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-   -   [DrumsUI] Full Interface (Version 1.0) (https://www.eq2interface.com/forums/showthread.php?t=13625)

Drumstix42 05-03-2010 10:32 PM

Quote:

Originally Posted by N1Md4 (Post 90213)
very nice changes and updates!

but i dislike the small grab squares. i use very small hotbars and the small square overlaps half of the button to the far right and make it hard to hit.

i think its not a good idea to add a toggle to the hotbar options window to toggle it on and off for each hotbar. possible to get a toggle to the player cure settings window? or in status bar settings window?

ofcourse i like it to drag around the bars but i dislike it if i dont need to move the bars and mouse over happens to often.

greetings
N1Md4

Since the timers (text) is the main feature of my hotbar, and they show when frames are turned on for the window.... Maybe I can make it so when you hide frames it shows the drag handle. Otherwise they're always off. I could toy with that idea.

I mainly use my keyboard for casting, and my clicking hotbars aren't overly tiny. So it's something I didn't experience when testing.

Drumstix42 05-04-2010 05:01 AM

New release: Version 1.10

Update Log:
v1.10 - 2010.05.03
- Reverted the group and raid windows from the r1-r24,g1-g6 commandline casting. Your tells and chat text should be normal again.

Before updating, save your /POI/drumsui_textsettings.xml to backup your Quick Button settings!
(If you had any saved from 1.9 or previous)

Be sure to check out the DrumsUI Updater. The updater automatically ignores the drumsui_textsettings.xml file if you already have it, so you don't have to worry about overwriting important saved buttons :)

N1Md4 05-04-2010 02:41 PM

Quote:

Originally Posted by Drumstix42 (Post 90227)
Since the timers (text) is the main feature of my hotbar, and they show when frames are turned on for the window.... Maybe I can make it so when you hide frames it shows the drag handle. Otherwise they're always off. I could toy with that idea.

I mainly use my keyboard for casting, and my clicking hotbars aren't overly tiny. So it's something I didn't experience when testing.

good thing! could live with.

i use 8 hotbars and control 3 with keyb and 4 with mouse and 1 i have for rare used stuff and buffs... but i still have some stuff on the last spot of each hotbar and its a bit blocking my clicks ;)

ty for your work! great job and great UI!

Valdacil 05-08-2010 12:09 PM

Quote:

Originally Posted by Drumstix42 (Post 90198)
New release: Version 1.9

Update Log:
v1.9 - 2010.05.02
[color="Silver"]- New: Player window options window now has a toggle for Smart Curing
- New: Group window options now has a toggle for "self" (F1) for normal and with-Pet versions.

I must be missing something. I used the updater to get the latest version, and show the F text as follow buttons, however I cannot find this toggle to remove "Self" from the group window.

Drumstix42 05-08-2010 01:37 PM

The checkbox for toggling yourself is in the Group Options popup settings window.

Valdacil 05-09-2010 10:30 PM

Quote:

Originally Posted by Drumstix42 (Post 90341)
The checkbox for toggling yourself is in the Group Options popup settings window.

I found it. Ended up the files from the DrumsUI Updater went into a different directory than my active UI. So I wasn't actually seeing the latest version.

Qupe 05-10-2010 08:59 AM

The new group window is fantastic, thank you for adding the recent changes, sir!

Now if only the target frame matched the player frame! ;)

Drumstix42 05-10-2010 06:03 PM

Quote:

Originally Posted by Qupe (Post 90360)
Now if only the target frame matched the player frame! ;)

In due time, in due time! :D

Qupe 06-15-2010 09:08 PM

SO, I've been hacking and slashing my way through the process of matching the target/implied to the player frame and noticed that something goes wonky with frame widths when you change the con.

With bars the exact same size (between implied and target), upon login the implied window is too short, i change cons and the frame becomes too long. Then if I change it back to the original con (so from 1 to 0 to 1 again) the frame and bars is the perfect size, aka the one I have set in the xml.

