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Landiin 07-22-2005 11:25 PM

Quote:

Originally Posted by Nerf_Herder
the new knowledge bars are great!! thanks - now I can craft to my hearts content...

the bags annoyed me first go so I used the default ones (luckily i had a backup of servername_charname_etc). As with the funky map problem, i've been updating the main map thingy and it works fine.... as long as i don't minimise it (which i don't). And I found another spelling error in the UI somewhere - i'll let you know where it is when i find it again ;) - other than that, keep up the good work - this is an AWESOME UI.


Just tested the map and I was able to show the mini map, changes sized of the big map, minimize the and maximize the big map just fine.. Maybe try deleting the extremui folder and reinstalling /shrug

Landiin 07-22-2005 11:36 PM

Quote:

Originally Posted by kramer
The other problem that I had is, I used the 1600 configuration settings that you had in the folder and that is what the screen looked like.. I could never get it set correctly.

What prob are you having with the included (1600xXXXX)ui_settings file? It should all fall into place no matter what the higth of the rez.

heidrickla 07-23-2005 07:44 AM

I think what he's talking about is when I first loaded the 1600x reso there was about a half inch gap between the hotbars and the player/grp window. There was about the same gap between the casting bar/grp window and the bottom left chat window. There was also about a 3/4 inch gap between the upper chat box and the compass window. The target bar was off a bit and the center hotbar wasnt touching the casting bar or player window which show'd a small gap between each. The effects window had to be adjusted a tad as well. This may have been limited to just me but it was easy to fix. Also the HO bar was mia for a couple days till I noticed it was hanging out over the quest helper. On a side note... I was wondering if it would be possible to make the merchant window and tracking window horizontally adjustable in next update. They are a bit bulky as is. Or maybe I could work on it if you have too much other stuff to mess with.

P.S. Not sure if mentioned elsewhere but the str tag is mispelled below the quest helper. ;D

Nitrius 07-23-2005 08:24 AM

Tried this UI ut with the 1280xxxx uisetting file, there was to black spoots on in the middel top and on to the far left side on the top, i could take my mouse over there and see tooltips to my experience and stuff but could't see any grapichs there, anyone know why?

Landiin 07-23-2005 08:28 AM

Quote:

Originally Posted by heidrickla
I think what he's talking about is when I first loaded the 1600x reso there was about a half inch gap between the hotbars and the player/grp window. There was about the same gap between the casting bar/grp window and the bottom left chat window. There was also about a 3/4 inch gap between the upper chat box and the compass window. The target bar was off a bit and the center hotbar wasnt touching the casting bar or player window which show'd a small gap between each. The effects window had to be adjusted a tad as well. This may have been limited to just me but it was easy to fix. Also the HO bar was mia for a couple days till I noticed it was hanging out over the quest helper. On a side note... I was wondering if it would be possible to make the merchant window and tracking window horizontally adjustable in next update. They are a bit bulky as is. Or maybe I could work on it if you have too much other stuff to mess with.

P.S. Not sure if mentioned elsewhere but the str tag is mispelled below the quest helper. ;D

Oh kk.. Hmm

LoL The HO window :) I always hated that thing popping up in my view area, it seemed like no matter where I put it there was always something under it I needed to click on, be it a mob or other. I was tweaking some window in the main hud one day and I drug the HO window out of the way and it just happen to land there. Out of the way and it fit just right, so I made its container look like part of the quest window and woohoo no longer in the view area:)

Hmm throught I redid the trackign window in the last patch where it was not so bulky and resizable.. Might just be in the one I havn't uped yet.

Landiin 07-23-2005 08:30 AM

Quote:

Originally Posted by ToxicMan
Tried this UI ut with the 1280xxxx uisetting file, there was to black spoots on in the middel top and on to the far left side on the top, i could take my mouse over there and see tooltips to my experience and stuff but could't see any grapichs there, anyone know why?

You have the option on that hides windows out of the letter box area. You need to go into options and change it.. You will prob need to adjust the opacity to full also on that window.

kramer 07-23-2005 08:38 AM

Well that is probably my problem. I can only run 1600*1050 so everything is wacked out.

