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i did that once and it worked, but no i havent tried it in your spacific problem, /shrug |
Not just a chick, a chick who is probably well old enough to be your grandma. Hehehe.
Okay, tried installing QuickArial Complete and that didn't fix it. Just for grins, gonna try a different UI and see what happens. But if anyone has any thoughts, please post them. Since the paperdoll is gone, too, it sure looks like some kinda of graphics issue. :( If this is any help, in the spiffy new loading screens, the box with text just below the logo starts white, goes to a few very pale pastel shades, but I never can read any text in it. After I get logged in, the space for the EQII button is white (Along with other areas of the screen.) but clickable, the resulting menu is white with VERY pale pastel text. I can use it, but mostly because I know where stuff is and get real close to the monitor and squint. |
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Most images should be in Fetish/images/ 2 images go in Fetish/images/icons/ Quote:
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A couple of modification questions
Ok, I have a couple of questions for everyone out there.
Thanks in advance! |
Main Map dropdowns can be disabled as follows:
1) open the eq2map directory. 2) Rename or delete plugin4.xml 3) Dupe plugin5.xml and rename it plugin4.xml 4) Open the new plugin4.xml in NotePad and change Name="TM_Plugin5" to Name="TM_Plugin4" Adding ShadowStyles to Quest Helper: 1) Open eq2ui_journal_active.xml 2) Search for Name="StageTreeViewStyle" 3) Replace the entire object (from preceeding < to following >) with this: Code:
<TreeViewStyle CellHeight="15" CellPadding="1,1" DefaultTextShadowStyle="/ShadowStyles.ChatSimple.Outline1" DefaultTextShadowStyle="/ShadowStyles.Outline1" DefaultTextStyle="/Fonts.FontZapf15" GridColor="#FFFFFF" ImageStyleChecked="CheckboxStyles.widget_check_on" ImageStyleCollapsed="CheckboxStyles.widget_tree_expand" ImageStyleExpanded="CheckboxStyles.widget_tree_contract" ImageStyleUnchecked="CheckboxStyles.widget_check_off" Name="StageTreeViewStyle" SelectionColorBackground="#334455" SelectionColorRect="#334455" SelectionTextShadowStyle="/ShadowStyles.Outline1"/>5) Search for Name=TimerValue" 6) Insert ShadowStyle="/ShadowStyles.Outline1" Suggest you backup this change incase you accidentally replace the file at some point ;) |
crashing problem with ver 3.3
I installed your new ui and will run for awile then the it will start slowing down movement and the hard drive light is going like crazzy, then the screen pauses and then eq window come up and everquest has crashed and can not recover from it, i use youe ver 3.2 and it did not do that,it does it on both the classic 3.3 and the reg 3.3, is there some thing i doing wrong, i deleted the folder and reinstalled it it still crashes and locks up the hole computer I need to hit the power button to reset it :( :eek:
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Eww... that sounds suspiciously like a memory leak.
The only thing I can think of that might cause this is the extra include I discovered UIBuilder inserted without my knowledge. Open eq2ui_mainhud.xml in notepad. Delete the following line of code. <include>eq2map/_Fetish_TM_map_dock.xml</include> Let me know if that fixes it. If that doesn't work, you can try deleting this from mainhud <include>_Fetish_mainhud_bagstrip.xml</include> These were the only completely new files added on my end. EQ2MAP has made some changes recently. We'll see if anyone else reports similar problems over the next few days. If all else fails, revert to 3.2 and toss in the 3.3 version of eq2ui_examine.xml. Only file that was actually missing something from the default UI. |
Known Bug with 3.3
I've confirmed a bug with _1004h_eq2ui_inventory_bag.xml. If you're using this bag style and notice window size problems, please switch to the default bag for now.
I'll try to get a replacement file up tonight. |
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Color Change
First, thanks for the new version coming out so fast...
I've noted several of the work-arounds that people have discussed, and I will work on those. But, I've had a opinion problem with the UI from the start, and that is the color. I noticed an add-on in your listing, by PresumedEvil, for the 9-slot trade window, that was on a blue color base. Any chance of making a way to switch the UI color base? I would be even more delighted with the UI then. :) Thanks again. |
ShadowStyles
I followed the instructions you gave for adding ShadowStyles to the Quest Helper window. This worked so well that I would like to do the same thing to the 4 windows I have chat filtered to. Is this possible without changing the rest of my window fonts? If so, please let me know how? :confused:
Thanks again for making such a great UI. |
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Hey, thanks for the fantastic UI, this one will stay for a good long time. One problem, I can't get the HO window to show, any ideas?
