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perdition 01-08-2005 06:33 PM

I just put the Inventory.bags.xml in my UI inventory, should I have miss something ?

Talyns 01-09-2005 12:49 AM

Quote:

Originally Posted by perdition
I just put the Inventory.bags.xml in my UI inventory, should I have miss something ?

Hmm..And you added t_Styles to the EQ2UI.xml right?

From looking at the screen shot it looks like you're on the French? Server..
That might be the reason..

Have they pushed the patch that makes bags save locations yet on that server? Doesn't look like it.. Your exp debt is still displaying 0% and not -69 like it would on US servers at the moment..

That could be the reason, I didn't make these till the day they pushed that patch..

Besides that I have no idea sorry...

Elenna 01-09-2005 01:24 AM

After the "big patch" my hotbars now close when pressing ESC.

I also started using this UI after patch, so I'm not sure if it's the patch or the UI that does it....

any ideas?

Talyns 01-09-2005 04:08 AM

Hmm I'm not experiencing this problem either.. So I'm not sure what could be causing it...

Are you using the tabletsII default hotkeys or the compressed version in the mods folder?

perdition 01-09-2005 07:12 AM

Quote:

Originally Posted by Talyns
Hmm..And you added t_Styles to the EQ2UI.xml right?

From looking at the screen shot it looks like you're on the French? Server..
That might be the reason..

Have they pushed the patch that makes bags save locations yet on that server? Doesn't look like it.. Your exp debt is still displaying 0% and not -69 like it would on US servers at the moment..

That could be the reason, I didn't make these till the day they pushed that patch..

Besides that I have no idea sorry...

ok thanks I will wait for the Patch on the french servers :)

sleepywillow 01-09-2005 11:55 AM

love love love this UI! :nana: almost cried when i broke it yesterday and couldn't figure out how or why (fixed it btw)

just would like to see a few more components added to it if at all possible: pet window, guild tool compacted tradeskill window and broker window. i use other various peices for these, but i have this thing about everything matching. oh and a friend of mine requests orange as a background choice :eek:

also-have i missed something somewhere? has the issue with the stat bars and zone been worked out to stay in place when logging? if so, how???

keep up the good work Talyns (and Agathorn ;) ), this is by far the nicest set out there!

Agathorn 01-09-2005 07:36 PM

Best way to handle stat bars is to do them like Ellyana did, putting them into an existing UI page like the stat bar. Then it will always appear and save properly.

Talyns 01-09-2005 08:12 PM

1 Attachment(s)
sleepywillow:
Orange huh? I will put it on the list as a possible color but it would be after I finish the 5 colors I still have to do for the fantasy set..
I will get around to those windows soon.. We all just learned how to write scripts and I have been playing with them for a while..
It allowed things like the resizable maps and multiple layouts :p

Everyone:
The Statbar thing:
I've made new letterbox frame that incorperates the stat bars to the frame.. Which means if you use the stat bars like I do in my screen shots.. They will be there every time you log in and resized correctly.. Only problem is they are piece of the letterbox frame..(ie. do not move independently of letterbox resizing)
It will be the default letterbox frame in the next beta.. I attached it to this message also..

If you use widescreen and don't want the stat bars in there default posistion you will have to copy a file from a mod folder.. and do it the old way still..
You will still have to use the /show_window command to open the windows still... And they don't save location
Same goes full screen: Except you guys don't have to copy the mod..

Also there will no longer be a Statbars folder because the default statbar will resize for all resolutions..

Map:
I've removed the escape blocker as it blocks esc from closing any window while that window is open.. I haven't done a lot of adventuring lately so I didn't notice how annoying it can be.. I'm still looking into a way to add a switch or something to turn it on and off..

Agathorn 01-09-2005 08:40 PM

I don't use the letterbox at all anymore. Used to when it gave me a few extra FPS, but not anymore.

I think i'll whip up a mod after I finish watching 24 that will do something similiar but not need the letterbox. I like how Ellyana did it, but I think something more simplified is what I personally need.

Agathorn 01-09-2005 10:10 PM

Quote:

I'm still looking into a way to add a switch or something to turn it on and off..
If i'm understanding what you did properly.. it looks like you added an input absorber and set it to be the cancel button, thus grabbing and ignoring the escape key?

