EQ2Interface

EQ2Interface (https://www.eq2interface.com/forums/index.php)
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-   -   Fetish Nightfall Full Release (https://www.eq2interface.com/forums/showthread.php?t=2244)

Hellwulf 04-09-2005 12:41 AM

Quote:

Originally Posted by Apostrophe
First off, this is an awesome UI. Hubby is running it on his computer, but I can't get it to work after following the instructions included to the letter. I get white areas where text should be, but the interesting thing is that my paperdoll area is also completely white when I open my inventory.

Am I, as Bender would say, completely boned, or is there a fix? I've already posted in the general help forum looking for ArialComplete.

Thanks in advance.

a chick said boned, thats cool ,, anyways ,, try just renameing your font ?

i did that once and it worked, but no i havent tried it in your spacific problem, /shrug

Apostrophe 04-09-2005 02:25 AM

Not just a chick, a chick who is probably well old enough to be your grandma. Hehehe.

Okay, tried installing QuickArial Complete and that didn't fix it. Just for grins, gonna try a different UI and see what happens. But if anyone has any thoughts, please post them. Since the paperdoll is gone, too, it sure looks like some kinda of graphics issue. :(

If this is any help, in the spiffy new loading screens, the box with text just below the logo starts white, goes to a few very pale pastel shades, but I never can read any text in it. After I get logged in, the space for the EQII button is white (Along with other areas of the screen.) but clickable, the resulting menu is white with VERY pale pastel text. I can use it, but mostly because I know where stuff is and get real close to the monitor and squint.

Zonx 04-09-2005 04:27 AM

Quote:

Originally Posted by Apostrophe
...I get white areas where text should be...

Sounds like you're missing some images or they are mislocated. I recomend opening the ZIP, looking at the directory paths inside the ZIP, and manually varifying all .dds and .tga files are located on your drive where they should be.

Most images should be in Fetish/images/
2 images go in Fetish/images/icons/

Quote:

Originally Posted by Jaks
With shrink map on, while running, it grabs the focus...

Known probelm. Workaround is to click the map after using a dropdown. Hopefully I'll have a fix in place for next release.

Dadditude 04-09-2005 07:33 AM

A couple of modification questions
 
Ok, I have a couple of questions for everyone out there.
  • Is there a way to mod the map so that the dropdown lists are not shown? This is a really interesting feature, but I don't ever use it, so I'd like to hide it?
  • Is there a way to mod the Quest Helper window so that all the text has a 1-pixel black border so that it can be more easily read against light backgrounds when the window background is transparent?

Thanks in advance!

Zonx 04-09-2005 07:58 AM

Main Map dropdowns can be disabled as follows:

1) open the eq2map directory.
2) Rename or delete plugin4.xml
3) Dupe plugin5.xml and rename it plugin4.xml
4) Open the new plugin4.xml in NotePad and change Name="TM_Plugin5" to Name="TM_Plugin4"

Adding ShadowStyles to Quest Helper:

1) Open eq2ui_journal_active.xml
2) Search for Name="StageTreeViewStyle"
3) Replace the entire object (from preceeding < to following >) with this:
Code:

<TreeViewStyle CellHeight="15" CellPadding="1,1" DefaultTextShadowStyle="/ShadowStyles.ChatSimple.Outline1" DefaultTextShadowStyle="/ShadowStyles.Outline1" DefaultTextStyle="/Fonts.FontZapf15" GridColor="#FFFFFF" ImageStyleChecked="CheckboxStyles.widget_check_on" ImageStyleCollapsed="CheckboxStyles.widget_tree_expand" ImageStyleExpanded="CheckboxStyles.widget_tree_contract" ImageStyleUnchecked="CheckboxStyles.widget_check_off" Name="StageTreeViewStyle" SelectionColorBackground="#334455" SelectionColorRect="#334455" SelectionTextShadowStyle="/ShadowStyles.Outline1"/>
4) Imediately following that object should be the StageTreeView object. Change its Style to Style="StageTreeViewStyle"
5) Search for Name=TimerValue"
6) Insert ShadowStyle="/ShadowStyles.Outline1"

Suggest you backup this change incase you accidentally replace the file at some point ;)

Arowen 04-09-2005 08:37 AM

crashing problem with ver 3.3
 
I installed your new ui and will run for awile then the it will start slowing down movement and the hard drive light is going like crazzy, then the screen pauses and then eq window come up and everquest has crashed and can not recover from it, i use youe ver 3.2 and it did not do that,it does it on both the classic 3.3 and the reg 3.3, is there some thing i doing wrong, i deleted the folder and reinstalled it it still crashes and locks up the hole computer I need to hit the power button to reset it :( :eek:

Zonx 04-09-2005 10:29 AM

Eww... that sounds suspiciously like a memory leak.