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"Locked" Examine Item Window
I recently started having a problem with my UI and I am hoping that someone out there has some idea as to what the cause may be and how to fix it.
I recently decided to do away with the letterbox area on my system in order to see more of the scenery. Since doing that, the first Examine Item window that I open is locked in place, unable to be moved in any direction. The "Move" cursor (with the 4-way arrows) never even comes up. This does not happen with other types of examine windows or the second and subsequent Examine Item window. I do not know if this is a general UI problem, a problem with Nightfall, or a problem with depechenode's Advanced Examine Windows (which I use), so I am posting this question in all 3 places in the hopes that someone out there can help me figure it out. |
LFW Button?
I was thinking that having a "Looking For Work" button somewhere (Tradeskill Window comes to mind) would be a neat feature. Is this possible?
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Map Bug
There appears to be a bug with the dropdown menus, causing the last map to be loaded after zoning for the first time and refreshing the map. I'm working on a fix.
Yes its ok to run the auto-updater. The 3.3 version doesn't use any customized files updated by the updater. |
Source of problem found... and that's the bad news.
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After doing some testing, I think I have found out what the source of my problem is, and that's the bad news... It seems that my uisettings file has become corrupted, as renaming my uisettings file so that a new one would be created resulted in the problem going away. Does anyone know of a way to diagnose exactly what is wrong with the uisettings file, or am I doomed to setting everything back up again? |
Currently there isn't a way to unencrypt the UISETTINGS file, then reencrypt it for game-use. Why it's encrypted in the first place, I do not know... it's a settings file...
You may be doomed. |
FetishMap 3.3 Hotfix
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FetishMap 3.3 Hotfix
Its not final, but I wanted to get something out ASAP to address the main Map issues. This file replaces the plugin_4.xml found inside Fetish/eq2map Corrects the bugged map after zoning issue. Menus now stealth (hide on mouseout, show on mousein). I've tried every trick I can think of to workaround the SOE focus bug with almost no luck. After clicking a menu, up and down arrow keys will not move your toon unless you click the map, and mouse out. This bug only affects arrow keys. It does not affect "W" and "S" key movement or other assigned movement keys. Also note, if your map is saved in a closed state, you'll need to toggle the map On/off/on to enable the menus for the first time. A larger update for all Maps will be issued on the various download pages when its ready. |
I'm not entierlly sure but the examine window from the recipie window isnt quite displaying the icons or stats of previouslly crafted items properlly.
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If you could post a screenshot, it'd help tons. I rarely get to actually play these days :(
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Sweet, thanks Zonx! As always, you own! What that means, I still don't know, but it's 'slang' and sounds 'cool'.
Dad, if I may call you that, hehe... Glad you go it all worked out. |
still no luck with EQ2map
Hi,
I have still problems with maps. + I removed all my directory Fetish; installed and updated EQ2Map; then downloaded the new version (3.3) of Fetish and installed over it. + I went to Enchanted Lands, Runnyeye. Map is ok. Went back to EL, map was ok, but was quickly replaced by RE map. + Well, I said, I went in the menus and loaded EL West. EL East appeared !! + Then I loaded EL East, and of course EL West was displayed. But there was a vertical offset, and my position wasn't accurate. + But no joy, RE map went back quickly :( So I went to RE make xp. and with a correct map. Well, Im short of ideas. Friendly Jeri |
Look about 4 posts up and you'll see a hotfix for the map. Should correct some of the issues.
I'll look at the EL East/West menu items. Sounds like I got them reversed. Re the offset, could be an issue with the map images. I didn't capture those maps, so I can't vouch for their accuaracy. I don't even have toons that can go to EL, so I can't grab new maps myself. If its a bad map, you can help by using MiniMap to grab an icon free version at 100% and upload as described in the .doc. |
Ok some screenies for you
http://home.comcast.net/~nilty/OldUI.JPG http://home.comcast.net/~nilty/NewUI.JPG Not sure of what all is supposed to be in the tool tip floater for those items. but you can see its not quite working.. Part of it is SOE's fault I am sure |
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Open eq2ui_examin.xml and search for Name="Product" Insert the following Code:
MinimumSize="270,64"Is there an issue with the 4th "Previously Created" icon not working or did you just not create as many before taking the SS? Is the tooltip in my version not working? It should show whatever the default is, just the item name apparently. |
Icons for Examine Window
Is there an issue with the 4th "Previously Created" icon not working or did you just not create as many before taking the SS?
