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-   -   [DrumsUI] Multiple Windows (A complete set in progress) (https://www.eq2interface.com/forums/showthread.php?t=2038)

Drumstix42 10-16-2008 02:35 PM

Quote:

Originally Posted by iesmeh (Post 76274)
I'm getting a "invalid or corrupted" error on several of your most recently updated mods. I've left comments on the ones I tried that I got the error with.

What compression program are you unzipping them with? They've all been zipped with WinZip on my end and haven't had anyone else run into any issues thus far.

gm9 10-16-2008 03:10 PM

Quote:

Originally Posted by Drumstix42 (Post 76276)
haven't had anyone else run into any issues thus far.

We actually check the files on the server before approving an interface for public download, i.e. unless the server fails you can pretty much exclude that there are corrupt archives available here.

iesmeh 10-18-2008 06:04 AM

Huh. I guess I'm just SOL. I'm trying it with compressed files from various sources now, some that I've opened before with no trouble. Some of them I get an error on, some not. I wonder what the problem could be... :(

abbelyn 10-18-2008 07:19 AM

I can verify 7-Zip works just fine as well, you might want to give it a try, it is a free program (open source)

Drumstix42 10-18-2008 01:13 PM

What are you using to extract the zip files?

WinZip and WinRar are also other good alternatives.

gm9 10-18-2008 01:58 PM

I doubt it's his software, sound more like faulty memory, overheating or overburdened power supply, or other things that cause data corruption.

iesmeh 10-19-2008 04:43 AM

I've tried all three. WinRar, WinZip, and 7-Zip. They all have trouble with the same files, and work fine with other files of the exact same format, even if I've cleared temp files and downloaded to different locations... This is frustratingly perplexing.

chop 10-20-2008 01:23 PM

is it posible to get spell reuse timers over the hot bar buttons?

Drumstix42 10-20-2008 01:49 PM

Quote:

Originally Posted by chop (Post 76397)
is it posible to get spell reuse timers over the hot bar buttons?

Currently my hotbar mod does not have spell reuse timers implemented. But I would like to get them in there. Most likely they will be turn on/off via setting the window's Titlebar on or off.

Not sure how soon I will get this mod out however. I will definitely mess around with it in the next few days though.

gm9 10-21-2008 01:54 AM

Somebody should finally do this mod:



We expressly got SOE to change the DD to support that but nobody modded it so far... (see here also)

Drumstix42 10-21-2008 04:22 AM

Hey, now that's a good idea.

I'm about coded out for tonight, but tomorrow I'll tackle this project for sure.
But I'm pretty sure the progress bars will have to overlay the icons as previously stated in that topic.

gm9 10-21-2008 04:54 AM

Yup I agree, unless you accept horizontal icon spacing you'll have to overlay them. But if you overlay it is pretty simple as I stated in the topic I linked, if you take my code you can simply drop the progressbar in there instead of the text and it should work out of the box. I just never got around to do it.

Biggest problem would probably be where to overlay without hiding important information like keybinds or amount. Maybe do a left aligned vertical progress bar?

Drumstix42 10-21-2008 09:51 PM

Yeah... it would be nice if we could move the numbers around that are on the icons.

ie: re-use bars overlaying top of each icon, and number binds in the bottom-right corner.

I'll mess with it... could always put refresh bars on bottom if icon. Vertical bars will probably get in the way of NUMPAD# bind text for those using it... lol

gm9 10-22-2008 03:43 AM

Putting it at the bottom will hide stack amounts and charges for item links, e.g. potions.

Drumstix42 10-22-2008 05:49 AM

Ooopsie :p That's right

Drumstix42 10-28-2008 08:00 AM

Update to the Stat Bar:

- Several small tweaks to the text of stats for formatting (or lack of), new stats added, and checkboxes replaced with text-only buttons

The stats included collectively are:
Health, Power, HealthRegen, Power Regen, Mitigation, Avoidance, Strength, Agility,
Stamina, Intelligence, Wisdom, Attack, Haste, DPS, MeleeDA, RangedDA, MeleeCrit,
SpellCrit, HealCrit, MeleeMod, SpellMod, HealMod, HateMod, CastSpeed, RunSpeed,
Time, FPS, Coin, Status, Weight, XP, Debt, AAXP, TSXP


The config file has also had a small change with a "Default" value that you can switch between True or False.
This makes all stats have a default value of visible or not visible so that you only have to define stats that you want to show or hide.

Enjoy. :)

Seipherwood 11-01-2008 08:15 PM

I didnt read all the posts but i was just curious, is it possible to get it to flip sides? I tend to like my Player Info on the Left and Mob on the Right, this seems to be Player Right and Mob Left? or am i reading it wrong?

Drumstix42 11-02-2008 04:47 AM

Quote:

Originally Posted by Seipherwood (Post 76814)
I didnt read all the posts but i was just curious, is it possible to get it to flip sides? I tend to like my Player Info on the Left and Mob on the Right, this seems to be Player Right and Mob Left? or am i reading it wrong?

