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1. compass/clock/minimap/quest helper/browser 2. player/group/raid/voicebar 3. maintained/detrimental/effects 4. target/implied |
How about having a more techy minimalist style of UI for a alternate default. Maybe tie it in with some Erudite lore.
Right now its hard to combine interfaces pieces from different authors together with the default UI and have any kind of uniform style. A simplier style would also make it easier for novice UI developers to contribute. |
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Currently the default UI is a big mess when it comes to HCI (Human Computer Interaction). In the screenshot:
What I want in a new default UI:
And yes, my UI setup is far from pretty, but it's very friendly to my eyes when it comes to how much time I need to find the important stuff. And it also let me enjoy the games as I see most of the game and not much UI in the "enjoyment" area :p |
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I've used 3 different UI's since starting play; Fetish, ProfitUI and RickF. Currently using RickF but it certainly isn't my idea of an ideal UI. I really hate his bags and am looking for a replacement. I've other things which I've replaced so that my UI is a hodge-podge of relatively unrelated items. A REAL pet peeve is the broker window and the practice of putting buy and sell in different window tabs. When I have an item for sale I want to hit the broker key and have the Sell side of the window show me what the price is, currently. The only one I know of that has this feature is the Fetish broker. All the rest I've looked at are of the Buy/Sell... etc. tabbed style. I guess I would say to devs of interfaces is stop a bit and think about how your product looks to others. What you think of as forward thinking and "greatest since sliced bread" is my poison and goes into the bit bucket. A viable UI for the masses is minimalist but with extra "stuff" that can be easily plugged in (and self-containment belongs right here in the equation) after one has experience enough to be able to make decisions about them. :cool: |
Super duper necro bump....
So, @samejima, how did you do Auto Attacker timers before the DynamicData went live? :D |
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