If this is correct..couldn't you script it to change the IsCancelButton key? Something tied to a button like

OnPressed="Parent.EscapeBlocker.IsCancelButton=False"

I may be completely off base though. I'm not entirely certain of how you have this working and i'm still a newbie :)

Elenna 01-10-2005 12:15 AM

I am using the compact mod, the updated one posted a few pages back.

I "fixed" it by clearing the close window keymap :)

No other mods.

tr0nic 01-10-2005 02:07 AM

would it possible for you to add the changes for every version on the "info about the ui" at the the top? I have no clue as to what changes are made, in case its large changes, so I dont know whether or not I have to download it or not.

draig 01-10-2005 04:14 AM

Any plans on incorporating the Unoffical Maps mod once its completed into tablets 2

Agathorn 01-10-2005 03:10 PM

To be perfectly honest I would vote against it. For 1 it would be a large download for dialup users. For another, all those map graphics are kept loaded by the game eating up texture memory. The less graphics the better for a UI.

Talyns 01-10-2005 04:53 PM

Quote:

Originally Posted by Agathorn
If i'm understanding what you did properly.. it looks like you added an input absorber and set it to be the cancel button, thus grabbing and ignoring the escape key?

If this is correct..couldn't you script it to change the IsCancelButton key? Something tied to a button like

OnPressed="Parent.EscapeBlocker.IsCancelButton=False"

I may be completely off base though. I'm not entirely certain of how you have this working and i'm still a newbie :)

All that would work.. Thats what I meant by a switch.. It would make ALL window not close with close key (When the map window is open and switch is active).. I don't want that.. I just wanted to block the map from closing..

I can't find any way around it so I'm just taking it out..

Talyns 01-10-2005 05:01 PM

Quote:

Originally Posted by Elenna
I am using the compact mod, the updated one posted a few pages back.

I "fixed" it by clearing the close window keymap :)

No other mods.

Hmm, that's Agathorn's works.. I haven't played with it in game only looked at it in UIBuilder.. Maybe cause he added the title bar it thinks it should close on Esc..

I have some similar ideas for the default hotkeys.. Just haven't gotten around to them yet..

Talyns 01-10-2005 05:10 PM

Quote:

Originally Posted by tr0nic
would it possible for you to add the changes for every version on the "info about the ui" at the the top? I have no clue as to what changes are made, in case its large changes, so I dont know whether or not I have to download it or not.

Hmm. I mainly talk about major changes/additions in this thread..
Just remember The more typing I do here the less typing in UIBuilder I do :)

I usually attach most of them here too..

It's a beta and will change every version.. If you miss a version here or there it shouldn't be that big of a problem..

Agathorn 01-10-2005 05:13 PM

Quote:

Originally Posted by Talyns
All that would work.. Thats what I meant by a switch.. It would make ALL window not close with close key (When the map window is open and switch is active).. I don't want that.. I just wanted to block the map from closing..

I can't find any way around it so I'm just taking it out..

Well the way you have it now, which is hardcoded to either block esc or not, affects all windows anyway. Was just presenting a possible way of scripting it. PErsonally I REMOVED the key bind that caused ESC to close windows because it drove me nuts to have my bags close. Why don't you just leave it up to the player if they want a key to close windows or not. Thats why the game has a keymap for it :p

Talyns 01-10-2005 05:22 PM

Quote:

Originally Posted by draig
Any plans on incorporating the Unoffical Maps mod once its completed into tablets 2

YES.. I plan on using it(or something based off of it) myself..

Quote:

Originally Posted by Agathorn
To be perfectly honest I would vote against it. For 1 it would be a large download for dialup users. For another, all those map graphics are kept loaded by the game eating up texture memory. The less graphics the better for a UI.

I wish compressed tga worked in game! Would make the download smaller.. I can always upload it as a addon piece :)
When I get more of the fantasy set done I will seperate it to 2 downloads..


As for the memory I don't believe it's an issue.. The only that probably sits in memory is the image styles.. The image shouldn't load from the hard disk to memory till its needed.. Then get pushed out of memory when not needed by resources that are needed.. If it doesn't the client has very poor memory!!