Which UI window are you referring to? This support topic covers all my UI modifications (minus the InfoCenter).

Drumstix42 11-18-2008 01:04 PM

I shall have my UI pieces updated earliest by tomorrow morning. Today is my belated birthday party :p

Enjoy the new expansion all.

gm9 11-18-2008 01:13 PM

Belated happy birthday Drumstix. :nana:

reeperawf 11-20-2008 01:25 AM

First off let me start by saying I am using your persona window and I'm very impressed. I like the layout and the compact yet informative nature of it.

Now I've searched all over and maybe I am missing the solution. My +melee, +spell, +heal, ranged DA, melee AE, and Hate mod entries are bugged and show up as 100. Does anyone have any idea what could be causing this?

Drumstix42 11-23-2008 04:03 PM

Quote:

Originally Posted by reeperawf (Post 77592)
First off let me start by saying I am using your persona window and I'm very impressed. I like the layout and the compact yet informative nature of it.

Now I've searched all over and maybe I am missing the solution. My +melee, +spell, +heal, ranged DA, melee AE, and Hate mod entries are bugged and show up as 100. Does anyone have any idea what could be causing this?

It's definitely a very strange bug. Does it happen all the time? What server do you play on? Are you using /loadui command at all?

Let me know if it's changed/working now.

reeperawf 11-25-2008 07:26 PM

Got it figured out actually. It only took me inspecting the code for a bunch of UI files to figure it out. My UI, and my fiances UI on her system both had the eq2ui_gamedata.xml inside our custom UI folder. The file itself was about a year old, so any changes they made to the game to allow more stats to be viewable weren't carried over.

No idea how the files got in there, maybe a badly packaged UI file we downloaded a long time ago.

Thank you for your help though :)

Drumstix42 11-26-2008 05:49 AM

Glad you figured it out. I didn't think it was anything wrong the Persona mod.


Enjoy :)

Kitts 12-16-2008 04:28 AM

Hi there. Love your mods. Used several of them over the years. Currently I am using this Bags one. I have a problem though, and please excuse my ignorance of how to fix it.

I have 7 toons, and as I switch between them to do Frostfell crafting etc, the windows keep resizing themselves and moving about the main game window when I have both Bags and Bank open. It is usually the Bank ones that move and change from size 32 to 42. :(

Can you help me, please? I know the problem is not your mod, that something is not quite right in my set up, but this is my only error. I am at a loss how to correct this.
Many thanks again for the great mods,

Kittsune, Splitpaw server.

nluerdarea 12-16-2008 11:02 AM

If it isn't too much trouble, one addition you could make the the tradeskill window would be to make the drop-down box for your filters a little longer, maybe 50-75% bigger. I don't know about everyone else, but I keep a filter for each tier, and on top of that, one for new TSO recepies, transmuting, tinkering, etc, and the scrollbar is a little annoying to fidget with when doing some heavy tradeskilling =) Thanks

-Nlu

Drumstix42 12-16-2008 03:48 PM

Quote:

Originally Posted by Kitts (Post 78846)
Hi there. Love your mods. Used several of them over the years. Currently I am using this Bags one. I have a problem though, and please excuse my ignorance of how to fix it.

I have 7 toons, and as I switch between them to do Frostfell crafting etc, the windows keep resizing themselves and moving about the main game window when I have both Bags and Bank open. It is usually the Bank ones that move and change from size 32 to 42. :(

Can you help me, please? I know the problem is not your mod, that something is not quite right in my set up, but this is my only error. I am at a loss how to correct this.
Many thanks again for the great mods,

Kittsune, Splitpaw server.

If you have had your UI the same for a while now, might wanna check out this topic:
http://www.eq2interface.com/forums/s...ad.php?t=11090

Bags have been giving troubles since the game came out, and older UI Settings files can cause troubles.

What I try to do is get one of my characters working completely, and be sure that their setup works after logging in and out. Then I use those same uisettings for all my other toons.

Quote:

Originally Posted by nluerdarea (Post 78850)
If it isn't too much trouble, one addition you could make the the tradeskill window would be to make the drop-down box for your filters a little longer, maybe 50-75% bigger. I don't know about everyone else, but I keep a filter for each tier, and on top of that, one for new TSO recepies, transmuting, tinkering, etc, and the scrollbar is a little annoying to fidget with when doing some heavy tradeskilling =) Thanks

-Nlu

Good idea. I'll see what I can do, as I'm not sure you can modify anything about the dropdown lists or not. Be sure to /feedback this one!

nluerdarea 12-17-2008 01:40 AM

I am not 100% on this, but i am pretty sure gm9 made the dropdown boxes bigger in the broker window.

gm9 12-17-2008 03:28 AM

Yes, also in EQ2MAP, too much scrolling with all our maps at the default size. You can control the lenght of a dropdown by adding this parameter to the dropdown: DropBy="400". You can use any integer value you like, it can also be longer than the parent window.

nluerdarea 12-17-2008 03:39 AM

Thanks gm9, I added DropBy="600" myself and it works perfectly. Now to add it to every other dropdown in the game, LMAO

Kitts 12-17-2008 03:57 AM

Quote:

Originally Posted by Drumstix42 (Post 78857)
If you have had your UI the same for a while now, might wanna check out this topic:
http://www.eq2interface.com/forums/s...ad.php?t=11090

Bags have been giving troubles since the game came out, and older UI Settings files can cause troubles.

