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Yeah there is and they have the exact same problem as me. you can work around it by letting the player resize them but I dont like that. I have an idea in my head for a work around that i'll try here in a little bit. Only 20% exp left till 18 on my Pred hehe. |
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In the meantime if you want tto use these that I made before youre welcome to. You just need to manually resize them properly.
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Ok so far looks like my work around will work, I just need to go through a tiring process of back and forth testing to get the spacing right. Once i'm done if it all still works i'll post it.
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Ok here ya go. It now auto sizes pretty much correctly. The only catch is that the larger the bag the more "off" the auto sizing gets and you end up with a bit larger than neccesary window. Unfortunately this is internal to EQ2 and nothing I can do about it. IIRC even the default UI suffers from this problem, though to a smaller extent. If you REALLY want to save space just fade the background and borders out and you'll never notice.
Also I had to employ some trickery to do this so if anyone has over about a 13 or 14 slot bag and sees anything funky let me know what it says :D Heres some screenies to. The first shows the basic bags with everything on. You can see here how the one row bags are perfect (or damn near) but as the rows increase so does the error. The second shot shows the larger bag with the frame and background faded out. It works well. |
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Agathorn: Those 3 windows (not the bags) just don't look 100% like Tablets Windows.. Sorry, I'm picky.. So, I'm gonna change some stuff around..
Starting with the journal: (Boy, this window was a Pain) Edit: New Social Window.. Looks more like knowledge window.. I will redo edit macro window later.. Hopefully they will push the new one live soon.. All of these will be in the next release.. Edit: Here's the new tracking window.. |
You're right they weren't exact. My goal was simply to skin them over in the basic graphics/colors so that they weren't so visually jarring when you popped them up.
I need to fix the bag window though. Somehow I lost the HELP and WINDOW OPTIONS buttons. |
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I fixed the bag window. Heres the new one.
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I love Ellyana's start button/stat window for your UI. I see you noted you may do some tweaking to it. I would love to see the exp gauges more like your current ones. Thicker gauge that is easier to see with the percentages overlayed on top of the gauge.
I'd like to express a huge thanks out to Talyns for all his time spent on making this ui, and all the tweaks everyone asks for! Thanks also to Ellyana for that work around on the stat strip! |
Black Screen
After the patch today 01-01-2005 when I log in I get a black screen except for the hot buttons. I switch to the default UI and everything works fine. Appears they have done something with the UI.
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just logged in myself and not having any problems myself, using the latest version, color blue
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Black Screen
I am going thru it testing piece by piece just to make sure i didnt put anything wierd in the UI folder.
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Hmmm, I didn't know there was a patch today..
Also, I'm not having any problems either... I have on rare occations encountered black screens after very little play time, with both my and default UI.. But I can usually /Quit and reload and everything works fine.. If all else fails: Can try deleting the UI folder and re-installing beta 5 from scratch.... Also have heard that deleting: eq2_recent.ini might have an effect but have never tried.. |
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Thanks again for a great interface to all that have made suggestions and did the actual coding, especially Talyns for bringing this interface to eq2 Kilidan :cool: |
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Rebaidah: I don't know if those big bars will fit.. But I will see if it's a posibility :) I was going to make it display just the % on the bar.. I will, with next version, add an Experience bar window mod that will have both bars on it with %'s.. |
I would imagine if any UI changes patched to live today then they would be ones we've been playing with on Test and I have no problems at all running the stock version of this UI. So I highly doubt the patch broken it. Not this UI specifically that is. Might have changed soemthign about the way EQ handles UIs that your system doesn' t like.
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I was able to create a chat window that Has Minimize and Restore Buttons..
Also added a button to toggle the input area on and off.. None of it saves when you log out though.. When you log in all chat windows will look normal again.. If you had a minimized window it will be minimum size.. I think it's a good idea NOT to remove the input bar or minimize your mainchat window (IE 1st chat window).. You will no longer be able to bring up the chat input with enter, or '/' , etc.. When the input bar is missin; to resize the window from the bottom you have to grab where the bottom frame would be on the input bar.. Top 2 buttons on upper left of title bar :) |
Ok I fixed the sizing from the bottom bug.. Also, the toggle button now toggles 4 modes:
Mode1:Show Input and Scroll Mode2:Scroll, No Input Mode3:Show Input, No Scroll Mode4:No Input, No Scroll Test it out and let me know how it works.. Edit: The minimize and restore are acting kinda buggy.. Also there are frames showing under the window that shouldn't be there.. I will fix it later :) |
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This mod is... "Freakin' Sweet!" I've got like 5 other windows to do this kind of thing to. :D You'd better not beat me to all of them! |
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However if you close the Inputbar on your main window it will stop ya from start chat unless you click on an input bar.. A work around is right click a window (with Inputbar) and select always chat here... (Think thats the name) |
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One more little tweak.. Window now stores it's minimized Location and restores to it original position when restored!
Edit: Changed Attachment.. Did a little more tweaking and got rid of another bug.. Layout Oder is now Layout1:Show Input and Scroll Layout2:No Input, No Scroll Layout3:Scroll, No Input Layout4:Show Input, No Scroll Heres a picture of chat different Layouts. Also, a preview of how the new graphic set is coming along :) |
Talyns, i just got a semi intelligent idea.. atleast i think so...
how about a small button in the bank window, that opens all the bags in the bank? could have one for each row in the window? |
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The small button thing is, to the best of my knowledge, impossible.. Sorry |
I noticed somthing with the main window while playing..
If you tell titlebar not to show you can no longer change the layout of the window.. I will make the button move to the right corner of window when title bar is told to hide.. |
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Hotkey Banks with Toggleable Bank Selectors
I just put these together in an attempt to further streamline my use of this UI. I wanted to still be able to select which bank a hotkey was using, but also be able to get rid of the bank selector when I didint need it anymore since it took up space. Especizally on vertically aligned hotbars. So I learned from Talyns and made it so that the bank selecter is part of the frame in the hotkey bar. Just turn off the frame and the bank selecter goes with it. Of course the window size problem was still there so I had to finagle things a bit. to make this useful to myself, I had to shrink the window size of the hotbar to be the right size WITHOUT the bank selector. That meant that when the bank selector was up it would have to verlay the hotkeys in some way. This isn't a big deal to me, and if someone has a better way i'm all for it. Essentially the way this is intended to work is you turn on the frame, set your bank as needed, then turn the frame back off. At the moment i've only modded the full size hotkey bar, but i'll be doign the same to the shrunked one soon. |
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