EQ2Interface

EQ2Interface (https://www.eq2interface.com/forums/index.php)
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-   -   Milquetowst Info Center (https://www.eq2interface.com/forums/showthread.php?t=5356)

Machin___ 01-09-2007 06:15 PM

Coercer Pets
 
A great new addition would be Coercer Pets Section, to help Coercers stay uber in all zones ^_~~

Here is a link to the info:
http://www.eq2i.com/articles/Coercer_Pets

dragowulf 01-09-2007 07:20 PM

wow DBurgdorf i never realized how hard it is to do the stuff that you did to make this window, im impressed.

hinton and i are making a ultimate guild window..pretty much has anything related to guild...and we used your (HQ tab, Writs, and a couple other guild related stuff[we have credits for you:), number 1 on credits]. I've done a couple tabs and doing all xml and stuff to configure for the guild window is hard....

now i know how u feel w/ xml and what not....im nub at it though...but it's hard

great work man, hard work... KEEP IT UP!!!

modesta 01-14-2007 04:11 PM

First off, Happy Anniversary!! It's been a wonderful modification and I encourage all my friends to use it. For that, I thank you.

I would like to request an update that the window "remember" where I was scrolled down to last when I minimize and then re-open.

Much of the quest information that I use requires a good amount of scrolling down to find which step I am on and if I leave it scrolled down, then minimize, then re-open the text is positioned back to the top...causing me to then scroll again.

Often I am reading this while I am running...and scrolling has caused me a few kamikazees off cliffs.

DBurgdorf 01-14-2007 06:30 PM

Quote:

Originally Posted by modesta
I would like to request an update that the window "remember" where I was scrolled down to last when I minimize and then re-open.

I agree that would be an absolutely wonderful thing. And if and when it becomes possible to do so, I'll be sure to make the Info Center act that way. :)

(Unfortunately, the behavior in question isn't something that can be modified.)

-- Darryl (Milquetowst)

Aeromier 01-27-2007 12:27 PM

MoA Quest Line Info?
 
Hello,

1st off I must say that this is a great mod... kudos :D Keep up the great work with it.

2 things:
1) When do you think they'll be info for the MoA quest line?
2) Is there a way to allow us to edit the Notes and button lables while in game?

lordebon 01-27-2007 01:43 PM

Quote:

Originally Posted by Aeromier
2) Is there a way to allow us to edit the Notes and button lables while in game?

Pretty sure that's a no. Theres no ability to write to txt files in game. You might be able to window EQ2 and edit the files manually, but not sure when or even if that would change it until you either zoned or completely quit and logged back in.

Sinbad 01-27-2007 04:03 PM

Quote:

Originally Posted by lordebon
Pretty sure that's a no. Theres no ability to write to txt files in game. You might be able to window EQ2 and edit the files manually, but not sure when or even if that would change it until you either zoned or completely quit and logged back in.

Actually, that's not true. If you look at this http://www.eq2interface.com/download...fo.php?id=3682 you will see that someone has actually figured out how to provide a mod to allow you to do exactly that, so it is obviously possible.

If the Notes mod was integrated into the Info Center, then it would be possible to keep notes from within the game.

DBurgdorf 01-27-2007 06:00 PM

Quote:

Originally Posted by Sinbad
Actually, that's not true....

Actually, it IS true. If you look closely at the mod you cited, you'll see that it does exactly what the Info Center does. It displays text files, the content of which has to be edited OUT OF THE GAME. (That mod has you create text files, then run a separate program to convert them to XML files, rather than just simply creating text files as the Info Center does. But the editing still has to be done outside of the game.)

With the exception of a few special cases which unfortunately can't be generalized (such as the "biography" section of the persona window), there is no way to edit text information from within the game.

And even if you edited the notes files with a text editor while the game was running, the updated content wouldn't show up in the game until you restarted it, as all UI files are loaded into memory when the game is initialized and aren't reread from your hard drive during play. (Well, using "/loadui" might force an update, but we all know just how well *that* command works....)

-- Darryl

lcrouane 01-30-2007 10:04 PM

Love it :)
 
Absolutely excellent mod, any chance we can see support for other tradeskills such as Jewelcrafting and Tailor for example at some point? Thanks!

dragowulf 01-31-2007 10:21 PM

if u need any help big DB ill help ya..

I have a lot of free time now so I can gather info for you or whatever and help ya because this mod helped me a bunch, so i wanna pay ya back.

if u need any help hit me up

-drago

Lexi357 02-01-2007 01:48 PM

Hey DB have loved using this mod since ya started. As far as Im concerned EQ2 just isn't eq2 w/o Eq2 Map and Milquetowst Info Center!

