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When I go to the complete OCD experience page it says i'm not authorized to view it. What's going on?
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I really like your UI, but I downloaded it today (7/2) and can't seem to find the old target and implied target windows (the long skinny ones), could you link those for me? Thank you!
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Journal (Quest)[OCD-Adv] Horizontal Journal with Heritage Quests
Thank you for sharing your nice UI as usual.
I have recently updated and installed Journal (Quest)[OCD-Adv] Horizontal Journal with Heritage Quests and noticed my quest helper's quest con color is not matching the in journal. Is this something only me getting this? If so what could be causing this, in another word which file I should look at? Thank you for any info. |
Skills Window?
is there a fix for this window, or is one coming soon?
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hi Jaxel, I love the UI been using it a while now, after last patch I have been getting an error box each time I go to check my skills, says my UI is not up to date with new stuff. I tried disabling the skills file and I get the default box used by EQ2 but with black window boxes where they show a horizontal progress bar
is there something Im not doing? Thanks |
Yes there is, download the new version of OCD Complete.
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Using OCD with Fetish HTML Journal
I'm hoping to find the ability to view HTML webpages inside the OCD UI. I would also like the functionality that the Fetish Journal gives with the Quest Helper scrolling. Is this possible? Maybe someone could post the working files for this combination.
Thanks in Advance. |
Jaxel,
First off love your work. Not sure if this is the proper place for this but will post it here anyways :p On your journal mod, could you add another tab for City writs similar to the Heritage tab. I find myself refering to this page frequently and would love to see it from my journal. Thanks |
Heritage quest XML file updates
I've gone through and populated all the XML files that correspond to the Heritage quests. (simple copy and paste job). I can share them with you if you think it will save time.
My question is about the font. Currently the Zapf15 font doesn't render well and makes some text hard to read. Is there a way to make it a bit clearer? |
*Update as of July 04, 2005: 8:00 PM EST*
ALL HERITAGE QUESTS AND WRITS HAVE BEEN POPULATED WITH INFO! Woohoo! Knew you would be glad to hear that. I have gone and added all heritage quest guides and writ informaiton to the journal. All the heritage guides are from OGaming, but I fixed a lot of info in them because so many people give completely wrong information in those guides. Myself, having finished every heritage quest in the game, I have personal experience to how they all work. For example, the GBS guide says Palladium Torque drops in Stormhold when infact it does not and never has. A Palladium Hoop drops in Stormhold however... Please delete the following file from your UI: eq2ui_journal_active.xml ----- http://www.eq2interface.com/download...php?s=&id=3691 |
I dunno maybe I'm a bit dense but when I press the J button or open it via the longer method I get no Quests, nor Collections, nor anythhing at all. It's completely blank backround. This is kinda disturbing so I tried out Default and it works and shows the fine. Anything I'm missing with this?
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Jaxel, great job on the UI. One question tho.
My pet window bar has no color to it. I installed your entire UI, and everything works great, but I can never see my pets health or power. Something missing? Denuve |
re: [OCD-Adv] Main Chat with Double Hiding Options
While the new chat window is a big improvement over the previous one (I actually had switched out the mainchat for the Milq one), I wonder how useful the quick input bar button really is?
The biggest limiting factor as to where I can place the chat windows isn't the input bar, I usually end up with one chat window for 'chatting' (guild, say, ooc, etc), and another for combat/spell type activities anyways (which doesn't need an input bar at any time). To me the big problem is all of the dead clickable space around the input bar. I know in the Options you can make the chat windows so that they're click-throughable, but is it possible with a mod to make that per window only and not a global option? I haven't done a whole lot of testing with that option, but it would be handy if my main chat window was somewhere on an edge, and I could still click names/items/tabs, yet I could have a combat window somewhere else closer to the action that wasn't able to be clicked, with no input bar or border or tabs. Something to look into I guess ... |
There is no dead, space around the input bar with this mod. It does not actually "hide" the input bar area. Instead it makes the text area bigger and overlap the input bar.
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I was goofing with the pet window, and still no change. Any pointers? I did remove the player/target/implied target files because they dont fit well in my UI. Could that be the cause of my pet window being fubar?
Den |
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Journal
Woot even better than I hoped for.
You are great! :nana: |
skills window
well, being the skills window dosent work for me, and i deleted the file, anyone know what i should do?
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Old target and implied target windows
First, thank you for the GREAT mod. It has actually increased my level of enjoyment of the game immensely, believe it or not.
I really liked the previous target and implied target windows BECAUSE of the large size. I would love to have them back in my UI. How can I get them? Thank you. |
I'm a N00bie
Where do i find the server_character_eq2_uisettings.ini for this fine fine mod? My screen just comes up with the elements all scrambled.... :mad:
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first off....nice mod!
I downloaded the complete mod as a set, but then decided I was so used to certain aspects of other interface pieces that I went back and picked up the interface pieces I had been using (hot bars, target/party members, and raid window) The one problem that I have found myself with, is that the compass/clock within ur mod shows a white square for me (with the gold circle border of where the compass should be shown) have any idea what I did wrong? I redownloaded the compass/clock from the individual interface pieces after finding this problem with the one I got with the complete UI set, and redownloading and 'reinstalling' didn't fix it. |
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*Update as of July 10, 2005: 5:00 PM EST* This new version of the guild window has been personally confirmed by myself to be WORKING 100%. Yay! Guild leaders and officers will once again be able to edit guild events as well as the MOTD. The problem was with the addition of several XML files in the recent patch, I added them all to eq2ui.xml, when infact, one of the files should not have been placed there. So it started conflicting with the guild window. As well as downloading this new version, deleting eq2ui.xml is VITALY important to making the guild window work. Deleting this file will also fix any skill window problems people are having. (you should also make sure you have the new skill window in OCD-Complete) So be sure to delete eq2ui.xml after you download these new versions. The new guild window is not in OCD-Complete, the new skill window however, is. I will put the new guild window in OCD-Complete in the following weeks. |
much thanks
I love your UI, and I love the fact you listen to your people...thank you VERY much Jaxel, its much appreciated :nana:
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