The only thing I can think of that might cause this is the extra include I discovered UIBuilder inserted without my knowledge.

Open eq2ui_mainhud.xml in notepad.

Delete the following line of code.

<include>eq2map/_Fetish_TM_map_dock.xml</include>

Let me know if that fixes it.

If that doesn't work, you can try deleting this from mainhud

<include>_Fetish_mainhud_bagstrip.xml</include>

These were the only completely new files added on my end. EQ2MAP has made some changes recently. We'll see if anyone else reports similar problems over the next few days.

If all else fails, revert to 3.2 and toss in the 3.3 version of eq2ui_examine.xml. Only file that was actually missing something from the default UI.

Zonx 04-09-2005 02:32 PM

Known Bug with 3.3
 
I've confirmed a bug with _1004h_eq2ui_inventory_bag.xml. If you're using this bag style and notice window size problems, please switch to the default bag for now.

I'll try to get a replacement file up tonight.

Apostrophe 04-09-2005 02:36 PM

Quote:

Originally Posted by Zonx
Sounds like you're missing some images or they are mislocated. I recomend opening the ZIP, looking at the directory paths inside the ZIP, and manually varifying all .dds and .tga files are located on your drive where they should be.

Most images should be in Fetish/images/
2 images go in Fetish/images/icons/

Bingo! The Images folder is empty except for 2 folders. I'll figure out which files to move manually. Thanks!

Sablerose 04-09-2005 04:56 PM

Color Change
 
First, thanks for the new version coming out so fast...

I've noted several of the work-arounds that people have discussed, and I will work on those. But, I've had a opinion problem with the UI from the start, and that is the color.

I noticed an add-on in your listing, by PresumedEvil, for the 9-slot trade window, that was on a blue color base. Any chance of making a way to switch the UI color base? I would be even more delighted with the UI then. :)

Thanks again.

Sablerose 04-09-2005 06:28 PM

ShadowStyles
 
I followed the instructions you gave for adding ShadowStyles to the Quest Helper window. This worked so well that I would like to do the same thing to the 4 windows I have chat filtered to. Is this possible without changing the rest of my window fonts? If so, please let me know how? :confused:

Thanks again for making such a great UI.

Dadditude 04-09-2005 06:39 PM

1 Attachment(s)
Quote:

Originally Posted by Zonx
Main Map dropdowns can be disabled as follows:

1) open the eq2map directory.
2) Rename or delete plugin4.xml
3) Dupe plugin5.xml and rename it plugin4.xml
4) Open the new plugin4.xml in NotePad and change Name="TM_Plugin5" to Name="TM_Plugin4"

Adding ShadowStyles to Quest Helper:

1) Open eq2ui_journal_active.xml
2) Search for Name="StageTreeViewStyle"
3) Replace the entire object (from preceeding < to following >) with this:
Code:

<TreeViewStyle CellHeight="15" CellPadding="1,1" DefaultTextShadowStyle="/ShadowStyles.ChatSimple.Outline1" DefaultTextShadowStyle="/ShadowStyles.Outline1" DefaultTextStyle="/Fonts.FontZapf15" GridColor="#FFFFFF" ImageStyleChecked="CheckboxStyles.widget_check_on" ImageStyleCollapsed="CheckboxStyles.widget_tree_expand" ImageStyleExpanded="CheckboxStyles.widget_tree_contract" ImageStyleUnchecked="CheckboxStyles.widget_check_off" Name="StageTreeViewStyle" SelectionColorBackground="#334455" SelectionColorRect="#334455" SelectionTextShadowStyle="/ShadowStyles.Outline1"/>
4) Imediately following that object should be the StageTreeView object. Change its Style to Style="StageTreeViewStyle"
5) Search for Name=TimerValue"
6) Insert ShadowStyle="/ShadowStyles.Outline1"

Suggest you backup this change incase you accidentally replace the file at some point ;)

I thought I followed your directions to the letter, but when I get in game, the text is not there at all. I have attached my file so that you can maybe see what I did wrong.