I spotted a new guild window I would like to try and I was wondering if the new window would "work" with yours or not (before I waste time downloading and frelling my UI.
Guild window

Thanks for the heads up on this.
Lexi

DBurgdorf 02-13-2007 07:34 PM

Another Update....
 
OK, I've updated again, finally updating GU notes to GU 31, and also adding more information about Kelethin writs and status furniture, along with other various bits and pieces.

I know I still need to get walk-thrus in for most of the newer heritage and signature quests, and I *will* get to it. I just haven't had much game time recently. :P

-- Darryl (Milquetowst)

gm9 02-13-2007 07:50 PM

Quote:

Originally Posted by DBurgdorf
I know I still need to get walk-thrus in for most of the newer heritage and signature quests, and I *will* get to it. I just haven't had much game time recently. :P

I know that problem. :o Good to see you're still on to it, it's a great help to many players!

anfrey 02-13-2007 11:45 PM

4 Attachment(s)
i've been filling in some of the files for the signature quests... i am attaching them to this post. hope this helps :D

dragowulf 02-14-2007 08:50 AM

[DragowulfUI] Xtreme Guild Window GU#31
 
Yes Lexi357, I had to rework the .xml files, and Miliquest Guild Window works along with [DragowulfUI] Xtreme Guild Window GU#31

I had to change a bunch of stuff, while Miliquest uses infocenter folder, my guild window uses myguild and guildinfo folder.

So they both work together w/o interfereing w/ eachother, to answer your question.

Lexi357 02-14-2007 11:49 AM

Quote:

Yes Lexi357, I had to rework the .xml files, and Miliquest Guild Window works along with [DragowulfUI] Xtreme Guild Window GU#31
Thank you Dragowulf thats great news to hear! :nana:

SammMoney 02-24-2007 04:38 PM

Awesome
 
Hello everyone, i used info center for a few moments when i first installed the game with Fetish Nightfall but ended up deleteing it. I've found the info center again and want to use it. However i do not use any UI except for eq2map with the autoupdater. Could someone point me in the direction of how to install the Info Center? I appologize because i'm new to EQ2 and modding the interface. Thanks.

anfrey 02-25-2007 12:32 AM

Quote:

Originally Posted by SammMoney
Hello everyone, i used info center for a few moments when i first installed the game with Fetish Nightfall but ended up deleteing it. I've found the info center again and want to use it. However i do not use any UI except for eq2map with the autoupdater. Could someone point me in the direction of how to install the Info Center? I appologize because i'm new to EQ2 and modding the interface. Thanks.

drop all the files, using recursive paths, in the eq2map subdirectory within the UI directory, in your EQ2 folder. if you installed EQ2 to the default location, it will be c:\program files\sony\everquest ii\ui\eq2map\

DBurgdorf 03-02-2007 12:59 AM

Quote:

Originally Posted by anfrey
i've been filling in some of the files for the signature quests...

Thanks. :)

-- Darryl

DBurgdorf 03-02-2007 01:06 AM

Now Updated for GU32....

- Updated "Game Update" notes to GU32.

Self-explanatory.

- Updated various text files with GU32 changes. Updated TIWIKE.

See above. ;)

- Replaced "Credits" page with "Links" page.

Most of the URLs on the "Credits" page were no longer valid for one reason or another, anyway.

I briefly toyed with the idea of incorporating a browser window directly into the Info Center, but really, what would be the point?

The "Links" page has a number of buttons which will open the in-game browser window to various useful EQ2-related Web sites.

- Added walk-thrus for several signature quests.

Thanks again, Anfrey. ;)

- Updated the "minimize" function so that the window retains its original size when minimized and restored, rather than returning to its default size.

I took the code from Othesus' modded browser window.

Unfortunately, the Info Center still won't remember where you were on the page if it's minimized and reopened; you'll always end up back at the top of the page. But there's nothing I can do about that. Sorry.

-- Darryl (Milquetowst)

anfrey 03-02-2007 10:45 AM

no problem darryl... i'll try to fill in the other gaps too as well...

i also noted a redundancy in one of the signature quest buttons... one of the quests listed is actually the 3rd or 4th follow-up quest from a signature quest detailed earlier... i can't recall which one it is, but if you look thru the txt files you'll see... i would suggest replacing that with another signature quest..

i've been getting my info from www.eq2i.com, which offers comprehensive "timelines" of different quests... very organized and easy to put into infocenter. plus, they seem to update a lot more often than allakhazam, imho.

either way, i'll see about getting a bunch of signature quest walkthroughs uploaded on here for you to add.

DBurgdorf 03-02-2007 08:04 PM

Quote:

Originally Posted by anfrey
i also noted a redundancy in one of the signature quest buttons....