What I try to do is get one of my characters working completely, and be sure that their setup works after logging in and out. Then I use those same uisettings for all my other toons.

Thank you! Have copied your instructions and those from the Link. I really appreciate the help. :D

EDIT: I had to use the 2nd method - Rename "Servername_CharacterName_EQ2_uisettings.ini" to something like "Servername_CharacterNameBACKUP_EQ2_uisettings.ini" because several of my toons had no entry at all in the view> window, not even my original Assassin toon! Now it is fixed, but none of the toons have any entries at all in the View > Windows which is kinda wierd.

Thank you again.

gm9 12-19-2008 07:34 AM

Quote:

Originally Posted by nluerdarea (Post 78869)
Now to add it to every other dropdown in the game, LMAO

Edit the dropdown style in eq2ui_commonelements.xml. ;)

Mindparadox 12-19-2008 06:35 PM

Your Quest Journal
 
sorry i didnt see if you had made a comment about this yet, but any idea as to when you might be adding the new collectible quest sorting stuff tot he journal window? :)

(and will you ever be making just a super simple only a journal, journal window without the added info stuffs?)

Drumstix42 12-19-2008 06:48 PM

Quote:

Originally Posted by Mindparadox (Post 79058)
sorry i didnt see if you had made a comment about this yet, but any idea as to when you might be adding the new collectible quest sorting stuff tot he journal window? :)

(and will you ever be making just a super simple only a journal, journal window without the added info stuffs?)

Yes, you bet I'll be updating my windows for the latest patch. I got some stuff done last night, but I am away from home for 2 days and wasn't able to upload.
Originally my journal didn't have the extra tabs. I will for now on include a separate, alternative journal XML file in the zip for using the journal without all the extra tabs.

Thanks for the suggestion :)

Mindparadox 12-19-2008 08:29 PM

Quote:

Originally Posted by Drumstix42 (Post 79060)
Yes, you bet I'll be updating my windows for the latest patch. I got some stuff done last night, but I am away from home for 2 days and wasn't able to upload.
Originally my journal didn't have the extra tabs. I will for now on include a separate, alternative journal XML file in the zip for using the journal without all the extra tabs.

Thanks for the suggestion :)

oh tankee tankee :)

Mindparadox 12-19-2008 08:32 PM

Tradeskill window
 
my girlfriend doesnt have an account here, but she does hav a request(im the guy who puts together our UI :))

on the Tradeskill window, in the part that shows up during crafting, is there anyway to put the four bars viertically off to the side or something?

(she appearantly REALLY hates having the 4 seperated progress bars horizontal)

sorry :)

Drumstix42 12-19-2008 08:54 PM

haha. Yeah someone else requested there just be one bar, or one set I should say.

There's a good reason for there being 4, as you need to get to the last one to get the pristine. But for some things, like tinkering I think? You only need to make the first one to get a skill-up. I forget...

Anywho, I'm soon gonna be revamping my whole tradeskill window...

Mindparadox 12-19-2008 09:00 PM

Quote:

Originally Posted by Drumstix42 (Post 79068)
haha. Yeah someone else requested there just be one bar, or one set I should say.

There's a good reason for there being 4, as you need to get to the last one to get the pristine. But for some things, like tinkering I think? You only need to make the first one to get a skill-up. I forget...

Anywho, I'm soon gonna be revamping my whole tradeskill window...

well, she wants the 4 seperate bars, but she wants em more to look like
__
__
__
__ as opposed to __ __ __ __

make sense?

Drumstix42 12-20-2008 02:04 AM

Ah, I see. That's more like the default Tradeskill. I think most prefer not to have extra space taken up by the vertical stacked bars. My best advice is try to get used to it :)

Mindparadox 12-20-2008 02:40 AM

well actually, the vertically stacked wouldnt take up any extra space on your current mod if you moved it like so (i have no idea how to do this, so im giving ideas)

..__...........................__
..__..-----..................__
..__.123456..........123..__..456
..__...........................__
...............................----

two ideas (first one is probably easier, course, i dunno how to do this so i could be wrong LOL)
Basically, ___ is the default style stacky type thingies, where ---- is the overall progress and of course, the numbers are the buttons

course, if you say no, she can deal with it :)

{[Ignore the . they are there to keep the format of my rather goofy ASCII art :P]}


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