EQ2Interface

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-   -   Milquetowst Info Center (https://www.eq2interface.com/forums/showthread.php?t=5356)

Aspin53 08-22-2006 04:28 AM

Attention German Linux Users
 
Quote:

Originally Posted by Morduccaj
Yeah, I should have mentioned that. Is there any hope for German users?

/edit: Damn, now I saw the first post on this site :o

Hmm Mr. DBurgdorf :rolleyes: <wink> :rolleyes:

Could your fans that are having problems with the German verson possably be running Linux? There is an existing problem with the German version of Opera (not the talk show host) ver 8.5 and before that limits XML text files. This has been corrected in Opera v9.0, they can find some info here
http://my.opera.com/community/forums/topic.dml?id=67025

Hope this helps some of your fans..

BTW great mod and no problems with it so far ( knocks on a piece of ebony) :nana: ;) :nana:

Darn it, you updated again... grrrr :p

dreadcougar 08-25-2006 01:49 AM

Im sure this has been asked before , but I'll be "that guy" and ask again haha. I downloaded the most recent version of info center and the window pops up fine in game... all categories are there but there is nothing written in any of em. It seems like maybe i dont have the files with data to fill the window in right place, any ideas... Thanks :)

Poodleguy32 08-31-2006 11:00 PM

Sad but true
 
Again, this is the big noob...I dont even know how to "unzip" the files! all I did was save the thing in a folder and now im stuck :mad: heeelp!

Krylosis 09-01-2006 10:31 AM

Unzip
 
right click and you should see the windows zip feature allowing you to unzip it, or you need to add something like pkzip, winrar or some other compression technique prgram. then right click an select unzip. good luck!

Poodleguy32 09-01-2006 07:33 PM

gerr!
 
For some reason I cant figure this out! I dunno what those window zip programs are or how to get them but I right clicked the flies and it didnt have an unzip option. post if u have any more info on this for a noob! :nana:

anfrey 09-01-2006 10:24 PM

if you're not using XP, you won't get the built-in zip/unzip... i don't think w2k nor win9x came with it...

i would suggest picking up a shareware copy of WinRAR from www.rarlab.com since it is an excellent compression/decompression tool. here's a quick step-by-step for you..

1. download and install winrar from www.rarlab.com

2. make sure the milquetowst info center.zip file is in your custom UI directory or folder

3. right click on milquetowst info center.zip, select the WinRAR submenu, and choose Extract Here.




hope this helps :)

Wynd 09-02-2006 10:34 AM

been away a while ...
 
Hiya hun ....
this and EQ2maps are a MUST have :)
I do have one question tho .... Ive been tryin to get that dang 70 warden / 9 tradeskiller ... *blush* ... up in levels .... when I go to the info center ...the pelts under the harvests are still sullied etc on mine ... Im gonna go now and make sure I have the latest .... just to be sure ... but I get email notice when you update this ... *cant miss a update to THIS ya know :) *

btw .... HUGE hugs for this .... its so so handy and timesaving :) a must for every player in my opinion :)

*passes around the drinks and salute' to you !!*
btw ... if this is answered somewhere and Ive missed it .... please pardon a senile old lady ... *grin*


Wynd aka Deb :)

anfrey 09-02-2006 12:43 PM

hey deb... yes, there was a ninja update somewhere in there... i was having issues with eq2 not loaded so i redownloaded and yeah, everything got updated, including the broker window and favorites

Wynd 09-02-2006 08:42 PM

pelt names on harvestables ...
 
I checked and I have the update from 7-15 .... thats the last update to the info center I see on here .... unless ... as I said before ... Im just senile and can't see to boot :) ..... mine still says sullied beaver ... etc ....
Im gonna download it again and reinstall it again just to make sure ....
Im looking under the harvestables table ... the different tiers ... the loams are there ... just the pelts are the old ones ....

thanks hun for yer reply :)

heres hoping .... *fingers crossed*

Wynd aka Debs *sometimes ;) *

anfrey 09-02-2006 09:33 PM

hey again deb... i'm retarded and thought this was the eXtreme market mod and not infocenter lol.. eXtreme got a ninja update, but not infocenter. sorry about the confusion... you could just edit the files yourself for now... hope darryll sees this soon, though chances are he'll update it when GU27 hits live.

DBurgdorf 09-03-2006 09:19 AM

Quote:

Originally Posted by Wynd
...when I go to the info center ...the pelts under the harvests are still sullied etc on mine....