I took care of that in yesterday's release. :)

-- Darryl

anfrey 03-04-2007 04:45 PM

Quote:

Originally Posted by DBurgdorf
I took care of that in yesterday's release. :)

-- Darryl

right on. i've been out of town so i haven't checked yet... i'm happy to be able to help with this project, so if there's any information or gaps that you need filled, just let me know :)

DBurgdorf 03-04-2007 11:39 PM

I've updated the Info Center again. The most significant change is that I've removed all quest walk-thrus. It wasn't a decision I made easily, but the fact is, they really aren't needed. Walk-thrus for virtually every quest in the game are readily available online, anyway. And so, instead of including any actual walk-thrus, the Info Center now has buttons which allow you to immediately open your in-game Web browser to Allakhazam's "by zone" or "by type" quest lists.

-- Darryl (Milquetowst)

mapperhead1 03-06-2007 01:02 AM

what am I missing..other than a brain
 
C:\Program Files\Sony\EverQuest II\UI\myui
is where i extracted the files...
tried command from in game to bring up game window

then read forums

then found the eq2ui_mainhud.xml file in the default folder and copied it to this folder added the line <include>eq2ui_mainhud_infocenter.xml</include>
to the eq2ui_mainhud.xml file

the only mod i have used before with eq2 is the map program

tell me where am i screwing up ..still does not load in game

anfrey 03-06-2007 01:04 AM

Quote:

Originally Posted by mapperhead1
C:\Program Files\Sony\EverQuest II\UI\myui
is where i extracted the files...
tried command from in game to bring up game window

then read forums

then found the eq2ui_mainhud.xml file in the default folder and copied it to this folder added the line <include>eq2ui_mainhud_infocenter.xml</include>
to the eq2ui_mainhud.xml file

the only mod i have used before with eq2 is the map program

tell me where am i screwing up ..still does not load in game

since you use eq2map, you need to extract the files to the UI\eq2map\ folder

mapperhead1 03-06-2007 01:11 AM

back again
 
tried that right after ...still nothing...am i using the right command? can we take it from the top

mapperhead1 03-06-2007 01:13 AM

sorry
 
ok ok i think i have it now sorry

ansar 03-06-2007 01:28 AM

I for one regret that you removed the quest info. :(

Those stuck with dialup only connections are not going to like having to stress their bandwidth by going to an external site. Also those sites are not always accessible. Having the information stored locally has been a lifesaver.

beocfuryheart 03-07-2007 11:25 PM

previous poster makes good point, some players haven't the pc power, or bandwith to use the browser in game, or to tab out.

is there any chance you could post a redundant version of the info center that those of us who relied so very much on your walkthroughs can use?

Wynd 03-08-2007 03:50 AM

Hun, you absolutely rock !! But please please, pretty pretty please bring back the quest walk-thru's ... sure saved me time and trouble when hubby *playing on his own computer* would ask me .... " who was it I had to see to update this or that quest .... where was the such and such located for this or that quest ?" Please bring em back :(
You dont know how many times Ive wanted to bonk him in the head when Ive had to stop ... open Alla's and look it up !! lol ... come on ... you could be saving a marriage ... *laughs*

Wynd :)

Mayve 03-08-2007 12:31 PM

Quest walkthrus
 
First off, let me say this a great mod and I love it.
Now, let's get to why I am here...

I agree with the last few posters, the quest walkthrus are awesome. Even for people like me with a good PC and connection it's a lot faster and easier to pull them up through the InfoCenter. Also with the more lengthy quests like Peacock and Claymore it's laid out a lot better than any site I have seen, including allakhazam and eq2i.

In addition, to say that they're being removed because they're available through searching external sites doesn't just describe the quest walkthrus but basically the InfoCenter itself. If it's more an issue of keeping the section updated with new quests I can understand. Still, it would at least be nice to retain access to the quest info that was already compiled, maybe even an occasional update with stuff other users like Anfrey find.

DBurgdorf 03-08-2007 07:29 PM

Quote:

Originally Posted by Mayve
In addition, to say that they're being removed because they're available through searching external sites doesn't just describe the quest walkthrus but basically the InfoCenter itself.

The difference, of course, is that where other information requires more active searching and/or isn't available elsewhere in the same format as in the Info Center, quest walk-thrus are available quite readily, in easy-to-find and well-organized lists. (And you don't have to "search" for the walk-thrus, anyway, as the Info Center now has buttons that link right to those lists.) As well, where the Info Center had walk-thrus for only a couple of dozen quests, walk-thrus are readily available online for virtually EVERY quest in the game.

Those who want walk-thrus in the Info Center are welcome to add whatever walk-thrus interest them to the "Notes" section. That will make information they actually need, on quests they're actually doing, immediately available. To facilitate this, I'll release in the next couple of days as an optional "add-on" the full set of walk-thrus that were previously in the Info Center, with the files renamed for use in the "Notes" section. But I'll not be updating them in the future, nor will I be adding new walk-thrus.