Dadditude 04-09-2005 06:47 PM

Quote:

Originally Posted by Zonx
Main Map dropdowns can be disabled as follows:

1) open the eq2map directory.
2) Rename or delete plugin4.xml
3) Dupe plugin5.xml and rename it plugin4.xml
4) Open the new plugin4.xml in NotePad and change Name="TM_Plugin5" to Name="TM_Plugin4"

Actually, since the dropdown menus have been moved down to the bottom of the window in 3.3 (instead of being in the middle of the map as in 3.2), I will probably leave them be. I am guessing that their being in the middle of the map in 3.2 was something to do with the window size, as I had never gone in to make that change (since it would always get changed back each time the EQ2MAP updater would run).

snakebyte 04-09-2005 07:27 PM

Hey, thanks for the fantastic UI, this one will stay for a good long time. One problem, I can't get the HO window to show, any ideas?

Dadditude 04-09-2005 09:41 PM

"Locked" Examine Item Window
 
I recently started having a problem with my UI and I am hoping that someone out there has some idea as to what the cause may be and how to fix it.

I recently decided to do away with the letterbox area on my system in order to see more of the scenery. Since doing that, the first Examine Item window that I open is locked in place, unable to be moved in any direction. The "Move" cursor (with the 4-way arrows) never even comes up. This does not happen with other types of examine windows or the second and subsequent Examine Item window.

I do not know if this is a general UI problem, a problem with Nightfall, or a problem with depechenode's Advanced Examine Windows (which I use), so I am posting this question in all 3 places in the hopes that someone out there can help me figure it out.

Dadditude 04-09-2005 09:46 PM

LFW Button?
 
I was thinking that having a "Looking For Work" button somewhere (Tradeskill Window comes to mind) would be a neat feature. Is this possible?

Dadditude 04-09-2005 11:07 PM

Quote:

Originally Posted by Dadditude
I thought I followed your directions to the letter, but when I get in game, the text is not there at all. I have attached my file so that you can maybe see what I did wrong.

Nevermind - found the problem. I had left off the "Style" at the end of StageTreeViewStyle - I just had StageTreeView. Works great now. Thanks, Zonx!

Zonx 04-10-2005 12:54 AM

Map Bug
 
There appears to be a bug with the dropdown menus, causing the last map to be loaded after zoning for the first time and refreshing the map. I'm working on a fix.

Yes its ok to run the auto-updater. The 3.3 version doesn't use any customized files updated by the updater.

Dadditude 04-10-2005 02:19 AM

Source of problem found... and that's the bad news.
 
Quote:

Originally Posted by Dadditude
I recently started having a problem with my UI and I am hoping that someone out there has some idea as to what the cause may be and how to fix it.

I recently decided to do away with the letterbox area on my system in order to see more of the scenery. Since doing that, the first Examine Item window that I open is locked in place, unable to be moved in any direction. The "Move" cursor (with the 4-way arrows) never even comes up. This does not happen with other types of examine windows or the second and subsequent Examine Item window.

I do not know if this is a general UI problem, a problem with Nightfall, or a problem with depechenode's Advanced Examine Windows (which I use), so I am posting this question in all 3 places in the hopes that someone out there can help me figure it out.


After doing some testing, I think I have found out what the source of my problem is, and that's the bad news... It seems that my uisettings file has become corrupted, as renaming my uisettings file so that a new one would be created resulted in the problem going away. Does anyone know of a way to diagnose exactly what is wrong with the uisettings file, or am I doomed to setting everything back up again?

Binton 04-10-2005 05:32 PM

Currently there isn't a way to unencrypt the UISETTINGS file, then reencrypt it for game-use. Why it's encrypted in the first place, I do not know... it's a settings file...

You may be doomed.

Zonx 04-10-2005 06:44 PM

FetishMap 3.3 Hotfix
 
1 Attachment(s)
FetishMap 3.3 Hotfix

Its not final, but I wanted to get something out ASAP to address the main Map issues.

This file replaces the plugin_4.xml found inside Fetish/eq2map

Corrects the bugged map after zoning issue.
Menus now stealth (hide on mouseout, show on mousein).

I've tried every trick I can think of to workaround the SOE focus bug with almost no luck.

After clicking a menu, up and down arrow keys will not move your toon unless you click the map, and mouse out. This bug only affects arrow keys. It does not affect "W" and "S" key movement or other assigned movement keys.

Also note, if your map is saved in a closed state, you'll need to toggle the map On/off/on to enable the menus for the first time.