It's a sloppy change, I didn't know how to put a border around the bars like the player frame so I created a faux border by making the bar slightly smaller than the bar background and changed the color of the background to black. Here's a preview of the frames so far though - still not finished the implied target, but trying to figure out why the frame size is odd based on con.

http://img163.imageshack.us/img163/3681/eq2000340.jpg

Drumstix42 06-16-2010 01:47 AM

There's some strange hard coding going on in the target/implied windows with the con modes and I don't know why. It's been there for quite a long time. Best way to counter act it is using the OnSize property to set things up constantly back to the way they should be.

I assure you I'll get to these windows soon and release them. Seems like I'm always having free time taken up by unexpected events in RL and such!

Qupe 06-16-2010 02:09 AM

Quote:

Originally Posted by Drumstix42 (Post 91091)
There's some strange hard coding going on in the target/implied windows with the con modes and I don't know why. It's been there for quite a long time. Best way to counter act it is using the OnSize property to set things up constantly back to the way they should be.

I assure you I'll get to these windows soon and release them. Seems like I'm always having free time taken up by unexpected events in RL and such!

What you just said is like me reading russian without a way to translate it. Honestly, I'm just opening the windows up in the UI builder changing the size, style, and location of whatever element Im messing with then restarting my client about 100 times after every change to see what I broke. I was able to get them to look how I want them without having to change cons 3 times. I also don't use multiple cons so I'm considering just removing the option to change cons.

There's no hurry on your official release of matching frames, its nothing but aesthetics. I'm also just messing around seeing what I can break and fix in a feeble attempt to try and teach myself a tiny amount of xml.

Edit: Also, once i get these how I'd like them I'd want to push them out with my interface, let me know if you'd rather I wait for a finalized release of your frames instead - since they're credited as your work anyway.

chriswebstar 06-16-2010 04:56 AM

Quote:

Originally Posted by Qupe (Post 91092)
Honestly, I'm just opening the windows up in the UI builder changing the size, style, and location of whatever element Im messing with then restarting my client about 100 times after every change to see what I broke.

Sounds about right, but there's usually also a lot of scripting going on to keep things in place. UI scripting basically takes events (when things happen, do stuff) to execute batches of code. You can use this as Drums said above, to realign frames after a resize, or do much fancier stuff, as is demonstrated with c2c, for example. There's hardly any documentation I'm aware of. Best way to learn is to look at other people's scripts. You probably need a background in programming to understand some of it, but asking on these boards is free ;)

Drumstix42 06-24-2010 06:09 AM

New release: Version 1.11

Update Log:
v1.10 - 2010.05.03
- Update: Target/Implied windows have been updated with a style closer matching the player/group windows. (con_version1 should *hopefully* no longer occasionally cut off part of the target window)
- Update: The battlegrounds icon gem in the topright corner of the player window has been made slightly smaller.
- Fix: The storyline tab in the Journal window should no longer be displaying placeholder/incorrect text.


Before updating, save your /POI/drumsui_textsettings.xml to backup your Quick Button settings!
(If you had any saved from 1.10 or previous)

Be sure to check out the DrumsUI Updater. The updater automatically ignores the drumsui_textsettings.xml file if you already have it, so you don't have to worry about overwriting important saved buttons :)

-------------------------------------------

I'm looking for feedback on both the update on the Target/Implied windows new look, and if anyone still is experiencing the problem where the Target window gets part way cut off in con_version1.

Qupe 06-26-2010 04:45 AM

Getting some odd coloring happening to the Implied targer's HP percentage number:



It will randomly turn dark (which I assume is the hp background color?), and I'll be able to fix it 99% of the time by de-targeting and re-targeting.

Also, was wondering if I go ahead and slap a "UserResizable="true"" tag into the target/implied would I be able to change the width of the frames in game or would I have to edit the frames to be wider via the xml files?

Thank you soooo much for matching the frames - con changing seems to be working perfectly as well, no size changes.

