UIBuilder and set there location where you want them.. That way they will show up in the correct location everytime you load the game.. Quote:
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I did however include the other 3 layouts in the mods folder so you can choose the layout the UI loads up with.. |
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Thanks again :) |
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I will add mods for the background of the journal windows and hotkeys windows to black in later versions Quote:
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Check it out when I release it, and let me know if the grey is still needed.. I kinda don't want to do this because I will have to add mods for every window with a gauge.. Quote:
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Agathorn has done a few mods available in the thread and I believe one or two windows that are in the UI package so far. And, I appreciate his/her and everyone elses input :) |
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The brown color bug is probably a Color property or BackgroundColor Property for one of the pages in the window.. |
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As I saw you mention, your monitor only goes to x resolution at 60 some odd refresh.. Alot of people underestimate Refresh rates.. Either my eyes are super sensitive, or I have just been around my beloved 100hz Refresh lock on both my comps for 5 years. Anyhow, The bump in screen space at 1152x864 was only done on 2 conditions -- A) My monitor supported 100Hz ,..NO less with it, and B) It didn't impair playability , IE: Video Lag, AkA Decreased Framerates. Both conditions were met, and wallah -- I'm used to it, have more actual room to SEE the game, rather than 60% of my screen for UI and 40% game window ;) (Remember the OLD EQ1 days with the Big Frame?) hehe. Quote:
I won't bother you to do the darker backgrounds on the gauges if it is a headache.. Trust me, I know design headaches! Quote:
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I felt a little silly after posting that question upon thinking, hmm lets go back to thread page 1 and just look. Ahh Talons starts the entire thing of course,.. *Insert foot in mouth*.. I know and remember your hard work with Tablets through EQ1, I used it for years, and am very pleased to see you at work with II. (And as you can see, I'm not alone! ) . I am also very impressed with your cander in which you have taken the time to address each and every one of us "users and fans" individually,.. Also that you have supported a *free* product this long. I suppose if you didn't play would you still do it? You said you loved tinkering with them, so I think you might. :) Anyhow, I anxiously await the release of your next version. Take your time to include all fixes you can,.. We all want it now, but the more you can offer the better. Unless of course you plan on monitoring your release for a few days and throw out some patches to us. ;) Take care, |
I uploaded Beta 7 and it's ready to download..
Stuff I remember changing/adding: I have moved the statbars to the LetterBoxFrame and will move when you shrink and grow the letter box and save their location.. Turning the letter box off will hide the statbars in which case you can use the /show_window commands.. These statbars do not save location.. The old letterbox frame is in a folder in the mods folder.. I will add mods next version: One to put the top bar on bottom and the bottom bar on the top.. One to put both bars on the top and one for the bottom.. I added a merged statbar that you can open with /show_window MainHUD.MergedStatBar I have added unique button graphics for minimize, restore, and layout.. I added more contrast to gauge graphics in both graphic sets.. Also changed the titlebars.. I added a new Hotkey window with a compressed version in the mods folder.. Bank selectors are normally off.. To show it either press the button on the frame, or show the frame in window options and it will appear.. Put finishing touches on the multiple layout bags.. Will add mods so they can defaulted to the other two layouts in the next beta version.. You can now right_click the target window to send tells and inspect Also made it so the tooltip clears when you don't have a target Fixed the CloseKey blocker on the map window.. It will no longing interfare with other windows.. Fixed a small bug in the new inventory window and added a switch to show/hide stats I skinned the edit macro window, breath, and casting windows.. Added a chatwindow mod that has a black backdrop Added an exp. window mod that shows both Adventure and Tradeskill at once.. Right clicking the window and choosing between the two will change which bar is on top.. |
Looks great, cant wait to try the new version
You didnt mention it but did you fix it so you can edit youe Bio now? EDIT: ok, i tested it and you can edit your bio just fine :D Bad point about new version is it gets rid of your level on the player window (near your Name.. usualy topleft) I copied the old beta6 version and its back so im happy :) Map window is still a bit funky.. The Inspect Player window hasnt been reskinned yet nor has the friend list window (y button) Very nice UI though.. I use this for all my charecters. Dont know if its possible but could you create a default layout? So when a new toon is made its already mostly configed? |
Pet window
Great UI, good job. Like the pet window, but the attack button needs to be bigger. You could remove one of the stay commands, either stay or pet guard, and increase the attack button to be with size of the first two buttons.
Other than that, great. Almost forgot, button is too small to hit during battle, i have UI set to 1280 x 1024. Aatiin |
Not sure if this was mentioned earlier or not... but i have a slight problem that sometimes the most recent few lines of chat are not visible... i have have to wait for more to be said before they scroll into the chat window... camping and relogging in usually fixxes it... but it is starting to get a little annoying... otherwise i ABSOLUTELY ADORE this mod... thanks for your hard work on it.
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Missing Item windows
FIrst off, love the UI. I used your EQ1 set and was glad to see you moved over.
But I am having one problem with the UI. When I Examine most items, no window pops up. As an example, I was making Kozo paper last night. When I make a Crude-level paper I get a window pop up. But when I make a noral or pristine I get nothing. I can examine some items and get a window but nothing at all with other windows. It's all very strange. I have looked along the edges in case they slid off to the side...no luck. Any advice? |
I love your mod. This is the only one I use, and most of my guild does as well.
Keep up the good work, |
Been using your UI for a long while now :) and I cant play without it anymore hehe, thank you and keep up the good work!
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Could we get the level and class back on the player window in the next beta, or is there an option for it in the mods folder? Thanks, great UI.
Feebb |
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