EQ2Interface

EQ2Interface (https://www.eq2interface.com/forums/index.php)
-   Released (https://www.eq2interface.com/forums/forumdisplay.php?f=28)
-   -   FetishCombo & Pieces (https://www.eq2interface.com/forums/showthread.php?t=1085)

Zonx 08-15-2005 05:21 PM

Nehel, I've been considering adding a custom window for slot activation buttons and possibly some timer related stuff. Not sure when I'll get to it, but will probably do it eventually.

I'll also look into the custom player icons you mentioned.

Varder, the bar embeded into the TS window is a copy of the Maintained window. It is not another hotkey bar. The point being to give you visibility of buff refresh times close to the event messages.

Varder 08-16-2005 06:34 PM

Quote:

Originally Posted by Zonx
Varder the bar embeded into the TS window is a copy of the Maintained window. It is not another hotkey bar. The point being to give you visibility of buff refresh times close to the event messages.

Can you incorporate anything like what Sir Taleisin the Seer is doing with the automatic buff button display in the create window.
(see "XUI-NIX Tradeskill" under the Misc section of the Interface Pieces)
This was the download I was using before I converted over to yours. I kinda got use to having the buff buttons right there.
Still a GREAT Mod, Thanks :D

Zonx 08-17-2005 03:04 PM

Varder, its highly unlikely I will embed buff buttons directly into the TS window.

I'd have to include every possible button in the window for each profession and the out of class buffs. Something like 50 buttons with scripts would bloat the UI.

These buttons would not show refresh timers and could not be rearanged easily.

Its just a whole lot cleaner to use a hotbar for just the buffs you want.

iesmeh 08-18-2005 10:26 PM

any way to reassign the key for the Cancel/Recipes buttons?
 
hi, Zonx. big fan of your Fetish Tradeskills mod. running 4.4 right now, loving it as always. i've tried many, and your mod is the best for me!

i love mouseless crafting, and it's completely turned around the task of making food and drink for me, as customers usually expect me to make a full stack of whatever they're buying. so it's 20 of each subcombine, repeat, repeat, repeat!

i've got the controls set up so that the text input on the numpad is turned off and i'm using the numpad keys for my primary hotbar (my tradeskill hotbar). it's handy as hell to be able to use just one hand with all the buttons right next to each other. there's only one exception: the Esc key, used for Cancel and Recipes. is there anyway for me to get the game to accept the + key, for example, to serve in place of the Esc key?

i ask this because i don't need pristine on many combines, and i'd still like to have all the keys right next to each other on the keyboard so i can hit Cancel for those crude combines as easily as i do anything else.

Zonx 08-19-2005 07:35 AM

Not possitive, but I think there's a setting for the "Cancel" button under Game Options )> Window Keys or something like that.

If its not there, we're stuck with ESC. No way from a UI mod to change key settings or assign any other keys :(

iesmeh 08-20-2005 11:23 AM

Quote:

Originally Posted by Zonx
Not possitive, but I think there's a setting for the "Cancel" button under Game Options )> Window Keys or something like that.

If its not there, we're stuck with ESC. No way from a UI mod to change key settings or assign any other keys :(

nope, it's not there. the only function i have Esc assigned to is Deselect under the Targetting Keys options. when i fiddled around with changing it, it said that the only other action it was linked to was CANCEL_MOVEABLE_OBJ_PLACEMENT. there just doesn't seem to be a way to bind the Cancel key to any specific button other than Esc.

phooey!

soulflyhedbangr 08-22-2005 03:51 PM

Html Crash!
 
ok i downloaded the quest journal with html mod and i thought it was brilliant...however the html browser is very laggy and caused a crash after trying to play with it for a while..i am not sure as to the lag becau :( se i have a 6meg connection im running eq2 in 1024x768 and have the dragon knowledge book and eq2map as well as milquotowst guild window...im kinda new to UI modding and havent really tried making my own mods yet so the only thing i really know how to do is copy paste code and not make any of my own...everything else seems to be working perfectly including the actual quest journal itself...just cant seem to make the html window functional.... :o

soulflyhedbangr 08-22-2005 04:21 PM

nevermind...i found the help post on the html browser...may i suggest edditting the post and including the disclaimer in the original file info? its a bit misleading and i probably would not have downloaded it given the limitations. :mad:

iesmeh 08-22-2005 06:04 PM

eurika!
 
found a workaround that gave me exactly what i wanted. i made a macro for

/stopcreation

and stuck it in the = slot on my tradeskill hotbar, and then mapped that hotbar button to also activate under the numpad + key on the keyboard. viola!