Talyns 01-10-2005 05:27 PM

Quote:

Originally Posted by Talyns
I can't find any way around it so I'm just taking it out..

Quote:

Originally Posted by Agathorn
Why don't you just leave it up to the player if they want a key to close windows or not. Thats why the game has a keymap for it :p

That leaves it up to the player.. :p

Agathorn 01-10-2005 06:15 PM

Quote:

As for the memory I don't believe it's an issue.. The only that probably sits in memory is the image styles.. The image shouldn't load from the hard disk to memory till its needed.. Then get pushed out of memory when not needed by resources that are needed.. If it doesn't the client has very poor memory!!
You'd think, but I know I read somewhere that it doesn't do this, but rather the entire UI and images are loaded and kept in memory. This means the more textures you got the worse it will be on video ram. If you're going to provide these maps please provide a way to not use them.

Rapidfury 01-10-2005 06:51 PM

Few Requests.
 
I'll keep it simple.

I like as much spaced saved as possible, while retaining default sizing.

1) Remove Scroll bars please, or have an option to. (Refer to Insomniacs mod)

2) Remove Hotbar (Arrow keys) [That shift from 0-9], These just get in the way when you stack hotbars vertically and cause you to shift set bars when hitting the buttons during combat. (One mod has an option to "right click" and "hide" them.)

3)Please oh please! Add a buff bar with descriptions much like was done with Tablets in the first EQ. Icons alone for buffs are killing me, Cut them down in size (Because there are so many), and create a neat looking (streamline) Text message for buff name beside them.

Thanks,

Rapid

Agathorn 01-10-2005 07:04 PM

Quote:

Originally Posted by Rapidfury
I'll keep it simple.

I like as much spaced saved as possible, while retaining default sizing.

1) Remove Scroll bars please, or have an option to. (Refer to Insomniacs mod)

In the chat window? Its already been done.

Quote:

2) Remove Hotbar (Arrow keys) [That shift from 0-9], These just get in the way when you stack hotbars vertically and cause you to shift set bars when hitting the buttons during combat. (One mod has an option to "right click" and "hide" them.)
My hotbar mods which are in this thread give you the feature to toggle the bank selector as well as the labels.

Quote:

3)Please oh please! Add a buff bar with descriptions much like was done with Tablets in the first EQ. Icons alone for buffs are killing me, Cut them down in size (Because there are so many), and create a neat looking (streamline) Text message for buff name beside them.
It isn't currently possible with the EQ2 ui system.

Rapidfury 01-10-2005 07:32 PM

Quote:

Originally Posted by Agathorn
In the chat window? Its already been done.

I noticed this, I jumped the gun.


Quote:

Originally Posted by Agathorn
My hotbar mods which are in this thread give you the feature to toggle the bank selector as well as the labels.

Could you point me in the right direction, I am in the process of disasembling your code to take away the hotbar arrow/number portions, If it is already done, that would be great!

Quote:

Originally Posted by Agathorn
It isn't currently possible with the EQ2 ui system.

Oh I wouldn't say it's impossible,... Someone will do it =),.. I suppose I will have a crack at it if no one else will. If it's not possible in your eyes, and others, why not request that this be allowed to the developers in the Devloper to UI designers chat here? Or the EQ2 forums? Just curious as to what prevents it.

Thanks man!

Rapidfury 01-10-2005 08:38 PM

How to convert to black
 
Also..

I am trying to convert the backgrounds of the chat boxes, group window, and quest journals to "Black" instead of the light grey, it's easier for me to see text against black.

Anyhow.. I opened the twindowblackdark and twindowblacklight tga's and made them BOTH black .. tried -255 on RGB's , and converted it to BW to see if that had any effect.

All it did was made the Group, Quest, and Inventory backgrounds transparent, Like opacity is set to 0 for the backgrounds?

Why ?

Drumstix42 01-10-2005 09:06 PM

Quote:

Originally Posted by Rapidfury
Oh I wouldn't say it's impossible,... Someone will do it =)
Thanks man!