A larger update for all Maps will be issued on the various download pages when its ready.

Nilty 04-10-2005 07:09 PM

I'm not entierlly sure but the examine window from the recipie window isnt quite displaying the icons or stats of previouslly crafted items properlly.

Zonx 04-10-2005 07:33 PM

If you could post a screenshot, it'd help tons. I rarely get to actually play these days :(

Dadditude 04-10-2005 10:13 PM

Quote:

Originally Posted by Binton
Currently there isn't a way to unencrypt the UISETTINGS file, then reencrypt it for game-use. Why it's encrypted in the first place, I do not know... it's a settings file...

You may be doomed.

I just deleted it and set everything back up from scratch. Turned out to be a good thing after all, because I ended up making some changes to where some things were put and everything works much better now.

Binton 04-10-2005 10:20 PM

Sweet, thanks Zonx! As always, you own! What that means, I still don't know, but it's 'slang' and sounds 'cool'.

Dad, if I may call you that, hehe... Glad you go it all worked out.

Jerichau 04-11-2005 02:15 AM

still no luck with EQ2map
 
Hi,

I have still problems with maps.

+ I removed all my directory Fetish; installed and updated EQ2Map; then downloaded the new version (3.3) of Fetish and installed over it.
+ I went to Enchanted Lands, Runnyeye. Map is ok. Went back to EL, map was ok, but was quickly replaced by RE map.
+ Well, I said, I went in the menus and loaded EL West. EL East appeared !!
+ Then I loaded EL East, and of course EL West was displayed. But there was a vertical offset, and my position wasn't accurate.
+ But no joy, RE map went back quickly :(

So I went to RE make xp. and with a correct map.

Well, Im short of ideas.

Friendly
Jeri

Zonx 04-11-2005 05:08 AM

Look about 4 posts up and you'll see a hotfix for the map. Should correct some of the issues.

I'll look at the EL East/West menu items. Sounds like I got them reversed.

Re the offset, could be an issue with the map images. I didn't capture those maps, so I can't vouch for their accuaracy. I don't even have toons that can go to EL, so I can't grab new maps myself. If its a bad map, you can help by using MiniMap to grab an icon free version at 100% and upload as described in the .doc.

Nilty 04-11-2005 06:13 PM

Ok some screenies for you

http://home.comcast.net/~nilty/OldUI.JPG
http://home.comcast.net/~nilty/NewUI.JPG

Not sure of what all is supposed to be in the tool tip floater for those items. but you can see its not quite working.. Part of it is SOE's fault I am sure

Zonx 04-12-2005 03:07 AM

Quote:

Originally Posted by Nilty
Ok some screenies for you

hmm... ok I see that the "Produces" section isn't showing. I think that's fixable by adding this 1 bit of code.

Open eq2ui_examin.xml and search for Name="Product"
Insert the following
Code:

MinimumSize="270,64"
Let me know if that fixes it.

Is there an issue with the 4th "Previously Created" icon not working or did you just not create as many before taking the SS?

Is the tooltip in my version not working? It should show whatever the default is, just the item name apparently.

Sablerose 04-12-2005 09:01 AM

Icons for Examine Window
 
Is there an issue with the 4th "Previously Created" icon not working or did you just not create as many before taking the SS?

Is the tooltip in my version not working? It should show whatever the default is, just the item name apparently.


I haven't been able to see the icon on the tradeskilling examine window for awhile now. Just means that I have to go to a website to see the stats for something I'm making. Don't know why they don't show, any of them.

Also, on some of my recipes, when I open the examine window, it stretches from the top of my screen to the bottom, with the bottom half blank, nothing but background. I am unable to shrink it back to the necessary size either.

Hope this is fixable, fairly easily. I can live with it, but I would rather not. :confused:

Thanks again, Zonx.

Zonx 04-12-2005 09:27 AM

Sabel, if its just the ExaminRecipe window, make sure you've got a 3.3 version. Stuff was added recently by SOE that could be causing you're probs if missing.

So far the only known bug with Examine windows concerns the Produces section of ExamineRecipe not showing. The top right corner Icon and previously created icons seam to be fine. Prety sure the additional bit of code a few posts back will fix the Produces prob.

Fireflies 04-12-2005 11:42 AM

Map issue
 
Hey zonx.

I have this issue. I use the eqmap updater with you mod. I installed it according to the txt. But when I use the map then turn it off then back on it shows an incorrect map. For instance, In zek i pull up the map. Its the correct map and all its location. Turn map off. Then when i bring up the map again it shows ferrot map with zek location. Can you help me fix this problem?