:)

izeals 09-13-2005 05:28 PM

Currently doesnt work with the new update.
I believe its the hover over optoin that shows the contents of the bags causing the problem.

Please fix I LOVE THIS INVENTORY.

iesmeh 09-14-2005 08:11 PM

FetishExchange v4.4 doesn't have an LU13 broker window yet. any plans to update that particular mod? i really miss having the Find Item button looking up stuff for me. it still pastes in the item name, but doesn't auto search on the new default broker window. i didn't want to miss out on any new default features by using the mod broker window in 4.4.

as near as i can tell, both the Merchant and Store windows work fine, so i'm still using those.

EDIT: for some reason, the Find Item button now does what it used to. no idea why it didn't work before. perhaps it was just broker lag and i assumed it wasn't working.

Buravid 09-15-2005 05:11 PM

Please Update If You Can
 
I love the "favorites" searches in this mod. Would really appreciate it if you would consider updating to LU13 when you have the time.

Thank you!

Zonx 09-15-2005 05:43 PM

As usual, my update priorities are Nightfall, Classic, then Pieces. It'll be a few days before all affected pieces are updated, untill then you can try the following temp fixes.

Open eq2ui_mainhud.xml in Notepad. Insert the following line of code if its missing
Code:

<include>eq2ui_mainhud_knowledgesort.xml</include>
Open eq2ui_inventory.xml in Notepad. Insert the following line of code if its missing
Code:

<include>eq2ui_inventory_guildbank.xml</include>
Open eq2ui_examine.xml in Notepad. Replace the last <Page> tag with the following code if missing
Code:

<Page Activated="true" BackgroundOpacity="0.800" Location="460,102" MaximumSize="1024,1024" Name="Tooltip" ScrollExtent="279,145" Size="279,145" UserMovable="true">
<Text AbsorbsInput="false" Font="/Fonts.Font_Tooltip" LocalText="Ten-Minute Ratonga Brownies" Location="6,7" Margin="0,0,5,0" Name="Name" ScrollExtent="221,22" Size="221,22" TextColor="#F1CE02">Ten-Minute Ratonga Brownies</Text>
<Text AbsorbsInput="false" Font="/Fonts.Font_Tooltip" LocalText="Remaining Duration Goes Here" Location="6,29" Margin="3,0,5,0" MaximumSize="220,16384" Name="Duration" ScrollExtent="220,20" Size="220,20" TextColor="#FF0000">Remaining Duration Goes Here</Text>
<Text AbsorbsInput="false" Font="/Fonts.Font_Tooltip" LocalText="Description goes here..." Location="6,47" Margin="3,0,5,0" MaximumSize="220,16384" Name="Text" ScrollExtent="220,20" Size="220,20">Description goes here...</Text>
<Icon BackgroundTint="#000000" IconStyle="/IconStyles.examine" Location="230,7" MouseOverColor="#FFFF00" Name="Icon" ScrollExtent="42,42" Size="42,42" TreatAsButton="true"/>
<Icon BackgroundTint="#000000" IconStyle="/IconStyles.examine" Location="230,52" MouseOverColor="#FFFF00" Name="ReactiveCombatIcon" ScrollExtent="42,42" Size="42,42" TreatAsButton="true"/>
<Image Location="6,69" Name="DotTemplate" ScrollExtent="15,14" Size="15,14" Style="ExamineSpell.separator_dot_image"/>
<Text AbsorbsInput="false" Font="/Fonts.Font_Tooltip" LocalText="Text template" Location="16,68" Margin="3,0,5,0" MaximumSize="266,16384" Name="PlainTemplate" ScrollExtent="256,16" Size="256,16" TextColor="#C7CFC7">Text template</Text>
<Icon BackgroundTint="#000000" IconStyle="/IconStyles.examine" Location="7,108" MouseOverColor="#FFFF00" Name="SmallIconTemplate" ScrollExtent="30,30" Size="30,30"/>
<Page AbsorbsInput="false" BackgroundOpacity="1.000" Location="-2,-2" Name="InfoFrame" PackSize="absolute,absolute" PackSizeProp="-004/0001,-004/0001" RStyleDefault="/Fetish.FrameStyles.win_plain" ScrollExtent="283,149" Size="283,149"/>
</Page>
</Page>