I am not going to jump to my death just to test something. It may be there, but it is behind all my bags.

heidrickla 07-23-2005 08:53 AM

As for the overflow window prob I tried it out on every reso and couldnt grab... Yes checked nearly pixel by pixel. Id just stick the darn thing down over the casting/breath bar and be done with it. The casting bar already has a tag saying your inventory is overflowing right there anyways.
:nana: :nana: :nana:

Landiin 07-23-2005 10:01 AM

Quote:

Originally Posted by kramer
Well that is probably my problem. I can only run 1600*1050 so everything is wacked out.

I am not going to jump to my death just to test something. It may be there, but it is behind all my bags.

I use 1600x1024 so there shouldn't be any issues. When you updated the old inventory prob didn't get over writen or somthing /shrug.

Landiin 07-23-2005 10:04 AM

Quote:

Originally Posted by heidrickla
As for the overflow window prob I tried it out on every reso and couldnt grab... Yes checked nearly pixel by pixel. Id just stick the darn thing down over the casting/breath bar and be done with it. The casting bar already has a tag saying your inventory is overflowing right there anyways.
:nana: :nana: :nana:

Can't it has to be in the inventory. That text in the cast bar, would normaly be a big arse text pop-up blocking your view area.

Shoot maybe I didn't get the new inventory window in the last update and thats why it works for me and not some of you. The good news is, I'm sending up a v1.12.1 in a sec, so if you still have this trouble I would suggest quit dieing lol j/k.. Let me know if its still behind the text.

Nitrius 07-23-2005 10:22 AM

Before you update the new version maybe you should retype str in the mod, its stands "sta" two times i can see on the pictures :P

Landiin 07-23-2005 10:22 AM

UPdate 1.12.1
 
Update 1.12.1

===============

  • Fixed the bag issue of not opening all the way. They now work correctly and I can sleep once again.
  • Fixed all the pop-up windows so they keep their proper size and not EQ2’s size.
  • Corrected found misspelled words.
  • Unselected the third quest item in the quest helper window.
  • Tons of miner fixes and tweaks, I can’t remember them all.

Nitrius 07-23-2005 10:30 AM

Just want to say that the UI is looking very nice, and it really nice that its getting updated so often :)

Keep the good work up!


Edit: "You are not authorized to view this file..." what dose that mean? i can't seem to see or download the new version yet...
Maybe its because of the "Update pending" thats what it say on my favorits on the control panel.

heidrickla 07-23-2005 10:40 AM

Quote:

Originally Posted by Landiin
so if you still have this trouble I would suggest quit dieing lol j/k.. Let me know if its still behind the text.

Took me a couple minutes to figure out how to even get something into the overflow. I just went and harvested something with full bags. No sense in tossing yourself off a cliff lol.

heidrickla 07-23-2005 10:50 AM

Quote:

Originally Posted by ToxicMan
Edit: "You are not authorized to view this file..." what dose that mean? i can't seem to see or download the new version yet...
Maybe its because of the "Update pending" thats what it say on my favorits on the control panel.

Just means they haven't approved it yet. Whats the link anyways? Looks like it was removed from Complete Sets while they approving it.

heidrickla 07-23-2005 11:18 AM

As far as the new patch goes if you use the 1600x ini and windows seem like they are stacked up go into options and adjust the widescreen letterbox it will move the windows that are stacked on eachother. And still having same overflow problem. Not sure what to tell ya. I don't really care bout it. I've never had to use it just trying to help ya troubleshoot it.