I haven't been playing much recently -- a lot of time's been taken up by my new boyfriend and by the need to download/rip lots of tracks for my new MP3 player -- and I never got around to updating the Info Center at all after GU26. But the pelt names were upated back in June, along with other info relevant to the updated tradeskilling system, so you're apparently dealing with old text files.

(And by the way, I will make sure to update things after GU27 goes live, since it looks like that will contain a lot more than GU26 did.)

-- Darryl (Milquetowst)

anfrey 09-03-2006 05:16 PM

Quote:

Originally Posted by DBurgdorf
I haven't been playing much recently -- a lot of time's been taken up by my new boyfriend and by the need to download/rip lots of tracks for my new MP3 player -- and I never got around to updating the Info Center at all after GU26. But the pelt names were upated back in June, along with other info relevant to the updated tradeskilling system, so you're apparently dealing with old text files.

(And by the way, I will make sure to update things after GU27 goes live, since it looks like that will contain a lot more than GU26 did.)

-- Darryl (Milquetowst)

if you need some aid gathering information for the next update, let us know :) i know there's a bunch of ppl here that'll gladly help out

Sablerose 09-14-2006 03:14 AM

Harvest Info Corrections
 
I LOVE this mod. It is essential to my play.

But (there is always a but), I noticed recently, when I was micro-checking the harvest list, a couple of things needing correction.

There are still acorns listed in the Tier 3 stuff, and they were removed.

The Tier 6 common pelt is Stonehide, not Boiled.

In Tier 5, Strange Black Ore should be listed with the rares.

Thanks so much for taking the time to keep this wonderful resource working. We all appreciate it, even though we may not say so often, or loudly, enough. :)

:nana: :nana: :nana:

DBurgdorf 09-17-2006 11:04 PM

The Info Center's finally been updated again. Hopefully, I'll actually get back to playing again soon! :P

-- Darryl (Milquetowst)

Lodrelhai 09-25-2006 07:39 AM

I love, love, love this UI! My entire guild is quickly becoming addicted! :nana:

I notice the latest version has deleted the TIWIKE section - is this a bad time to note that I've been overhauling the entire thing for an update? Would you be interested in having the updated files? There's a couple things I need to verify, but most of them are done.

DBurgdorf 09-25-2006 05:55 PM

Quote:

Originally Posted by Lodrelhai
I notice the latest version has deleted the TIWIKE section - is this a bad time to note that I've been overhauling the entire thing for an update?

I only deleted it because it had become horribly out of date. If you're putting together an updated version, I'd be happy to include it in the Info Center. ;)

-- Darryl

aarddave 10-06-2006 08:27 AM

first, i'd just like to say i absolutely love this mod, but for me there is just 1 thing missing.

could there possibly be a section added for achievements, with a listing for exploration points and a listing for named mobs? i've searched all over the net for something like this, even something simple like an excel sheet but as yet haven't found anything.

i know it would be a lot of work, but it would be fantastic if it could be added

DBurgdorf 10-07-2006 09:35 PM

More updates!

I updated the "Game Update" notes to GU28, even though it really didn't seem (to me, anyway) that GU28 contained anything especially noteworthy, except perhaps for the auto-AFK option. :P

I restored the "Things I Wish I'd Known Earlier" files, since they've all been updated by "Lodrelhai." They can now be found as a submenu under the "Misc" tab, though, rather than under a unique "TIWIKE" tab.

I also moved the info on heroic opportunities to the "Misc" tab.

Finally, I added some extensive information to a new "Alchemy" tab. Most of the general info came from the eq2.eqtraders.com Web site, while the detailed lists of potions and poisons and their effects was compiled by my friend and guildmate, "Andreas."

-- Darryl (Milquetowst)

(And for the record, my character "Milquetowst" is actually now gone from Norrath. He was my most expendable character, and so he's been deleted in order to open up a slot for the fae swashbuckler I'm planning to create next month. May he rest in peace!)

DBurgdorf 10-07-2006 09:37 PM

Quote:

Originally Posted by aarddave
could there possibly be a section added for achievements, with a listing for exploration points and a listing for named mobs?

Um, do you have *any* idea how many "discovery experience" locations and named mobs there are in the game? I don't even want to contemplate the size of such a list, and certainly have no interest in trying to compile it myself. Sorry! :D

-- Darryl

hereiam 10-08-2006 11:51 AM

I'm truly clueless i guess. I cannot get it to do anything. By some miracle I got the EQmap mod to work, but not this. When I unzipped this into the EverquestII/UI folder there was the Default, EQ2MAP, Font and infocenter folders there.. along with eq2ui_journals.xml and eq2ui_journals.infocenter.xml.

