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I have confirmed that they do work when using a clean install. I believe the chat bubbles come from the eq2ui_proxyactor.xml file.
Verify that you have a file date of 08/01/08 for that file in your FetishNightFall directory. |
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I'm having the same problem with NPC quest chat bubbles. I see them for normal comments, but in quest dialog I do not. I am going to try replacing the proxyactor file with the one from the GU47 Minimum patch and see if that fixes it as it was working fine with 9.9 + that patch. I'll post findings shortly.
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Confirmed.
If I do a fresh extract of Fetish 10.0 to C:\Program Files\Sony\Everquest2\UI\FetishNightfall\ I do not see chat bubble for quests or Griffon tamers, etc... I can see chat bubbles for simple chat or NPC comments that don't give you prompts to click. If I then rename the eq2ui_proxyactor.xml file and replace it with the one from this patch: http://www.eq2interface.com/downloads/info4818.html They work fine. It seems as if the one in the 10.0 release is bugged somehow. Hope this helps. |
Hmm, I did not test a quest giver dialog. Sorry. Well I did some checking and it looks like this might be the offender. I cannot find any other difference that might contribute.
<Page AbsorbsInput="false" BackgroundColor="#FF0000" GetsInput="false" Name="ChatPage" ScrollExtent="222,78" Size="222,78" Visible="false"> Not sure why it got set to false, but removing that command should get it going. Just search for the first occurrance of ChatPage in the file and go to the end of the line and remove Visible="false" from the text. |
thx for the info, will give it a try
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Text input bar
Hi all - first of all, great UI. Can't live without it.
...Which is why this is so frustrating. I have a minor problem with my UI. (Using Vista Premium x64, if that matters) I use two seperate chat windows. One for Game related stuff, one for Local chat, say, whispers, etc... Both windows require me to mouseover them to display the chat input bar. If I don't mouseover, and attempt to enter text (Using the "Enter" key), it will type the text in the window, but it will overwrite the last line in the chat log. Mousing over moves all of the logged text up one level, allowing for unhindered use of the chat input bar. Is there a setting that allows the input bar to be "always-on"? -Thanks! Screenshot: http://fileshack.us/get_file.php?id=...e=tmpn07IZ.jpg Note: The above screenshot is not edited. It's exactly what happens when I type without my mouse in the window. |
You need to modify the window you want to chat in to have the titlebar on. You can hide it with opacity settings.
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Such a simple thing. Thanks for clearing that up. Sorry that I posted here - I thought it to be a UI thing, as the problem didn't occur with default UI.
-Thanks again! |
just a lil cosmetic thing..
when resizing the guild window's width, the position of the member point column doesnt scale properly |
10.1b
I suppose.
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thx for the Phone#s
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You probably should pull down your photo to prevent the display of private phone numbers.
The problem is really a mechanics issue with how SOE setup the roster to shrink and grow based on the rank access to assign points. I fixed this on my version of FetishDarkRoyale and you can drop this in if you like until Zonx gets his version corrected. |
UI Newbie Learnin the ropes...
I love this UI Zonx, thank you for all the effort you've put into it (and your support team). The problem I have is not just with your UI though, and I've yet to find it described on any forums. I've tried one other UI (Goldi) and had the same prob, I just wasn't as comfortable with that UI. Download went fine (yes, newest one), fixed the EQ2 Map glitch no prob. It's just that when I log the game in, I have to manually type /loadui Fetishnightfall, then readjust the windows every time (real PITA when playing alts). No matter what, it seems to always want to bring the default ui up and make me manually put in fetish...if anyone knows what I'm doing wrong, I'd appreciate some feedback on this forum. Thank you for your time, and again, I love this UI:o:o
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hmmm
Nice!! The prob was my eq2.ini file (it was set to map) got it fixed and works beautiffuly, thnx guys :-)
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some things missing from the 10.2 release like harvest depot isnt skinned, guild house history list is missing, headers for access tab on gh are missing
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Am aware the harvest bank wasn't reskinned, will fix that with the TSO release.
I'll check into the guild history issue, first I've heard of there being a prob. |
chat window
hey all!
i am not really sure if the following is a bug, or a feature :D the text in chatwindow is kinda jumping around on mouseover... meaning... if i dont mouseover the chatbox, the text would jump down covering the text entering area, if i mouseover, the text jumps up and the text entering area is free. i would like to have the text entering area always free, because if i dont mouseover and only hit enter, i cant really see, what i am typing, since the last line in chat and the text i am entering are overlapping... kinda hard to describe, but i hope you know what i mean... else this is a really really nice UI... so useful features... thanks for it!!! Battosai |
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To get rid of that behavior, you can swap out the mainhud_mainchat.xml file with the one called _simple_mainhud_mainchat.xml and it'll stop that. |
I can confirm the "guild history missing bug" as well in 10.2. Look for ward to the TSO update. Keep up the great work Zonx!
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Release 10.5 should resolve the History, Container and Map issues.
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great, thanks for the update, but still have some issues
-history window: payment column should be wider, it overlaps the reason column -access: headers are still missing (name, access level) |
There is also a mysterious "Category" piece of text sitting on each of the AA pages, from what I can see. Not sure why it's there, hehe.
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guild hall harvest depot
This is something I noticed before TSO, but I wanted to wait a bit before reporting anything. Our guild has a harvest depot (large chest which can be filled with harvesting supplies) but the access screen has remined black with this UI. It works under default ui and everything else works fine with this UI. Any ideas? (btw, this is still my favorite UI by far);)
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yeeeaaahhh, no....
did a clean reinstall, nada. Also now having borders of the map blacking out...:confused:
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Kk
:nana:Thanks Lord, that fixed it right up. Only issue now is the station cash screen, but honestly I have more worries about Ratonga Waste Managment Issues than I do that piece of trash <personally convinced SoE is going to use it as a way to sell their own plat eventually....> Anywhoo.....thanks a ton;)
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the guild/house history list cant be scrolled or sorted
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Hello all,
I installed all fresh with fresh install of eq2 and it all runs nicely except for the Markey browser window is all bugged up etc cant see none of the tabs or names etc.. Is this a known issue right now? or is there someway of fixing it up manually? I dont mind even using the old standard or a diff market browser template/graphic if it fixes it up for time being.. Any info/help appreciated. James. |
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oh so it should work fine ? hmm
Can i over install or anything in particular i should remove to do so without problems arising? Sorry only just got back to eq2 in a long time so this is my first ui install lol.. Edit: Ok it was simple enough to re install not a great deal to worry about file wise.. But alas the problem remains. Everything else is working flawless but the market for me :( Edit: ok didnt catch the main bug forum lol :) fixed it with adding your ref "<include>eq2ui_inventory_marketplace.xml</include>" works now :) |
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Yeah, for that window in the current version of Fetish you need to add that include. The next GU will incorporate some pretty major UI changes, so I'm sure Zonx will be coming out with a pretty major update that will include that by defualt. |
Yep, Market is already added to my code base. I've also added the collection sort menu, fixed some minor issues with the housing/guild hall window, and added the includes for new windows on Test.
Its going slower than I hoped, just haven't had a lot of time. Once I update the group and raid windows, I'll be ovrhauling the color tagging, which should make reskining a snap. Once all that looks decent, I hope to upload a Test version for yal to bang on b4 the GU requires it. If all goes well, I hope to see an explosion of Fetish Themes after the GU. |
some minor bug that the broker thinks that the max level is still 70 :)
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bug
another bug I noticed tonight was that my group window doesn't exist anymore, hard to see who is where and what etc....
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the threat window doesnt apply to the implied target, only the target
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