The Exchange mode was hit the hardest, requiring changes to most files in the ZIP. I recomend downloading FetishNightfall 4.6 and pulling replacement XML files from that ZIP.

Fait 09-26-2005 06:12 AM

Market Favorites
 
Zonx: As always, I love the Fetish Nightfall set. I'm using the complete set. However, here is my problem. My favorites worked fine before LU13 and now I'm having problems getting it the way I want to see it. The new class and Max/Min Level thing simply doesn't work for me when they are in the favorites. The line below is a sample of one that is not working as intended. What I end up getting is "Any" class and 0 to 60 on the level.

<Data Class="39" ItemName="Adept" ItemType="7" MaxLvl="47" MaxSkill="5" MinLvl="36" MinSkill="1" Name="Adepts" SellerName=" " Slot="0" Special="0" text="Adepts" Tier="0"/>

This should pick adepts for Rangers between 36 and 47, but doesn't. The other fields update correctly. It will put Adept in the search and find every adept for any user from 0-60 with the above line being used.

Nothing I put Class="39" has anything but "Any" when I use it. Help?

ledgreg 10-05-2005 05:53 PM

Issue with npc windows not showing repairable items
 
Logged in today and couldn't repair my gear and the windows for buying and selling from npcs seemed to be buggy as well. Logged out and went to old ui and everything is ok now. I am guessing they made a change to the merchant windows that effected this ui?

Thanks, love this market ui by the way!

Ktyak 10-05-2005 06:55 PM

Yup am also having similar issues with merchat/repair windows post todays LU14. Also note that searching the knowledge database also wasn't functioning correctly. I'm guessing zonx has picked up on most of these things himself though as they're fairly basic. :)

K

verginia 10-06-2005 09:32 PM

I am having the same problem with this UI. I like it, it's extremely helpfull but I've had to revert back to the old SOE UI untill a fix can be made for this because I'm unable to fix/repair my armor or sell things from my inventory.

Looking forward for a fix :) thanks

Zonx 10-07-2005 04:20 AM

SOE completely reorganized the Merchant window. Simply delete eq2ui_inventory_merchant.xml from your custom UI for now. The other windows in the Exchange mod should still work.

This piece will be updated once the complete sets are bug free.

Also note, eq2ui_mainhud.xml had a new include added for the Lotto window you may need to insert if using an older version of this file.

Hoyo 10-07-2005 10:45 AM

I absolutely love this inventory and market window, but since the new patch on 10-4-05 it doesn't work anymore, any ideas or an update coming?
I love the find item feature in the inventory makes it so easy to price your items for selling and I would really love to have it back.
Thank you
Hoyo :)

Fait 10-08-2005 09:45 AM

Hoyo,
If you go up a few replies, you will find a patch that Zonx has put up while he's editing the whole package. I've installed it and it worked fine.

Chiana D'argo 10-20-2005 08:17 PM

Fetish options 3.0
 
I wanted a way to improve the colors for eq2 chat and was happy when I found Mooks colorchooser Then I found Fetish options 3.0 and thought Terrific and even better way! NOW before I end up spending half the night removing and re-adding my UI because it doesn't work (like the Fetish journal) Can someone PLEASE tell me... Will this work WITHOUT any other fetish mods installed.

Thanks in advance!

Zonx 10-20-2005 09:21 PM

Some pieces ma not work properly due to LU 14 and 15 but most of them can be ripped out of the 4.8 Classic set.

I'll be updating individual pieces soon.

Scribble 10-28-2005 10:39 AM

great stuff...
 