N1Md4 06-26-2010 05:18 AM

i noticed the color change of percentage too.

and i still would like to turn off the drag square on hotbars. its annoying for me.
either a toggle or doit only show if border active or something like this.

greetings Nimda

Drumstix42 06-26-2010 11:49 AM

I recently noticed the implied target % color, too. It's something I couldn't test solo when messing with it originally. I'll fix this up. I should be able to make the target/implied sizable now, but it would take more than a simple property because I don't think I have the PackSizes set in the objects.

So short answer: no, I'd have to update the code a little bit more to make them horizontally resizable.

As for the hotbar, I'm thinking of only showing it when frames are OFF. Since the only thing really much different from default hotbars are the number overlay/bar overlay, I would think having the frames turned off would be the least likely setup to have.

Lemme know.

Tempestwolf 07-17-2010 03:25 AM

EQ2 Maps Icons
 
After installing Drums UI, I noticed my map icons changed and the list button in the map screen no longer removes the list once clicked a second time.

On review of the EQ2Maps updater it seems some how Drums UI put some files on "ignore"
_Skinnable_POI_Icons.xml is on IgnoreList, not updated.
eq2ui_popup_add_poi.xml is on IgnoreList, not updated.

Is there a way to restore the regular EQ2 Maps Icons?

Drumstix42 07-17-2010 03:38 AM

*Note: Included are some slightly edited map icons (originally created by gurkoz) and the skinnable map POI file. Feel free to remove the files from the "images" folder, "images/icons" folder and the "eq2map2/_Skinnable_POI_Icons.xml" file to return to default.

Or, remove the file: eq2map_ignorelist.xml from your DrumsUI folder.

Both steps can be taken, and both might be required.

Drumstix42 08-18-2010 07:51 AM

I recommend deleting your old DrumsUI install if you're installing manually. Make sure to backup your /POI/drumsui_textsettings.xml however.

If any of your submitted request/suggestions didn't make this release, I apologize. It took a lot of work getting this all completed and updating all 20 individual zip files!

New release: Version 1.12

Update Log:
v1.12 - 2010.08.18
- New: Persona window total overhaul/update for GU57. Similar layout to the DrumsUI inventory window, but with slightly smaller icons. Stat layout has changed slightly, but is close to the old persona window
- New: on the Compass, click zone area name to toggle your location
- New: Guild window's experience bar shortened and added Rally Flag and Members Online to the bottom of the window to be visible on any tab
- Update: updated Casting window style. You can now click the casting bar to cancel spellcasting. Click & drag on the spell name to move the window
- Update: examine windows slightly tweaked for spacing. Examing effects expands long data details (instead of showing a small scroll area)
- Update: changed the color of the effect names text in the Maintained window to be less dark. This window does not yet support the right click "Show/hide text" integrated with GU57
- Update: by user request, the highlight color on the Tradeskill window's recipe list has been brightened up
- Fix: bank's Toggle Bank Bags button tooltip corrected
- Fix: "Avoidance" is now spelled correctly in the Stat Bar setting window
- Fix: pressing the browser's minimize button now takes focus off the window, allowing movement & other controls to be responsive
- Fix: the Prepare step of crafting is no longer automatically skipped. Until SOE takes another look at the tradeskill window, normal and comissioned crafting have too a high of a chance of bugging users out. Hopefully this change helps stop any more problems.
- Fix: compass heading-orientation is now fixed ;)
- Fix: tweaked bag's close button & drag handle to cover slighty less of the icons they overlay
- Fix: Implied Target's health percentage color should be acting normal again
- Fix: Item currency icons in the Mechant window should no longer cover coin costs in the selection list. Also updated the window to support GU57's station cash items.


Before updating, save your /POI/drumsui_textsettings.xml to backup your Quick Button settings!
(If you had any saved from 1.11 or previous)

Be sure to check out the DrumsUI Updater. The updater automatically ignores the drumsui_textsettings.xml file if you already have it, so you don't have to worry about overwriting important saved buttons :)

Sordes 08-18-2010 10:41 AM

Thank you for updating this so quickly Drumstix. I have been using your UI for quite some time now and I greatly appreciate your effort.

