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The logs from your parser would be great also.
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So my frames were just not aligned correctly? thats strange because they were showing in the UI Builder, but would not be there in game. |
Made profile 1 from my recent ini and the other 2 are the ones you supplied with the last zip file balanced and high performance I think.
In game I clicked on 1 (my custom) then clicked 2 accepted then 3 accepted back to 1 accepted After that 1 was not the same as it was too start with, And the reason being is the values I listed above.. I see Ger has fixed those in the new parser so I am going to try again.. I have re parsed my old recent.ini using the new parser .... BRB |
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Did you find errors in your code for these issues Ger? I can't do that one up here. Going to have to look at the files side by side and see what's happening if the new parser ddn't fix the issue. I was afraid we might run into an issue using pre-defined profiles and custom profiles. But I'm pretty sure our method should prevent any of those issues since we are checking for each value. |
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The sound came from the mute buttons! maybe?? Ok, so I'm switching the files for the one with the working frames. and switching to the updated parser. I'll test tonight and if things look good. I'll upload to the release and also post a new thread in the Release forums. And start using Version 1.0 That way we can keep track better of the Variations since I"m sure I'll ad some stuff to the panel later. Awesome! I'm curious on the frames. Do they still work if you do the include line on the startbutton page rather than the mainhud page? |
havent tested again as yet ready to do so now...
Sound value from the buttons could well be ... but as a note I did not click on any of them lol And Kosmos yes your frame, background etc was misaligned thats all lol |
Oks tested again,
It still adds the sounds line to it (but that not a problem) r_point_particle_max_size 0.300000 And adds that line to it (thats kool now also with the lower value) :) |
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I will update the r_point_particle_max_size to 0.30 for the default matrix value. And fix the couple of other types I had tonight. This is the updated stuff. This has the frame lines from Leffs, along wih the additional include commands for the mute buttons. which were not in his file with the working frame. This also has the updated parser. |
The sound buttons were missing from the last file, i put the includes back in sorry lol :)
(funny thing is I never took them out to start with lol ? *Edit* the UI builder will remove any includes that it cant find the files for !! thats why they got removed I just found out) I still only have a default background likes and not the blue one I seen in you screenshot (I know how to fix that but dont know what image you want it to point to) Apart from that this mod is working :D , Switching well kool , :nana: :nana: :nana: :nana: :nana: :nana: :nana: :nana: :nana: :nana: :nana: :nana: Fugging great job guys I love this ;) *EDIT* oks you fixed it then lol ignore my stuff above about the sound buttons lol |
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LOL. I'll take some screenshots with teh frames working tonight and add them to the files. Other than that. I think we are done!!! I'm cursiou about the sound entry though! I will fiddle with this tonight, but not going to spend too much time on it. I suspect this will be a pretty popular little toy. Thanks again for the help guys. |
Final testing...
Just set up my normal playing profile (that is a custom one to start with) set up a one for bad lag situations and last one for fantastic screenshots (alough it takes me 4 secs to turn round in that one hehe) If they all work properly and set the true / false and other values right then it is sorted... |
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Sweet! I've got my girlfriend trying to follow my 'read me' directions to see if they are 'user friendly' I.E. Idiot Proof! We shall see.. Crossing my fingers. She has already pointed out to me that she doesn't know what "chat window type" is from page two. In your Chat Window Type /show_window MainHUD.PerformanceProfile LOL. I guess I'll have to re-word that one. |
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Well for what is worth I showed my wife what we been doing IE the end result switching profiles, And she didnt understand much of it lmao... But thats what you get for tradeing off good looks with brains lmao,
Anyways the 3 extreem profiles I made work well !! Just one thing I am still not sure about is this r_point_particle_max_size 0.300000 It does seem to have a slight effect on my custom profile but without looking at your matrix I am not sure what I will edit the value myself in my profile to say 0.150000 and see what happens. |
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See this one is a tricky one. The listing never shows up in the eq2_recent.ini file. My slider appears to alwasy be set to max, unless I move it down manuall. the value never shows up in the eq2 file. So I'm not sure what the 'default' setting is. Since it never shows up. One would think that since the slider is set to max, the max setting is the default, but that may not be the case. Let me know what you find. |
Oks to get a more or less true value I adjusted it very slighty in game to get it to write to the recent ini and this is the value it gave me 0.420000 so i guess the default is 0.500000 (as i moved the slider down a bit)
But the value I gave Ger as being 0.300000 is a better value I think so I think should be left at that. I think reason why I thought it was wrong because when I did a /who there was more players in the zone etc maybe causing me a tiny bit lag that seemed to tie in with change of settings lol ... So the real default value is 0.500000 (on my system anyways lol) So maybe you could put that value in your matrix as being more correct (That was the origional one anyways) Apart from that the sound value went to 48 lmao this is a funny one maybe its the sounds that are happening around you at the time of the recent.ini update?? Oks then , get this thing put up for download bud ;) |
Another finding.
Flora radius and density seems to be a per user setting as it dont matter what profile I use (even the default ones off the in game menu) They always stay the same if flora is enabled. Whilst not a problem its just another observation I made lol |
Posted for Release!!!
Thanks GUYS! |
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Thank you for starting the idea off in the first place, Its very usefull well for me it is anyways lol.
Just in case your interested here is a screenshot of the edited version I made for myself as it fits beside my compass :) |
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I like the looks of that one also! |
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Yes probably, There is loads of possibiltys I have thought of lol
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ger,
If you get a chance there has been a bug found with one of the sliders. On Rendering Distance. o_max_farplane. The slider sets this at 119.999 etc.. When moved to the minimum position. The command doesn't work unless it's at least 120.0 Can you have the parser round up on this value if it's below 120.0? |
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