Any idea when the individual pieces will be released? I tried ripping the market exchange out of classic, but it didn't quite work. That was the niftiest little UI add-on and I can't wait to be able to use it again! :) :nana:

Zorash 10-30-2005 11:19 AM

ver 4.4 of the tradeskilling mod
 
I have noticed one little problem with this mod. While tailoring, when I get a "knot" event when the knot icon is still in the maintained window, I can queue it and it will cycle normally, but it will drop from the maintained window and will not counter the event.

I believe this is happening every time I have such an event with these conditions.

I don't know if this problem occurs under weaving as I do very little weaving (thank heavens you only need crude patterns!).

One other little issue is when I first bring up the book after starting the game, I cannot scroll the recipes. I have to close and reopen the book and it is then fine. This happens when I use "B" or double click on any of the machines. Strange little bug, but not really life threatening. :)

Otherwise, this is a very nice mod.

Thanks!

barobrain 11-01-2005 03:16 PM

Please if you can fix the fetish market windows! I miss them! :) I want to hit find item and hit enter again.

Scribble 11-04-2005 02:18 AM

Just curious...
 
If you're going to package a new set on this UI anytime soon? I think it dumped about 3 weeks ago. I know you put it into your classic and said to rip it, but I must be a little slow or something because it wasn't working for me when I did. Would greatly appreciate it :)

Kittara 11-10-2005 11:35 AM

:nana: I love the exchange/market window mod but it seems not mesh with the newest update. Any plans to update it?

fraenhawk 11-11-2005 09:45 AM

Fetish Inventory
 
Hmm, downloaded the new 5.0. There's a few extra includes in the mainhud.xml but that was no biggie. I can't get the dock to show though. The dock button toggles on and off, but I can't see it to move it and unfortunately the shrunk/collapsed view is showing up about 3/4 down the right side of the screen instead of in the bottom right corner.

Oh, and have you considered moving the [u] use buttons to the tope left instead of lower right of the inv slots? You can't see the quantity of potions or food/drink since it's covered up.

Nehel 11-11-2005 01:55 PM

I know someone said how to fix this before, but my Search skills are lacking toay( along with the fact that it keeps giving me a No matches found for my search.)

I have had a Bug in the Simple con for ever, the one where the names over PC/ NPC's will Nove off the screen ( eather up or down ). I never used that con system before, but now that you have to use it to get the targets spells info, i am forced to.. However when we get in a battle, I see 30 - 40 lines acros the screen where peoples names used to be, not to mention making it tought to figure out just witch one of the mobs is the healer if you can't point and click.

ANy help would be Appreciated.
Nehel . Itzon - Neraik Server

fraenhawk 11-12-2005 11:18 AM

Quote:

Originally Posted by fraenhawk
Hmm, downloaded the new 5.0. There's a few extra includes in the mainhud.xml but that was no biggie. I can't get the dock to show though. The dock button toggles on and off, but I can't see it to move it and unfortunately the shrunk/collapsed view is showing up about 3/4 down the right side of the screen instead of in the bottom right corner.

Cool, someone in the download comments posted that this was showing up in the ui.log
:: Could not access resource eq2ui_Inventory_FetishDock.xml

Looks like you're looking for that ^^ filename now, but the zip file contains _Fetish_inventory_dock.xml instead. Just renamed it to what it's looking for and now I have a working dock! :nana: It's not pretty (just a big black box with no Title or visible close box) but at least my shrunk/collapsed Inv is back in the corner where it belongs.

Zonx 11-12-2005 11:52 PM

5.0 Tweaks
 
Couple issues with includes in the latest batch.

6wayInventory
eq2ui_inventory_inventory.xml is missing an include for the dock. Open it in Notepad and add the following to the end of the file.
Code:

<include>eq2ui_inventory_dock.xml</include>
The copy of eq2ui_mainhud.xml included with some of these pieces may have includes for pieces you aren't using. Remove any you aren't using.

<include>_Fetish_mainhud_personabar.xml</include> For FetishPersonabar
<include>_Fetish_mainhud_bagstrip.xml</include> For Fetish6WayInventory
<include>_Fetish_mainhud_minimap.xml</include> For FetishMaps
<include>eq2map/_Fetish_TM_map_dock.xml</include> For FetishMaps

fraenhawk, yah I'm considering removing the use buttons from the food and drink slots.