P.S. Like the wider zoning window :D Use to drive me nuts on raids when the instance part of the zone title was cut off

omegaslover 07-23-2005 11:26 AM

Ok, I hope some one can help me, ever since I began messing with my screen res rtying to find a good one for the game, I have noticed a blank spot on the side of my screen, Now I don't know if it was there before but I just recently noticed it. I believe there is something on my computer that lets me mess with it but I cant find it... Hmm maybe I should explain my problem more. On the left side Where usually the Start button is, there is a black spot then the start button. I tried to take a screenshot, but it left the black spot out, so I am thinking that I need to recenter it or something.. errr thats kind of confusing... nvm, if you understand this and can help me, please do, otherwise ignore my rambling lol

heidrickla 07-23-2005 11:44 AM

This problem not limited to extreme ui. First noticed it in Nedra then Steel Bottom. The vertical scroll bar for this ui which is originally from the nedra gothic theme seems to go mia when there are alot of lines it needs to scroll. Is it possible its a problem with the fetish_widgets1.dds from the goth theme? Was also wondering if the nedra parts in here are from classic or nightfall. Whenever ya get a chance.
;)

Was tinkering around and figured out that the minimum thumb size was set too small in _fetishstyles.xml it is set to 17 currently I changed it to 21 and it seems to have fixed it. Let me know if this fix works for everyone else that was having this problem. It's on line 256.

Here is what it was:
<ScrollbarStyle Background.Normal="vscrollbar.vscrollbar_background" EndCap.Disabled="vscrollbar.vscrollbar_endcap_disabled" EndCap.Normal="vscrollbar.vscrollbar_endcap_normal" EndCap.Pressed="vscrollbar.vscrollbar_endcap_rollover" EndCap.StopOffset="18" Name="vscroll" StartCap.Disabled="vscrollbar.vscrollbar_startcap_disabled" StartCap.Normal="vscrollbar.vscrollbar_startcap_normal" StartCap.Pressed="vscrollbar.vscrollbar_startcap_rollover" Startcap.StopOffset="20" Thumb.Background.Normal="vscrollbar.vscrollbar_thumb_center" Thumb.EndCap.Normal="vscrollbar.vscrollbar_thumb_end" Thumb.MaxSize="1000" Thumb.MinSize="17" Thumb.StartCap.Normal="vscrollbar.vscrollbar_thumb_start"/>

And this is what I changed it to:
<ScrollbarStyle Background.Normal="vscrollbar.vscrollbar_background" EndCap.Disabled="vscrollbar.vscrollbar_endcap_disabled" EndCap.Normal="vscrollbar.vscrollbar_endcap_normal" EndCap.Pressed="vscrollbar.vscrollbar_endcap_rollover" EndCap.StopOffset="18" Name="vscroll" StartCap.Disabled="vscrollbar.vscrollbar_startcap_disabled" StartCap.Normal="vscrollbar.vscrollbar_startcap_normal" StartCap.Pressed="vscrollbar.vscrollbar_startcap_rollover" Startcap.StopOffset="20" Thumb.Background.Normal="vscrollbar.vscrollbar_thumb_center" Thumb.EndCap.Normal="vscrollbar.vscrollbar_thumb_end" Thumb.MaxSize="1000" Thumb.MinSize="21" Thumb.StartCap.Normal="vscrollbar.vscrollbar_thumb_start"/>

DarkScales 07-23-2005 01:14 PM

Raid Window
 
Somehow I lost the raid window in the upper right hand corner of the UI.

How do I get that back?

Thanks

:confused:

heidrickla 07-23-2005 01:20 PM

Quote:

Originally Posted by DarkScales
Somehow I lost the raid window in the upper right hand corner of the UI.

How do I get that back?

Thanks

:confused:

Check the boxes by raid under the compass if it still doesn't show press Alt+R

kramer 07-23-2005 02:00 PM

1 Attachment(s)
Running the new version and this is what I still get using the 1280 version. Still not able to see overflow.