And just a note I love this mod. Its great. Really love it a lot.

Zonx 04-12-2005 12:07 PM

Scroll back about 11 posts :p

Nilty 04-12-2005 05:39 PM

Quote:

Originally Posted by Zonx
hmm... ok I see that the "Produces" section isn't showing. I think that's fixable by adding this 1 bit of code.

Open eq2ui_examin.xml and search for Name="Product"
Insert the following
Code:

MinimumSize="270,64"
Let me know if that fixes it.

Is there an issue with the 4th "Previously Created" icon not working or did you just not create as many before taking the SS?

Is the tooltip in my version not working? It should show whatever the default is, just the item name apparently.

I am using the 3.3 as well

I took the standard UI screenie logged out came back in with nightfall and took screenie again.

The 4th icon doenst seem to work right I'll try the lil code fix you mentioned.

and the tooltips arent showing I held a mouse over an item on each screenshot.

Also the previous crafted doesnt appear unless you made one of that item.. Standard UI didnt show it on older stuff I made. I expect there will be tweakes coming to this part of the UI from SOE still as it doenst quite seem 100% to me yet.

The Griffon 04-12-2005 10:22 PM

I haven't been able to see any of the icons in the recipe eximine window yet. I went into the XML to add the change as Zonx reccommended. I couldnt find

Name="Product"

But I did find

Name="ProductPage"

So I am assuming this is what I'm looking for. While there, I noticed this code a few lines below the ProductPage code:

Code:

<Icon BackgroundTint="#000000" IconStyle="/IconStyles.examine" Location="31,19" MouseOverColor="#FFFF00" Name="Level1" PackLocation="fixed, fixed" ScrollExtent="42,42" Size="42,42" TreatAsButton="true"/>
<Icon BackgroundTint="#000000" IconStyle="/IconStyles.examine" Location="84,19" MouseOverColor="#FFFF00" Name="Level2" PackLocation="fixed, fixed" ScrollExtent="42,42" Size="42,42" TreatAsButton="true"/>
<Icon BackgroundTint="#000000" IconStyle="/IconStyles.examine" Location="137,19" MouseOverColor="#FFFF00" Name="Level3" PackLocation="fixed, fixed" ScrollExtent="42,42" Size="42,42" TreatAsButton="true"/>
<Icon BackgroundTint="#000000" IconStyle="/IconStyles.examine" Location="190,19" MouseOverColor="#FFFF00" Name="Level1" PackLocation="fixed, fixed" ScrollExtent="42,42" Size="42,42" TreatAsButton="true"/>

I think the last line should say

Name="Level4"

Instead of

Name="Level1"

I wont profess to know a lot about XML or how the UI works, but it made sense to me. Thought I would just give it to you Zonx and see if it helped.


The Griffon

winterfang 04-13-2005 12:02 AM

Just FYI i made a new charater and everything works just fine. Then i fliped over my existing charater and the icons wernt there. Created an item, then they show up. I then tested the default UI and got the same results. I believe issue at this point is SOE and didnt test the icon add in during testing. Ive also bug reported this and the fact that not all the icon even work when creating an item.

Zonx 04-13-2005 03:08 AM

Yep, my bad. Insert that MinimumSize on the ProductPage object.

And yes that last icon should be named Level4. Good catch. Should fix it to display the 4th created item.

Dadditude 04-13-2005 06:36 AM

Can the "slider" in the journal window be made to remember where it is placed? If not, how would I go about disabling the slider?

Zonx 04-13-2005 06:49 PM

No the splitters can't be made to save their user set location. That would be a SOE issue, as is any issue involving saved client state.

If you REALLY want to disable splitters, you can delete them from the file, but I don't recomend it. Not sure why you'd want to since you don't have to use them.

There's 3 of them, one for each tab. Be warned, deleting them will effectively freeze the width of the left column at default size. Stretching the journal window horizontally currently only resizes the right column. Making both columns scale propotionatly like they did pre-splitterbar would require a buncha changes. The addition of splitters and other new items required a fairly significant overhaul of page structure.

lexrst 04-13-2005 08:39 PM

Map issues
 
Still having the same issues with the map loading up different zones. I have done a compleate install and have applied the hot fix with no luck.

looks like the map part is loading up ok but getting different overlays on some of the maps when zoning.


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