EQ2Interface

EQ2Interface (https://www.eq2interface.com/forums/index.php)
-   Released (https://www.eq2interface.com/forums/forumdisplay.php?f=28)
-   -   DeaDBeaT's UI (https://www.eq2interface.com/forums/showthread.php?t=7164)

Penbrock 06-07-2008 08:31 AM

Thanks
 
Man that was fast! Thanks great plugin.
If all if your features are not enough to love this UI having the chat window open while loading zones would be worth the installation alone.

One question, with the browser is there a way to change the default tab or site it goes to?

DeaDBeaT 06-07-2008 10:37 AM

Quote:

Originally Posted by Penbrock (Post 73320)
One question, with the browser is there a way to change the default tab or site it goes to?

I need to do a complete revamp of my browser window, a Set Homepage button will be added. Until then the main tab will open a blank page.

Penbrock 06-11-2008 11:28 AM

Update information
 
Just a thought for the next release. I would love to see at least how many files have been updated if not what ones when I run the update.
I'm not sure how hard this would be to program but I just like to know what is being changed.

DeaDBeaT 06-11-2008 03:18 PM

Quote:

Originally Posted by Penbrock (Post 73400)
Just a thought for the next release. I would love to see at least how many files have been updated if not what ones when I run the update.
I'm not sure how hard this would be to program but I just like to know what is being changed.

For now the easiest way is to simply open the 'updates.txt' file in your DBsMod folder, but I do have a couple of ideas for the next release.

Kolchak 06-14-2008 12:43 PM

I love the UI but...whenever I change toons I have to keep entering my password in order to get to character screen,any idea as to why ?
thanks

DeaDBeaT 06-14-2008 06:05 PM

Quote:

Originally Posted by Kolchak (Post 73451)
I love the UI but...whenever I change toons I have to keep entering my password in order to get to character screen,any idea as to why ?
thanks

As long as you're not switching accounts and just switching toons the only thing to check is spelling on the character names in the updater.

Your account login information is not read, used, stored or looked up in any way.

Penbrock 09-07-2008 02:50 PM

Update/install error
 
I tried just hitting the update button on my working copy but never got the new guild window so I tried removing, deleting the folder and reinstalling.
How ever when I click on full install I get an error wondow saying to can't create c:\program files\EverQuest II\EverQuest2.exe because it already exists.

Here is the detail window from it:

Quote:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: Cannot create "C:\Program Files\Sony\EverQuest II\EverQuest2.exe" because a file or directory with the same name already exists.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, DirectorySecurity dirSecurity)
at System.IO.DirectoryInfo.Create()
at DBsEQ2ModInstaller.frmMain.installMe()
at DBsEQ2ModInstaller.frmMain.btnInstall_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///c:/WINNT/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DBsEQ2ModInstaller
Assembly Version: 1.0.3069.15277
Win32 Version: 1.0.3069.15277
CodeBase: file:///C:/Program%20Files/Sony/EverQuest%20II/DbsMod/DBsEQ2ModInstaller.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



DeaDBeaT 09-08-2008 10:10 AM

Quote:

Originally Posted by Penbrock (Post 75521)
I tried just hitting the update button on my working copy but never got the new guild window so I tried removing, deleting the folder and reinstalling.
How ever when I click on full install I get an error wondow saying to can't create c:\program files\EverQuest II\EverQuest2.exe because it already exists.

Here is the detail window from it:

Rerun the setup that you downloaded from here and let it repair the install then run the updater.

Not sure why your getting that error, my updater doesn't do anything with Everquest2.exe beyond using its location for path info.

djbillyrae 09-10-2008 09:20 AM

I love the UI
 
but the one little problem I have at the moment. there is a new feature on the guild page when I press U in game. it is suposed to show guild points. My guild has started using that to post the DKP, and your UI isn't showing it. I have no clue how to fix it myself so I'll leave it to the pro. thanks

DeaDBeaT 09-10-2008 12:15 PM

Quote:

Originally Posted by djbillyrae (Post 75576)
but the one little problem I have at the moment. there is a new feature on the guild page when I press U in game. it is suposed to show guild points. My guild has started using that to post the DKP, and your UI isn't showing it. I have no clue how to fix it myself so I'll leave it to the pro. thanks

Should be fixed now, haven't tested so let me know if you have any issues.

DeaDBeaT 09-27-2008 09:09 AM

Back to Normal
 
After losing my network host and most of my files, I think everything is back to normal now.

The installer will force a full install, please let me know if you have any issues.

stonoff32 11-04-2008 01:38 AM

I've installed it several times now, and when I open EQ2 all the windows are everywhere.. in no real order, like it doesn't look like the screenshot.. I'm not sure how or what I'm supposed to do to get it to use the skin correctly. any ideas?

Here's what I'm looking at


DeaDBeaT 11-04-2008 10:26 AM

My mod does not place windows for you, you will need to arrange everything to your liking. You will only need to do this once, then you can use /load_uisettings on your other toons.