It's not a matter of being able to do it or not by coding skills. You can't do it. Period. The dynamic data is not there for us. It's on the Dynamic Data wish list already... all we can do is wait and hope.

Agathorn 01-10-2005 09:13 PM

Quote:

Originally Posted by Rapidfury
Could you point me in the right direction, I am in the process of disasembling your code to take away the hotbar arrow/number portions, If it is already done, that would be great!

I originally released them on page 7 or 8, theres an uodated version on page 10 if you prefer them to default to having the bank selector off.


Quote:

Oh I wouldn't say it's impossible,... Someone will do it =),.. I suppose I will have a crack at it if no one else will. If it's not possible in your eyes, and others, why not request that this be allowed to the developers in the Devloper to UI designers chat here? Or the EQ2 forums? Just curious as to what prevents it.

Thanks man!
It is, at the oment, impossible because the information to do it isn't made available to us to manipulate. Its on our "wish list" for the EQ2 UI Team but nothing more we can do right now. I feel for ya because i'd love ot be able to do it.

Rapidfury 01-10-2005 09:46 PM

Making Chat background black
 
Could you please send me the image file, or files that will allow my chat background and everything else that uses that Greyish background .. IE: Active Quest journal , Chat windows, Hotbar backgrounds (Behind the buttons, and on free slots).. That will make it BLACK? Instead of grey.

My main concern is that I need my chat windows black, because my eyes can't take this Chat on "greyish" background.. I'm so used to Text on Black and I know it's a simple thing.

I tried to modify the .tga's earlier, but that just made them all transparent, and I have no idea why. I figured just changing the color to black would work fine?

Please help, I'm playing right now, and monitoring this forum as I play.

Soon as an answer is found I'll be eternally grateful.

This goes out to everyone, not just the author of Tablets.

Oh and I use regular grey, not fantasy.. But that shouldn't matter.

Thanks a ton.. and AWESOME work. The only thing I changed was I added a super small vertical group window, that coincidently has a black background (woot!).. For at 1024x768 I need all the space I can get on screen.

Thanks, again

Kahuna 01-10-2005 10:06 PM

Hi, sort of new around here, but like to say very good work on this whole UI. Just wondering though is it possible to have only parts of it? Or do you have to use all the mods show?

Also, with the few UI changes I got from here already, do I need to delete thos if I install this one?

Sorry if those questions have been answered, I posted before reading all stuff here :)

Rapidfury 01-11-2005 12:06 AM

Temp Fix.. Possibly Permenant
 
Well, for now I created my own chat boxes, simple, black, with no scroll bars. Doesn't have the Tablets Gray border, but I can live with it.

I'm still curious as to why it wouldn't change to black by changing the files I mentioned earlier.

The only thing I can think of is it has to be saved in a proper way, perhaps using photoshop with DDS filters installed. Rather than another program that reads .TGA files, that somehow makes them incompatible with Everquest?

Take care,

Talyns 01-11-2005 02:33 AM

1 Attachment(s)
When saving a TGA for eq2 it needs to be uncompressed.. UIBuilder will read a compressed TGA fine but the client doesn't seem to..

Try this tga...

agarwaen 01-11-2005 08:03 AM

re UI problems - just wouldn't work...
 
I spent hours pondering how I could possibly have followed the instructions incorrectly.

Eventually... eventually! I realised I had a localised folder due to having received a UK DVD but wanting to use US servers.

The folder is called LP_REGION_EN_US and sits in the EQ2 folder. If you have a similar localized version your eq2.ini file needs to go into this folder, and your UI folder needs to go into the UI subdirectory of this folder.

Presumably this also applies for other localized folders.

Matasata 01-11-2005 09:13 AM

1 Attachment(s)
Very nice work on the UI. I thank you for the work you have put into it so far.

Here is my humble mod. I prefer the cyan and green colors to the purple, but the screen is in purple as I was testing out all the colors.

My main is an inquisitor and my bigest hang up was watching my power/health in addition to the groups. That is why I have my health/power in two different places. (group window and target window) I use the nostromo n52 so my hotbars are set up to match the layout. I also jamed your extra windows into the player window because I dont have the room on my main for the extra hotkey. The concentration icons are below the health/mana in the group window in the place for the other group members impairments

Anyway, I really like what you have done and I hope my tinkering is no so bad as to be offensive. :D

Rapidfury 01-11-2005 09:07 PM

.
 