Ilen 08-18-2010 12:49 PM

Since the GU57 update I was getting an additional label for Rally Flag and Online in the middle of the guild window (on any tab).

I fixed it by removing lines 44-47 from eq2ui_mainhud_guild.xml.

Jonger1150 08-18-2010 01:25 PM

What files am I ignoring thats causing my Spell editor to show POI window instead of the edititor when I click edit on a button?

N1Md4 08-18-2010 02:37 PM

mainhud maintained window not compatible ? got message its not.

i used the right side aligned version btw.

the default one is working

Jonger1150 08-18-2010 02:54 PM

My goal is to use most of the Default UI, but add in Drum's Group and Raid window and I'm not having much luck figuring that out.

nbrady1981 08-18-2010 04:30 PM

Stat Bar at bottom of screen
 
Hey there love the UI and thanks for staying up to date with it each time. I just had 1 question. I keep losing the stat bar at the bottom of the screen what is the command to get it back?

woetohice 08-18-2010 04:54 PM

Fabulous UI, been using it for many months now. I want to especially say thank you for your great UI button editor...I hear people complain all the time about how hard it is for them to change the raid/group buttons in profit, and I tell them all they need to get a better UI...like Drums, for instance :).

Regarding the GU updates...first, again thanks and wow for being so quick with it. I am noticing that the crafting window seems to have dropped one of the counter buttons...I'm only seeing 5 instead of 6. The last progress button seems to have wandered off :).

Lastly, is there an easy way to check out the new default red ui color? It's not a big deal to me, so if it's embedded in all your windows and difficult to offer as an option or something, no worries. Just thought I'd ask.

Thanks!

Drumstix42 08-18-2010 05:26 PM

Hey all, thanks for the feed back! I have a couple fixes on the way which will be released tonight.

If you would like to see what the UI looks like in the red color it is very, very easy to switch.
Go into your UI/DrumsUI/images/ folder and delete the following image files:

buttons_master.dds
commonelements.dds
specialelements.dds
widgets03.dds
window_elements_generic.dds
window_elements_specific.dds
windowelements.dds

bingman9517 08-18-2010 06:21 PM

I love this UI & want to thank you for keeping it up to date. With GU #57 there's a reaction button missing from the tradeskill window. Can you fix this please?

Drumstix42 08-18-2010 06:32 PM

Yeah, I think some icon changes or something made the element pass the 6th icon into a 2nd invisible row. Should be a quick fix, and if it is, will have it fixed tonight.

foozlesprite 08-18-2010 10:59 PM

Thanks for the quick update. Bugs I noticed:

-Rally flag/members online floating mid-guild window as mentioned above.
-Crafting window button disappearing, as mentioned above.
-If any of my bag rows aren't full rows, the extra space that used to be blank now has a black background to 'fill out' the extra rows/columns. Changing background settings in window settings doesn't fix this.

Thanks again, big hugs and and lots of cookies to you for the amazing UI.

Drumstix42 08-19-2010 01:19 AM

Quote:

Originally Posted by foozlesprite (Post 92163)
-If any of my bag rows aren't full rows, the extra space that used to be blank now has a black background to 'fill out' the extra rows/columns. Changing background settings in window settings doesn't fix this.

I just checked this in game, and adjusting the Windows Setting for Backdrop opacity seems to be working just fine.

Could you double check this problem and post a screenie if it's still not working right for you?

Cheers. The other problems you mentioned are being fixed here soon :)

Drumstix42 08-19-2010 02:30 AM

Quote:

Originally Posted by Jonger1150 (Post 92078)
What files am I ignoring thats causing my Spell editor to show POI window instead of the edititor when I click edit on a button?

eq2ui_popup_add_poi.xml

This file needs to be up-to-date from DrumsUI to edit your cast/cure buttons.

Quote:

Originally Posted by nbrady1981 (Post 92107)
Hey there love the UI and thanks for staying up to date with it each time. I just had 1 question. I keep losing the stat bar at the bottom of the screen what is the command to get it back?