My mod only strips clutter, wasted space and unneeded graphics fluff from the windows. There is no configuration needed and runs on any resolution.

stonoff32 11-04-2008 11:29 AM

oh ok, thanks for the awesome mod DB =)

chaossdragon 11-20-2008 04:18 PM

installation problems
 
just installed the 14-day trial and found your UI. I will be purchasing the latest all-in-one pack soon as payday rolls around. but in the mean time i'm having probs installing your mod. i run in vista home premium 32bit. i've set it to run as admin and every time it starts it gets to the 3-4 file and i get the following error.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: Cannot create "C:\Program Files\Sony\EverQuest II\EverQuest2.exe" because a file or directory with the same name already exists.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, DirectorySecurity dirSecurity)
at System.IO.DirectoryInfo.Create()
at DBsEQ2ModInstaller.frmMain.installMe()
at DBsEQ2ModInstaller.frmMain.btnInstall_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DBsEQ2ModInstaller
Assembly Version: 1.0.3069.15277
Win32 Version: 1.0.3069.15277
CodeBase: file:///C:/Program%20Files/Sony/EverQuest%20II/DbsMod/DBsEQ2ModInstaller.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

DeaDBeaT 11-20-2008 05:15 PM

Quote:

Originally Posted by chaossdragon (Post 77686)
just installed the 14-day trial and found your UI. I will be purchasing the latest all-in-one pack soon as payday rolls around. but in the mean time i'm having probs installing your mod. i run in vista home premium 32bit. i've set it to run as admin and every time it starts it gets to the 3-4 file and i get the following error.

Try running DBsEQ2ModInstaller.exe in your *\Everquest 2\DBsMod folder by right clicking and choosing 'Run as admin'

chaossdragon 11-20-2008 06:31 PM

Quote:

Originally Posted by DeaDBeaT (Post 77694)
Try running DBsEQ2ModInstaller.exe in your *\Everquest 2\DBsMod folder by right clicking and choosing 'Run as admin'

I have repeatedly and each time it pops up with the same error.

when it tries to 'install' the Everquest2.exe

DeaDBeaT 11-20-2008 06:50 PM

Quote:

Originally Posted by chaossdragon (Post 77697)
I have repeatedly and each time it pops up with the same error.

when it tries to 'install' the Everquest2.exe

The location of everquest2.exe is used only for pathing.

As long as all the folders are created correctly Vista usually has an issue with the eq2.ini file the updater tries to copy into your Everquest 2 folder. The contents of the file only needs these lines:


cl_movie_enabled 0
cl_show_voice_tutorial 0
cl_ui_skinname DeaDBeaTs
cl_ui_subdir UI/

chaossdragon 11-21-2008 01:33 PM

still doesn't want to work. when i try to do a full install it seems to work up to the .exe where it errors out. If i click skip/ok whatever, it says its downloading files but it just sits there. i've let it run for 30 - 45 mins and nothing is happening. i've checked for the folders/files and its not creating anything. double checked the install path and its pointed to the main Everquest2 folder.

running the mod in admin mode as well as compatability mode winxp SP2.


Nevermind on the help for fix. I opted to use a differant UI compilation. As much as I would have liked to use yours it is turning into to much of a headache to attempt to install.

pithlit2006 11-23-2008 04:44 PM

Cant move hotkeys around on screen
 
Hi. Love the mod. Problem I'm having is that I cant move/drag the hotbars around on my screen. When I hold down the left mouse button it just goes into mouselook. I have this turned off in options. I know this is minor and probably a noob fix for me. Can you help?

DeaDBeaT 11-23-2008 05:01 PM

Quote:

Originally Posted by pithlit2006 (Post 77901)
Hi. Love the mod. Problem I'm having is that I cant move/drag the hotbars around on my screen. When I hold down the left mouse button it just goes into mouselook. I have this turned off in options. I know this is minor and probably a noob fix for me. Can you help?

Turn on the spinner then use the spinner as a drag handle.

Yacking 01-02-2009 04:05 PM

I cant get this ui to work, i did the full install, but when i log into game no ui, and no option to load it under /loadui. When i do the updater, it closes when it is done, and if i open it again i get no option to hit the "play" button. Can anyone help out?

lordebon 01-02-2009 04:51 PM

Quote:

Originally Posted by Yacking (Post 79443)
I cant get this ui to work, i did the full install, but when i log into game no ui, and no option to load it under /loadui. When i do the updater, it closes when it is done, and if i open it again i get no option to hit the "play" button. Can anyone help out?

Sounds like you installed it to the wrong location.

Find the file eq2ui.xml. Is that file in Sony/EverQuest II/UI/<somefolder>/?

If not, you've installed to the wrong folder.

sylvye 01-04-2009 04:07 AM

I am getting this error when trying to use the installer. I have made sure I have .net 2 and even added .net 3.5 in case but still the same error. I am on Windows XP. Thanks in advance for your help :)


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: Cannot create "C:\Program Files\Sony\EverQuest II\TestServer\EverQuest2.exe" because a file or directory with the same name already exists.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, DirectorySecurity dirSecurity)
at System.IO.DirectoryInfo.Create()
at DBsEQ2ModInstaller.frmMain.installMe()
at DBsEQ2ModInstaller.frmMain.btnInstall_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DBsEQ2ModInstaller
Assembly Version: 1.0.3069.15277
Win32 Version: 1.0.3069.15277
CodeBase: file:///C:/Program%20Files/Sony/EverQuest%20II/DbsMod/DBsEQ2ModInstaller.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

DeaDBeaT 01-04-2009 08:56 AM

Quote:

Originally Posted by sylvye (Post 79452)
I am getting this error when trying to use the installer. I have made sure I have .net 2 and even added .net 3.5 in case but still the same error. I am on Windows XP. Thanks in advance for your help :)


System.IO.IOException: Cannot create "C:\Program Files\Sony\EverQuest II\TestServer\EverQuest2.exe" because a file or directory with the same name already exists.


To install to "C:\Program Files\Sony\EverQuest II\TestServer\" then the file everquest2.exe must exist in the "TestServer\" folder, as my installer uses its location for pathing. You must choose this install path when doing the initial install as it is not the default.

It will create a DBsMod folder under the folder "TestServer\" and look for the UI folder to create a DeaDBeaTs folder under "TestServer" as well.

The easiest way to use my mod on test or beta servers is to simply copy a working eq2.ini and ~\DeaDBeaTs folder into the same folders under "TestServer\".


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