I'm sorry if I sound like an unsympathetic ass, but the truth is, the walk-thrus involved more work than anything else in the Info Center, and when all was said and done, even I found myself accessing walk-thrus from Web sites more often than walk-thrus from the Info Center, even before the in-game browser was added.

On a side note, does anyone actually play EQ2 over a dial-up connection? I find that difficult to believe. I mean, I'm quite far from state-of-the-art -- I play in 1024x768 resolution, with graphics settings that favor performance considerably over quality, on a machine that was already out-of-date when EQ2 first came out -- but I can't imagine trying to play EQ2 (or any other MMORG, for that matter) over a basic dial-up connection....

-- Darryl (Milquetowst)

Sinbad 03-09-2007 01:56 AM

Version Numbers
 
On a totally different note from what most of the recent posters have been discussing, I would like to ask you to PLEASE start putting some type of version number on your files when you submit them.

I have used a lot of your mods for a long time, Darryl, and I really appreciate all the hard work that you have put into creating them. I was gone from EQ2 for a while, but when I came back to it, the very first thing I did was check to see which of your mods were still available because I remembered them as being the ones I could rely on to work the way I wanted them to work.

I realize that a lot of people who download your mods may not be like me in this, but I prefer to keep at least the last two or three versions until I am certain that they work right and that they work the way I want them to work. It's a real pain to get constant messages from my system asking if I want to over-write your files because they are all named the same thing.

Most modders seem to do this automatically, so I don't understand why you would object to doing so. In fact, I think I have seen some web sites that will not allow you to submit mods unless you have a version number on them, but my memory could be playing tricks on me.

So, once again, please put version numbers on your mod filenames when you submit them.

Landiin 03-09-2007 02:20 AM

Quote:

Originally Posted by DBurgdorf

On a side note, does anyone actually play EQ2 over a dial-up connection? I find that difficult to believe. I mean, I'm quite far from state-of-the-art -- I play in 1024x768 resolution, with graphics settings that favor performance considerably over quality, on a machine that was already out-of-date when EQ2 first came out -- but I can't imagine trying to play EQ2 (or any other MMORG, for that matter) over a basic dial-up connection....

-- Darryl (Milquetowst)

Some of us fall in that magical spot where cable/dsl/wifi doesn't hit our house so we are stuck on dialup while others happily speed though the net:/

DBurgdorf 03-09-2007 07:28 AM

Quote:

Originally Posted by Sinbad
Please put version numbers on your mod filenames when you submit them.

I'm afraid I'm not quite following you.

The main Info Center XML file, eq2ui_journals_infocenter.xml, has always had a comment line at the top which includes the last modification date. I don't see any real value, though, in putting such "last modified" comments in every single file in the download. And in any event, such comments wouldn't prevent the "Do you want to overwrite?" queries; only changing the file names would do that, which (obviously) would be exceedingly impractical. And besides, whether you keep a backup copy of the old version or not, you *do* want to overwrite the files in your UI directory with the new files.

So.... I'm afraid I don't really understand what exactly it is that you're asking me to do.

-- Darryl (Milquetowst)

Othesus 03-09-2007 07:57 AM

I think he probably means the zip file like:

Milquetowst_Info_Center_070304.zip

so that it would be obvious which version you have from the download.

DBurgdorf 03-09-2007 08:32 AM

Quote:

Originally Posted by Othesus
I think he probably means the zip file....

Oh, um, I guess that makes sense. ;)

To be honest, I'd never given the name of the zip file any real thought. I create one "on the fly" when it's time to upload, upload it, then delete it again. I don't save copies of the zip myself, and it never occurred to me that anyone else might.

I'll try to remember to include the date next time I upload an update.

-- Darryl

Seagoat 03-09-2007 11:37 AM

Quote:

Originally Posted by Sinbad
On a totally different note from what most of the recent posters have been discussing, I would like to ask you to PLEASE start putting some type of version number on your files when you submit them.

It would be handy, yes...in the meantime, I've been manually adding the version date to the filename when I save it locally. That way, I have a better idea of which archive contains which files and can compare it pretty easily with the changelog.

Sinbad 03-11-2007 11:51 PM

Quote:

Originally Posted by LCAngela
It would be handy, yes...in the meantime, I've been manually adding the version date to the filename when I save it locally. That way, I have a better idea of which archive contains which files and can compare it pretty easily with the changelog.

Yes. That's what I've been doing, too. I just got tired of doing it when I am used to other mod authors doing it for me, so I thought I would ask Darryl if he would mind doing like other authors in respect to this one thing.

Sorry if I bugged you, Darryl, but I thought it was a small thing to ask.


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