Is the tooltip in my version not working? It should show whatever the default is, just the item name apparently. I haven't been able to see the icon on the tradeskilling examine window for awhile now. Just means that I have to go to a website to see the stats for something I'm making. Don't know why they don't show, any of them. Also, on some of my recipes, when I open the examine window, it stretches from the top of my screen to the bottom, with the bottom half blank, nothing but background. I am unable to shrink it back to the necessary size either. Hope this is fixable, fairly easily. I can live with it, but I would rather not. :confused: Thanks again, Zonx. |
Sabel, if its just the ExaminRecipe window, make sure you've got a 3.3 version. Stuff was added recently by SOE that could be causing you're probs if missing.
So far the only known bug with Examine windows concerns the Produces section of ExamineRecipe not showing. The top right corner Icon and previously created icons seam to be fine. Prety sure the additional bit of code a few posts back will fix the Produces prob. |
Map issue
Hey zonx.
I have this issue. I use the eqmap updater with you mod. I installed it according to the txt. But when I use the map then turn it off then back on it shows an incorrect map. For instance, In zek i pull up the map. Its the correct map and all its location. Turn map off. Then when i bring up the map again it shows ferrot map with zek location. Can you help me fix this problem? And just a note I love this mod. Its great. Really love it a lot. |
Scroll back about 11 posts :p
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I took the standard UI screenie logged out came back in with nightfall and took screenie again. The 4th icon doenst seem to work right I'll try the lil code fix you mentioned. and the tooltips arent showing I held a mouse over an item on each screenshot. Also the previous crafted doesnt appear unless you made one of that item.. Standard UI didnt show it on older stuff I made. I expect there will be tweakes coming to this part of the UI from SOE still as it doenst quite seem 100% to me yet. |
I haven't been able to see any of the icons in the recipe eximine window yet. I went into the XML to add the change as Zonx reccommended. I couldnt find
Name="Product" But I did find Name="ProductPage" So I am assuming this is what I'm looking for. While there, I noticed this code a few lines below the ProductPage code: Code:
<Icon BackgroundTint="#000000" IconStyle="/IconStyles.examine" Location="31,19" MouseOverColor="#FFFF00" Name="Level1" PackLocation="fixed, fixed" ScrollExtent="42,42" Size="42,42" TreatAsButton="true"/>Name="Level4" Instead of Name="Level1" I wont profess to know a lot about XML or how the UI works, but it made sense to me. Thought I would just give it to you Zonx and see if it helped. The Griffon |
Just FYI i made a new charater and everything works just fine. Then i fliped over my existing charater and the icons wernt there. Created an item, then they show up. I then tested the default UI and got the same results. I believe issue at this point is SOE and didnt test the icon add in during testing. Ive also bug reported this and the fact that not all the icon even work when creating an item.
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Yep, my bad. Insert that MinimumSize on the ProductPage object.
And yes that last icon should be named Level4. Good catch. Should fix it to display the 4th created item. |
Can the "slider" in the journal window be made to remember where it is placed? If not, how would I go about disabling the slider?
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No the splitters can't be made to save their user set location. That would be a SOE issue, as is any issue involving saved client state.
If you REALLY want to disable splitters, you can delete them from the file, but I don't recomend it. Not sure why you'd want to since you don't have to use them. There's 3 of them, one for each tab. Be warned, deleting them will effectively freeze the width of the left column at default size. Stretching the journal window horizontally currently only resizes the right column. Making both columns scale propotionatly like they did pre-splitterbar would require a buncha changes. The addition of splitters and other new items required a fairly significant overhaul of page structure. |
Map issues
Still having the same issues with the map loading up different zones. I have done a compleate install and have applied the hot fix with no luck.
looks like the map part is loading up ok but getting different overlays on some of the maps when zoning. |
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