I loaded up the game and typed /show_window Journals.Infocenter and... nothing. I am completely lost when it comes to these things.

DBurgdorf 10-08-2006 12:08 PM

Quote:

Originally Posted by hereiam
When I unzipped this into the EverquestII/UI folder there was the Default, EQ2MAP, Font and infocenter folders there.. along with eq2ui_journals.xml and eq2ui_journals.infocenter.xml.

You need to move the infocenter folder and the two XML files *into* the EQ2MAP folder.

-- Darryl

Darakir 10-12-2006 01:20 PM

*moved from the download page*

This is really a gerat mod, but I have some problems getting it to work.
/show_window Journals.InfoCenter
brings the window up, with tabs and all, but no info in them.
Previous posts have suggested that this might be due to the folders beeing wrong. This is how I have them

/UI/
eq2ui_journals.xml
eq2ui_journals_infocenter.xml
infocenter/
alchemy.xml
alchemy/
eq2ui_alchemy_box.xml
notes.txt
t1.txt
t2.txt
... and so on

And whatever/
means it is a folder, and everything under it is in that folder.

-----

I do have EQ2Maps, and when I move everything to that folder, as suggested above, the
/show_window Journals.InfoCenter
has no effect at all instead.
Do NOT have german or any other non-english language version...

Any idea what could be wrong?

Lodrelhai 10-12-2006 01:59 PM

By moving to the EQ2Maps folder, do you mean the ui folder under your main UI folder, or do you mean the EQ2Map Updater folder in (probably) your Programs directory? It sounds like your directories might be one off, or the ..ini file might be missing. Starting one directory higher, is your setup:

/Everquest II/UI/
eq2ui_journals.xml
eq2ui_journals_infocenter.xml
etc.

or is it

/Everquest II/UI/<custom ui folder>/
eq2ui_journals.xml
eq2ui_journals_infocenter.xml
etc.

If you don't have the custom ui folder set up, follow the instructions here for creating it and the .ini file in your Everquest II directory. The .ini file must be created or EQ2 will not know to look in the custom UI folder.

Darakir 10-15-2006 07:36 AM

/Everquest II/UI/EQ2maps/
eq2ui_journals.xml
eq2ui_journals_infocenter.xml
/infocenter/

That is how I have them.
The .ini file is working for the EQ2maps, should I add something for the infocenter to work also?

Lodrelhai 10-16-2006 03:45 AM

That sounds correct. Only other thing I can possibly think of is to double-check the .ini file. It should have these two lines:

cl_ui_skinname EQ2maps
cl_ui_subdir UI/

Which should be there because you have EQ2maps. But my knowledge on fixing UI errors starts and ends with "double-check the directions."

Othesus 10-21-2006 03:30 PM

Here are a few tier 3 Freeport writ changes from the revamped Nektulos zone:

27 -- "Dark Feeders" -- Mist Shrillers
26 -- (was Natural Disaster) "Ghoulish Grievance" -- Scrounging Ghouls
26 -- "The Woods Began to Move" -- Deadly Rumbleroots

LadyGrelka 10-22-2006 04:39 PM

I really love the InfoCenter. I do have a request tho is there a way to put some kinda search function for the quests? So I don't have to go through it all? Where all I have to do is type the name of the quest and if its in the InfoCenter the search will find it?

DBurgdorf 10-22-2006 09:20 PM

Quote:

Originally Posted by LadyGrelka
Is there a way to put some kinda search function for the quests?

So far as I'm aware, such a feature would be impossible to implement. Sorry.

-- Darryl

LadyGrelka 10-22-2006 10:34 PM

Quote:

Originally Posted by DBurgdorf
So far as I'm aware, such a feature would be impossible to implement. Sorry.

-- Darryl

I did not know that. ohh well

gm9 10-27-2006 07:23 PM

Missing Necro spell:
61: Displace Life **
Transfers health from the necromancer to target ally
Other Master II choices are 63: Awaken Grave, 64: Abate Life, and 64: Torrential Pestilence.

DBurgdorf 11-06-2006 01:35 AM

The First of Many EoF-Related Updates....
 
It's update time again.

First, I went through and updated the spell lists.

Second, I moved collection quest info to a separate tab, and also gave each expansion's collection quests a page of their own.