Suggestions???

heidrickla 07-23-2005 04:16 PM

In UI Builder Inventory/Inventory/GeneralPage/InvSlot6 set the Visible option to true. This will only show the icon when there is something in overflow. I did this a couple minutes ago and can now move stuff out of overflow. I also moved the InvSlot6 box to the far right of the Time_ZonePage and filled that top to bottom. The upper right corner of it was covered up by the bag switch button but it did not interfere with its function. I can post it as a patch or email it to you if you want Landiin.
:cool:

Landiin 07-23-2005 04:24 PM

Quote:

Originally Posted by heidrickla
In UI Builder Inventory/Inventory/GeneralPage/InvSlot6 set the Visible option to true. This will only show the icon when there is something in overflow. I did this a couple minutes ago and can now move stuff out of overflow. I also moved the InvSlot6 box to the far right of the Time_ZonePage and filled that top to bottom. The upper right corner of it was covered up by the bag switch button but it did not interfere with its function. I can post it as a patch or email it to you if you want Landiin.
:cool:

Already fixed and 1.12.2 is being sent up. It seems if you have 1 thing over flow it will not light turn on the icon but if you have many things over flow it will. Thats the only thing I can see was going on becuase when I took all my item down to 0% and had about 5 items in the over flow it was on, but when I just harvested to I got the over flow to show the text showed but the icon didn't. So I just made then noramly on all the time. I had them off because they got in my way when I tweak on the inventory window lol.

Landiin 07-23-2005 04:25 PM

UPdate 1.12.2
 
Update 1.12.2

===============

  • Fixed the issue with the OverFlow slot not showing up.

Landiin 07-23-2005 04:29 PM

Quote:

Originally Posted by kramer
Running the new version and this is what I still get using the 1280 version. Still not able to see overflow.

Suggestions???

Fixed in 1.12.2 and kramer sorry to tell you this but your eq2ui_settings files is bad. How do I know? Because your health bar's color isn't being filtered. It should be red/yellow/green not what it looks like now. I found that when the guages colors quit being filters the settings file has been bugged.

heidrickla 07-23-2005 04:53 PM

Since they added dynamic data back I edited your maintained window and added duration timers for the buffs. Feel free to do whatever u want with it. Afterall it is your window I just added the timers. It's posted as an addon atm.
:cool:

Can add this to the page tag after onshow in eq2ui_popup_zoneteleporter.xml to have it auto select first entry for just press enter functionality. Destinations.DestinationList.SelectedRow=0 set_focus Destinations.DestinationList.FullPath

emilcow 07-23-2005 05:34 PM

I am also running 1280 on the newest version, my health bars look fine (Red/Yellow/Green), and I still can't see the one-item overflow. Can't figure it out.

heidrickla 07-23-2005 05:53 PM

Quote:

Originally Posted by emilcow
I am also running 1280 on the newest version, my health bars look fine (Red/Yellow/Green), and I still can't see the one-item overflow. Can't figure it out.

There is an even newer update that is still pending approval. Landiin is goin update craaaazy.
:nana: :nana: :nana:

Landiin 07-23-2005 06:42 PM

Quote:

Originally Posted by heidrickla
Since they added dynamic data back I edited your maintained window and added duration timers for the buffs. Feel free to do whatever u want with it. Afterall it is your window I just added the timers. It's posted as an addon atm.
:cool:

Can add this to the page tag after onshow in eq2ui_popup_zoneteleporter.xml to have it auto select first entry for just press enter functionality. Destinations.DestinationList.SelectedRow=0 set_focus Destinations.DestinationList.FullPath

I thought I made it so the entery 0 was selected :P. I prob just thought of in while pulling my hair out getting my bags to work correctly and never went and did it. I do that a lot, I'll be working on one window and get an idea of another and If i don't jot it down or go do it then... lol

I wouldn't of updates so soon but not having an overflow is kind of bad ok it is.. Again sorry guys It worked for me when I took all of my eqpt down to 0% and most of it went into the overflow and bouth the table and the icon showed. So I thought it was just an issue with one or two of you. But when I harvested and just got oen overflow only the lable showed and no icon and I was like GASP!!! lol

Admins, I really don't want to keep you guys/gals busy on my ui with updateing it alot, Just trying to keep my users happy:) I do wanna play some lol.. I'll leave you alone for a couple of days now.. I think lol

Landiin 07-23-2005 09:25 PM

Quote:

Originally Posted by heidrickla
Since they added dynamic data back I edited your maintained window and added duration timers for the buffs. Feel free to do whatever u want with it. Afterall it is your window I just added the timers. It's posted as an addon atm.
:cool:

Can add this to the page tag after onshow in eq2ui_popup_zoneteleporter.xml to have it auto select first entry for just press enter functionality. Destinations.DestinationList.SelectedRow=0 set_focus Destinations.DestinationList.FullPath

Ohh yea, I like the timer in there, I added you mod to the maint window and I'll include it in the next update. Was gonna do that at some point but had other things I wanted to get fixed 1st mainly the dang bag. But being you've went to the trouble to do it, I'll be lazy and use urs lol:) Thanks.

mackgee 07-23-2005 09:32 PM

Landiin.. Think for your next update you could make it where when the loot window pops up pressing enter will Loot All.. I'm not much of a mouse clicker..

heidrickla 07-23-2005 09:41 PM

Got a quick question for you... I was trying out the bags you've been working on and noticed they do the same thing as Ger's bag mod does where say you have a 30 slot bag in inventory slot 1 and a 24 slot bag in inventory slot 2 switch the two and the frame on the larger bag remains for slot 1 even though there is a 24 slot there now. (bag sizes and locations were just examples. It will do it with any bag as long as they are different sizes. Bag location is irrelivant as well) I suck at xml so this one is probably over my head but if u can somehow find a fix for it I'll luv u forever.

kramer 07-23-2005 09:45 PM

1 Attachment(s)
GREAT!!! Overflow slot worked great! I loaded the config file directly from the copy and paste folder in your UI. I still don't have the color distinction unless I click on myself. Here is screen shot.

Any idea why the 1600 version look so out of sorts? Everything was WAY below usable point.


Also, on the login screen where it has GUILD LOGO, how do I change that so that it has my Guild name there?

heidrickla 07-23-2005 10:14 PM

Quote:

Originally Posted by kramer
Also, on the login screen where it has GUILD LOGO, how do I change that so that it has my Guild name there?

edit guildlogo.dds in the image directory. You will most likely have to download the plug-in to edit a dds file. There is plenty of info in the forums on how to edit them and where to get all the stuff ya need.

heidrickla 07-23-2005 11:40 PM

3 Attachment(s)
Noticed vscroll still messed up on 1.12.2 here's the fix. It's out of your download with min thumb edited so scroll bar doesnt poof when you have too much to sell or really really long chat etc.

Also here's the just press enter mod for your new zoning window.

Eh might as well post this as well... I edited the images\icons\icon_transp1.dds to get rid of the starburst effect. Makes thing much easier to see in bags and such.

Landiin 07-24-2005 12:44 AM

Quote:

Originally Posted by mackgee
Landiin.. Think for your next update you could make it where when the loot window pops up pressing enter will Loot All.. I'm not much of a mouse clicker..

I can make that an option yes. I started to do that, but coming from a raid guild I was thinking if I was typing and the loot window popped up about the same time as I was hitting enter from typeing, well didn't wan't to explane why I got all the no trade fabels lol..

Landiin 07-24-2005 12:47 AM

Quote:

Originally Posted by heidrickla
Got a quick question for you... I was trying out the bags you've been working on and noticed they do the same thing as Ger's bag mod does where say you have a 30 slot bag in inventory slot 1 and a 24 slot bag in inventory slot 2 switch the two and the frame on the larger bag remains for slot 1 even though there is a 24 slot there now. (bag sizes and locations were just examples. It will do it with any bag as long as they are different sizes. Bag location is irrelivant as well) I suck at xml so this one is probably over my head but if u can somehow find a fix for it I'll luv u forever.

How interesting.. I'll play with it and see.. The bag is 'supose' to grow as slots become visible starting from 4slots in either format.

Landiin 07-24-2005 12:50 AM

Quote:

Originally Posted by heidrickla
Noticed vscroll still messed up on 1.12.2 here's the fix. It's out of your download with min thumb edited so scroll bar doesnt poof when you have too much to sell or really really long chat etc.

Also here's the just press enter mod for your new zoning window.