/show_window MainHUD.StartButton

Quote:

Originally Posted by Jonger1150 (Post 92089)
My goal is to use most of the Default UI, but add in Drum's Group and Raid window and I'm not having much luck figuring that out.

I'd recommend using the individual downloads for those windows then from their respective download pages.

foozlesprite 08-19-2010 03:15 AM

Just went in game to double check and it seems to be working fine, probably human error on my part. The only gripe I have is that the new minimap minimum size is too big, but that's personal preference b/c I play on a laptop with small screen, and for all I know that may be something SOE put in that can't be changed. Thanks again.

Drumstix42 08-19-2010 03:47 AM

Cool. I'm not sure how to go about modifying the mini maps minimum size. I too dislike the new minimum size.

Zadie 08-19-2010 03:50 AM

i have pretty much always prefered default except for c2c windows... but i really really like this ui...... i have had an issue tho... when i log out and log back in or swap toons the ui windows change.... i shrink own the xp bars and they go back to full lenght when i relog..... i also use the widescreen mode and put the status bar across the top.. when i relog the bar falls behind the widescreen border.

Drumstix42 08-19-2010 04:00 AM

Quote:

Originally Posted by Zadie (Post 92187)
i have pretty much always prefered default except for c2c windows... but i really really like this ui...... i have had an issue tho... when i log out and log back in or swap toons the ui windows change.... i shrink own the xp bars and they go back to full lenght when i relog..... i also use the widescreen mode and put the status bar across the top.. when i relog the bar falls behind the widescreen border.

Try locking your XP bar in place after getting it in the desired location. I'm not sure why it would be moving after each session. Also, try to keep it away from very, very top or bottom of the screen.
As for the Stat bar falling underneath the widescreen windows, that seems very odd. I'll look into it, but not sure there's anything I can do.

Cheers.

Drumstix42 08-19-2010 04:02 AM

Quote:

Originally Posted by N1Md4 (Post 92087)
mainhud maintained window not compatible ? got message its not.

i used the right side aligned version btw.

the default one is working

I looked at the files and the correct maintained (right-side-icons) was pushed live. If youre using the Updater try change your options back to default and reselecting the right-sided choice to perhaps redownload the file.

If you're using the manual install, try re-extracting the file from the new zip.

Zadie 08-19-2010 04:05 AM

yeah i lock windows when i get them to desired location/size..

Drumstix42 08-19-2010 04:16 AM

Quote:

Originally Posted by Zadie (Post 92191)
yeah i lock windows when i get them to desired location/size..

Some have suggested right clicking the window and hitting the "Minimize" option (no visual change will occur) and then re-moving the bar to the desired location. Try zoning once to force a save for the window location and see if that helps.

Drumstix42 08-19-2010 04:25 AM

New release: Version 1.13

Update Log:
v1.13 - 2010.08.19
- New: Included new graphic file that slightly modifies the "queued spell" pulse to be more visible. Rounded icon borders are untouched.
- Update: Inspect player "show appearance" button now matches the inventory. Also slight tweaks to element sizing/spacing
- Update: Persona window's border changed to be round on to the top as well (to match and keep consistency). Also the tabs at the bottom take up 5 pixels less space.
- Update: New casting bar is now 4-pixels smaller vertically.
- Fix: Tradeskill window now properly displays 6 buttons (update caused only 5 to show during crafting)
- Fix: Tradeskill window will now bypass the "Prepare" page ONLY when hitting the repeat button. This is the cleanest method to allow comissioned crafting to work and allow repeating to be more fluid.
- Fix: Rally Flag and Online texts in the guild window are now properply aligning to the bottom of the window.
- Fix: Fixed a few spacing anomolies on windows with tabs that weren't caught the first time


Before updating, save your /POI/drumsui_textsettings.xml to backup your Quick Button settings!
(If you had any saved from 1.12 or previous)

Be sure to check out the DrumsUI Updater. The updater automatically ignores the drumsui_textsettings.xml file if you already have it, so you don't have to worry about overwriting important saved buttons :)


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