Talyns, or anyone..

I was wondering if you could adjust the graphics files once again, where on the Player health/mana and Target Health bars.. The background is Black-- The background on them all is currently the same color as the foreground except a couple of shades darker,.. Once again making it not as easy to distinguish the bars progress up or down.

It looks cool , but for absolute funcunality a black background one these would work much better.

Also, once again I have tried to manipulate the graphics files for these parts, but I don't have a program capable of saving the tga or dds correctly.

I am using a cheap freeware/shareware program with limited options.

Thanks.

Qarma 01-11-2005 09:33 PM

3 Attachment(s)
Thought I would toss a couple of my mods onto this pile.

I redid the Bank window inspired by another mod I saw, and replaced the paperdoll in the inventory with my character stats.


Rapidfury 01-11-2005 10:11 PM

Very nice.. Perhaps those should be implemented in the UI itself? The persona and inventory windows are not needed seperately.. The autoequip is nice, but Really =)


Since no more looting corpses,.. it's no big deal.

Qarma 01-11-2005 11:04 PM

Quote:

Originally Posted by Rapidfury
Very nice.. Perhaps those should be implemented in the UI itself? The persona and inventory windows are not needed seperately.. The autoequip is nice, but Really =)


Since no more looting corpses,.. it's no big deal.

Auto equip on my modded inventory still works.

Brintok 01-11-2005 11:12 PM

Quote:

Originally Posted by Drumstix42
It's not a matter of being able to do it or not by coding skills. You can't do it. Period. The dynamic data is not there for us. It's on the Dynamic Data wish list already... all we can do is wait and hope.

we get the info in a tooltip when we mouse over. why not just make the tooltip visible all the time? I haven't tried doing it yet as i'm still learning some of the more obvious parts of the ui builder but it seems like maybe it would work.

Brin

Deathbane27 01-11-2005 11:24 PM

Quote:

Originally Posted by Brintok
we get the info in a tooltip when we mouse over. why not just make the tooltip visible all the time?

Because we can't do that either.

Rapidfury 01-12-2005 12:21 AM

Request
 
I have a request sir.. Could you make a tablets version.. Kind of like the green/blue/grey etc.. But black?

Make it with the regular grey outlines, but have the chatwindows with black backgrounds.. I'll list it out. I guess it'd be kind of personal , but hey maybe some others would like it.


1) Use Standard grey package as base.

2) Make chat windows have black background instead of Grey.

3) Enlarge the Quest Journal Window by 50% , or somewhat, to all for 1152x864 (I think thats it), resolution. Currently the quest journal that is for 1024x768 is a bit small and hard to read in my higher resolution.

4) Have a "mod" option to make a full screen experience bar (already done by someone else), BUT with the Decimal numbers to the side like you currently have. So basically you could just take the others bar Which is handily here: ---| http://www.eq2interface.com/download...fo.php?id=3301
and add the Decimal numbers. Of course adding this the the "mods" folder for people to pick it if they wish.


5) Make all the Progess bar (meters) IE: Player Health/Power, Mob Health/power etc.. have Black backgrounds instead of darker shades of the colors in the bars. I would love this, as it would help distinguish power from a peripherial view.

6) I have noticed that if I press escape one more time after I close my bags it starts closing hotbars =/ .. It didn't do this with the default UI. I would be perfectly happy, if it's not possible to make it like it was in the default to have the ESC funtion not close windows at all. Since I use one key to toggle bags anyway. So this function incorporated would be nice. Any ideas?



Thats all I have for now, seems fairly simple to me, IE: it shouldn't take too long.

If you, kind sir, don't have the time I totally understand. I just thought I would ask.. as I really love the look of tablets, and want to keep it all concurrent from window to window.

As now, to compensate, I have tablets, then mixed and matched other pieces such as new Player info bars, Target bars, Chat windows, etc. And it doesn't look nearly as "pretty" as the Full Tablets UI looked.


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