Talaus 11-13-2005 10:19 AM

Is FetishMaps v4.7 working with EQ2Map's Last Update?
 
Is your FetishMaps v4.7 working for EQ2Map since their last update? I had the Mook Skin with the Talyns Minimap and it does not work since their last update. The skin doesn't really matter to me I just can't live without a minimap. I see your's has the original minimap. If so, I will download and use with joy. If not, are you going to update so it will work with their latest update? Keep up the great work!

Zonx 11-13-2005 04:23 PM

I'll have to double check the version of Talyns plugin, but I haven't noticed any new issues. Fetish MiniMap works, menus work, don't see why Talyn's plugin woulda broak.

Zonx 11-14-2005 11:43 AM

FetishMaps
 
Ok I ran the EQ2Maps Updater and discovered they are pushing down a version of the eq2ui_mainhud_map.xml that completely disables all plugins and reskinning. Untill this problem is resolved do the following...

1) Open the EQ2Maps Updater.
2) Click the "Options" button
3) Check the "Ask to overwrite MainHud.Map"
4) Close the EQ2Maps Upadter
5) Open your latest Fetish Maps or Complete set mod and drag a copy of eq2ui_mainhud_map.xml to your Custom UI directory. When asked if you wish to replace the file, click "OK".

When running the EQ2Maps Updater in the future, if prompted to replace MainHud.Map say no.

Talaus 11-14-2005 02:42 PM

Thanks!
 
That worked. I assume if and when they make the appropriate changes to the eq2ui_mainhud_map.xml I can then start to allow it to overwrite it again. Thanks again for your help and all your hard work. Love the Fetish Map too and am very happy to have a minimap again!

Draylor 11-15-2005 08:04 PM

Zonx,

I really enjoy your mod's - One question though since the last Update from SOE. They changed the over all color of the Default UI (similar color to say Fetish Nightfall) - I at the moment only use your FetishExchange v5.0. I notice the color for this mod is the same brown that SoE's UI's use to use.

Could you tell me where I could modify the color to your Market Windows? or is this possible? I would really like to match the colors and use your Market windows. They are Very nice and condensed and clean looking.

Zonx 11-16-2005 03:04 AM

Talaus, Yes once EQ2Maps is updated you should be able to safely allow the updater to replace MainHud.Map. I'm actually reworking the EQ2Maps code using FetishMaps as the plugin and skin test, so FetishMaps should be updated shortly after the new EQ2Maps code is pushed out.

Draylor, easiest solution is probably to download a copy of Nightfall and replace all .xml and dds files from the piece with versions from Nightfall.

_FetishStyles.xml and the DDs files will do 90% of the changes but a few things (like title and selection colors) are coded into the window files directly.

Draylor 11-17-2005 07:59 PM

Zonx,

Ok - that worked - just grabbed the matching Files from Fetish Nightfall and everything 'matches' color now ... BUT ... (knew there was one) ... since I've done that, the Load Screens (going from Zone to Zone) and the Text/buttons on the Character Select Screen are in what looks like a different Screen Reso.

Meaning they are shifted to left and up (As if they are in higher Resolustion then what I am running ... ) Any ideas on which XML File I can make that to match my Reso?

Draylor 11-19-2005 04:43 PM

Can anyone point me in the right direction to my questoin ....

Basicly - I zone or goto Character Select ... the background pops up (Zoning), but it smaller then my Screen (in higher resolution) .. I run 1280x1024 ATM - or @ Character select, the Exit and other buttons are also smaller (higher Reso)

... :) Please help ...

Zonx 11-22-2005 03:41 AM

Complete set versions of eq2ui.xml, eq2ui_inventory.xml, eq2ui_mainhud.xml all use a larger base screen size than the default UI which can cause sizing issue if mixed in with default files.

All of these files are essentially include lists. I recomend renaming the Fetish versions, copy the default versions into your custom UI directory, then edit the default copies in Notepad to add any extra includes found in the Fetish versions.


All times are GMT -5. The time now is 03:43 AM.

vBulletin® - Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
© MMOUI