Eh might as well post this as well... I edited the images\icons\icon_transp1.dds to get rid of the starburst effect. Makes thing much easier to see in bags and such.

Huh? Are you talking about when the scroll bar goes all solid?

Good Idea on the starburst but bad incorperation. The reason I say that is you put that into the extremeui's icons path and when SOE changes that file it could brake the UI in other areas. I'll just put that in extremestyels and pull from dead space in the extreme_widgers.dds

See dolby its heidrickla that keeps me sending updates... lol

Landiin 07-24-2005 12:54 AM

Quote:

Originally Posted by kramer
GREAT!!! Overflow slot worked great! I loaded the config file directly from the copy and paste folder in your UI. I still don't have the color distinction unless I click on myself. Here is screen shot.

Any idea why the 1600 version look so out of sorts? Everything was WAY below usable point.


Also, on the login screen where it has GUILD LOGO, how do I change that so that it has my Guild name there?

WoW, I just now figured out why every one is having so much trouble with my UI settings file.. I adjusted my letterbox so most of the view area was out from under the UI. And being that every window is refrerenced from the edged of the letter box it woudl through the windows off if others didn't have thier letterbox set the same.. Hrmm *Light bulb is on*

Landiin 07-24-2005 01:18 AM

Quote:

Originally Posted by heidrickla
This problem not limited to extreme ui. First noticed it in Nedra then Steel Bottom. The vertical scroll bar for this ui which is originally from the nedra gothic theme seems to go mia when there are alot of lines it needs to scroll. Is it possible its a problem with the fetish_widgets1.dds from the goth theme? Was also wondering if the nedra parts in here are from classic or nightfall. Whenever ya get a chance.
;)

Was tinkering around and figured out that the minimum thumb size was set too small in _fetishstyles.xml it is set to 17 currently I changed it to 21 and it seems to have fixed it. Let me know if this fix works for everyone else that was having this problem. It's on line 256.

Here is what it was:
<ScrollbarStyle Background.Normal="vscrollbar.vscrollbar_background" EndCap.Disabled="vscrollbar.vscrollbar_endcap_disabled" EndCap.Normal="vscrollbar.vscrollbar_endcap_normal" EndCap.Pressed="vscrollbar.vscrollbar_endcap_rollover" EndCap.StopOffset="18" Name="vscroll" StartCap.Disabled="vscrollbar.vscrollbar_startcap_disabled" StartCap.Normal="vscrollbar.vscrollbar_startcap_normal" StartCap.Pressed="vscrollbar.vscrollbar_startcap_rollover" Startcap.StopOffset="20" Thumb.Background.Normal="vscrollbar.vscrollbar_thumb_center" Thumb.EndCap.Normal="vscrollbar.vscrollbar_thumb_end" Thumb.MaxSize="1000" Thumb.MinSize="17" Thumb.StartCap.Normal="vscrollbar.vscrollbar_thumb_start"/>

And this is what I changed it to:
<ScrollbarStyle Background.Normal="vscrollbar.vscrollbar_background" EndCap.Disabled="vscrollbar.vscrollbar_endcap_disabled" EndCap.Normal="vscrollbar.vscrollbar_endcap_normal" EndCap.Pressed="vscrollbar.vscrollbar_endcap_rollover" EndCap.StopOffset="18" Name="vscroll" StartCap.Disabled="vscrollbar.vscrollbar_startcap_disabled" StartCap.Normal="vscrollbar.vscrollbar_startcap_normal" StartCap.Pressed="vscrollbar.vscrollbar_startcap_rollover" Startcap.StopOffset="20" Thumb.Background.Normal="vscrollbar.vscrollbar_thumb_center" Thumb.EndCap.Normal="vscrollbar.vscrollbar_thumb_end" Thumb.MaxSize="1000" Thumb.MinSize="21" Thumb.StartCap.Normal="vscrollbar.vscrollbar_thumb_start"/>

Hey heidrickla post this over on the fetish post if you would. I hate to change things that may be changed in the next update from someone else. and then the bug comes back because I forgot to change it in the new fetishstyles. If u know what I mean..


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