Third, I added the major EoF zones to the hunting guide and to the harvest info pages.

Finally, I started adding (or at least blocking out space for) additional EoF data elsewhere throughout the Info Center.

There's obviously *LOTS* of EoF-related info that'll need to be added to the Info Center eventually. Some of it I don't even know about yet. Some of it I do know about, but haven't blocked out space for yet. Some of it I *have* blocked out space for. And some of it I've already added. But of course, since everything already added is based on second-hand info from Beta, it's all subject to change, anyway.

I expect that there'll be a *lot* of Info Center updates over the next few weeks, after EoF goes live. ;)

-- Darryl

LadyGrelka 11-06-2006 07:10 PM

I am having a bit of problem with naming my notes. Ok I got the notes themselves to work but when I went into this file eq2ui_notes_box.xml and changed this
<Button Location="2,24" Name="note02" OnPress="parent.parent.parent.Task.note01.visible=false

To this

<Button Location="2,24" Name="ProvisionerHarvestingInfo" OnPress="parent.parent.parent.Task.note01.visible=false

The game starts crashing but when I put it back to the default name the game works again. Am I doing something wrong? And if I am doing something wrong how can I do it write?

Lodrelhai 11-06-2006 07:39 PM

I take it you're trying to rename the note files as well as the button in your Notes section in-game?

Changing the name of the button in-game is easy. Open eq2ui_notes_box.xml and find the default name of the button you want to rename (in your example it would be Note # 2). Replace it with whatever you want the button to be named in-game.

Changing the name of the note text file is a little trickier. Here's how I've gotten it to work. There are a 2 xml files that must be editted.

First, of course, rename your note file (note02.txt in your example) to the name you want for it (ProvisionerHarvestingInfo.txt). Open the eq2ui_notes_box.xml file again, and do a find/replace, like in your example.

Quote:

<Button Location="2,24" Name="note02" OnPress="parent.parent.parent.Task.note01.visible=false

To this

<Button Location="2,24" Name="ProvisionerHarvestingInfo" OnPress="parent.parent.parent.Task.note01.visible=false
HOWEVER, you must swap note02 for ProvisionerHarvestingInfo in EVERY instance of note02. There will be 25 replacements.

Second xml file. Back up one folder to the infocenter folder, open notes.xml and do the same find/replace (note02 for ProvisionerHarvestingInfo). There will be two places to do it here.

Remember next time you update the infocenter to have a backup of the notes.xml, eq2ui_notes_box.xml, and note(#).txt files you have editted somewhere, and restore them after the new info-center is installed!

Shadow312 11-08-2006 09:07 PM

I noticed that scrolling down on any of the side bars, would go down very slowly if you use a mouse scroll bar, any way to make this go quicker? I looked around for clues in the xml files, but couldn't find anything

madlordofmilk 11-12-2006 11:56 AM

http://eqiiforums.station.sony.com/e...d=19869#M19869

Might be a useful list to add :) Oh, and the name is actually Mystic Moppet, not Moppet Master. It's that collection where you need [a lost soul] x_x

Gojirax 11-15-2006 11:17 AM

Infocenter isn't working for me since installing Echoes of Faydwer. :(

I had to load the dafault UI, but is there something else I need to do now to get Infocenter working?

anfrey 11-15-2006 11:26 AM

Quote:

Originally Posted by Gojirax
Infocenter isn't working for me since installing Echoes of Faydwer. :(

I had to load the dafault UI, but is there something else I need to do now to get Infocenter working?

odd... infocenter works fine for me after the update... maybe it's another UI piece that's causing your issue...

Gojirax 11-15-2006 12:20 PM

I'm running the default UI atm. The only real mod I had running was an XP Bar mod (Now default) and EQ2Map.

I copied my default folder to a folder called JackDefault and edited my EQ2.ini to that folder this morning, should that be all I need to do?

Rrys 11-16-2006 03:30 PM

Monk Spell Name Correction
 
it is level 7 Cobra Circle, you have it listed as Cobra Strike.

Thanks for a great UI/

SiNiStEr_NaTiOn 11-17-2006 08:13 PM

As I'm trying to learn how to build UI, I like the info center, my first expiernce with it is in the Fetish Nightfall.

I'm using the default to learn off from. and have a copy of all the files from the default folder into my custom folder.

I have everything in place in the UI I'm trying to learn to build. But how can I access the info center. I know in Fetish Nightfall I could bring up the recipe window and click on the ? to bring it up.


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