EQ2Interface

EQ2Interface (https://www.eq2interface.com/forums/index.php)
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-   -   Vert Reborn [Bugs/Suggestions/Comments] (https://www.eq2interface.com/forums/showthread.php?t=6097)

Ranot 07-04-2007 09:36 PM

Vert 3.8
 
Dressing room added and working...
A small hidden addition that i'm not naming incase it's not working right....
but if you look you might find...

Ranot 07-05-2007 07:06 AM

Don't download 3.8, my surprise addition has bugs that affect gameplay.

Ranot 07-05-2007 07:48 AM

3.8.1 is now up, it's been tested ingame and verified to be working....

Websearches with EQ2i and EQ2players are in place... click on an active quest name to search eq2i for it. click an item name in the examine window to search for it... player names in the inspect window, and clicking your guild name in the guild window will also perform searches.

ericb45696 07-11-2007 01:19 PM

Thanks again for keeping this updated Ranot, and those helping :)

Cilraaz 08-16-2007 12:34 PM

Recently (just today, actually), I received an error when trying to open my mailbox. I zipped up the current default UI and uploaded it to my web server for you. You can find it here. Let me know if you need anything else and thank you for your work on this great UI!

Cilraaz 08-16-2007 03:26 PM

Also, as an FYI, the issue appears to be in eq2ui_mainhud_mail.xml.

gm9 08-16-2007 03:46 PM

Quote:

Originally Posted by Cilraaz (Post 61484)
Also, as an FYI, the issue appears to be in eq2ui_mainhud_mail.xml.

Right, just delete that file while waiting for the fix.

Cilraaz 08-16-2007 04:24 PM

Quote:

Originally Posted by gm9 (Post 61489)
Right, just delete that file while waiting for the fix.

Already done. Just figured knowing where to start would be better.

Ranot 08-17-2007 12:38 AM

3.8.2
 
3.8.2 is now up, containing the new mail window as of todays patch, fixed weblinks to eq2i to reflect the new site, and the 2 new windows sony added.

ericb45696 08-17-2007 08:27 AM

wow! that was Fast Ranot!!!
Thanks!!

ericb45696 08-17-2007 11:46 AM

Woah!!!
when I click on a mailbox it exits the game!! and pronto!!??
can you check this out por favor??

gm9 08-17-2007 12:08 PM

Quote:

Originally Posted by ericb45696 (Post 61543)
when I click on a mailbox it exits the game!! and pronto!!??

That's a feature. You didn't watch the movie The Matrix, did you?! :p (j/k)

Liberatr 08-17-2007 04:57 PM

Yeah Mail clicky goes buhbye as well ..
 
I just loaded up the 3.8.2 and when I click on the mail box it goes droppy drop LOL .. anyway just a heads up .. looks like a great mod though

Lata

Ranot 08-17-2007 11:40 PM

3.8.3
 
Well i could say it was on purpose... crash eq2 so you don't have to read all that spam mail in your mailbox.... but really it was an accident :P and it's fixed now.

ericb45696 08-18-2007 11:03 AM

woot! thanks.

ericb45696 08-19-2007 11:22 AM

lockout timer thingy not working :(

Ranot 08-20-2007 09:06 AM

oi... wish there was a list of all the things they changed in that small patch...
lockout timer window fixed, along with a couple other smaller bugs that were unnoticed.

ericb45696 08-22-2007 10:15 AM

no doubt. I wish I knew how to update these things as well on my own. oh well.
hey. any chance the info center could be updated? it still links to eq2i ?

FloridaFringe 08-22-2007 10:52 AM

I read the Patch Log in the Everquest II directory for that day (unfortunately I didn't save it) and it seemed outside of LoN the only big changes were to the 2 following files:

eq2ui_mainhud_mail.xml
eq2ui_mainhud_zonereuse.xml

Removing these 2 files from the Custom UI directory will allow for use of these windows until an updated custom version can be made available.

Also, in order to update my EQ2i links for the Examine, Quest Journal, Quest Helper, & InfoCenter windows I simply opened those windows via Notepad and searched for EQ2i. Once I found the 1 line reference I just replaced the search string to read:

OnPress="URLString='http://eq2.wikia.com/wiki/Special:Search?search='

Lastly, if you want to include the LoN content just read the Top Headline from the front page for a quick fix.

Ranot 08-22-2007 11:00 AM

Quote:

Originally Posted by AzureMystery (Post 45641)
This is the first time I've used this mod, so maybe I screwed something up. None of the non-standard (infocenter) tabs are showing up in the Quest Journal window.

Any ideas?

the info center isn't in the quest journal, to get the info center you need to bring up the expanded EQ menu button (alt+~ twice usually) and there is a button there to open it.

Ranot 08-22-2007 11:01 AM

Quote:

Originally Posted by FloridaFringe (Post 61704)
I read the Patch Log in the Everquest II directory for that day (unfortunately I didn't save it) and it seemed outside of LoN the only big changes were to the 2 following files:

eq2ui_mainhud_mail.xml
eq2ui_mainhud_zonereuse.xml

Removing these 2 files from the Custom UI directory will allow for use of these windows until an updated custom version can be made available.

Also, in order to update my EQ2i links for the Examine, Quest Journal, Quest Helper, & InfoCenter windows I simply opened those windows via Notepad and searched for EQ2i. Once I found the 1 line reference I just replaced the search string to read:

OnPress="URLString='http://eq2.wikia.com/wiki/Special:Search?search='

Lastly, if you want to include the LoN content just read the Top Headline from the front page for a quick fix.

All of those are already fixed in Vert 3.8.4, i'll fix EQ2i links in the info center for next release.

zombee 08-22-2007 08:54 PM

favor
 
Having troubles with the altar, doesnt show how much favor an item is worth before offering it any help here?

Ranot 08-29-2007 11:57 PM

so, folks might be wondering why the delay in the new version that contains the few minor bugs pointed out.... thought i might pop in and explain the reason.

I'm revamping every window, as you have probably noticed there is a huge variance through out the interface of what some buttons look like, what some check boxes look like etc... so i'm going one by one through each piece of the interface and standardizing it...

what does this mean? well it pretty much means if there is any major changes in the look and feel of the UI, now is the time to speak up... if you stay silent, you have nothing to complain about when the new release comes out.

abbelyn 08-30-2007 12:46 AM

Without adding additional mods to the base Vert Install:

I would suggest making the scrollbars you are currently using work with both the

Style="/ScrollStyles.default_vscroll"
and the commonly used
Style="/CommonElements.ScrollbarVertical.data.style"

And on the topic of scrollbars please check to ensure all scrollbars work, as I have noticed a few windows that do not (friends list for instance)

You might also want to look into the window_pieces and windowelements coloring scheme of Profit UI's black skin, as that works perfectly with Vert, and give a darker look.

I wouldn't mind seeing a Vert native statbar like the bottombar of Profit UI. (I spent a while and figured out how to get the bar to work in Vert, and can send you the files I have if you want to look at them).

Please keep in mind, these are not gripes, just suggestions, as I love the base look of Vert, and only add mods for functionality over Vert.

zombee 09-09-2007 03:47 PM

I wouldnt mind seeing the raid group window getting a little make over. something with a little simple more polished look w/o the 4 different color boxes.

Ranot 09-10-2007 06:53 PM

Well the change over is complete, along with a few additions i'll go into when i post the new version, just waiting for GU38 on sept 12th to add those changes in... everything you two mentioned was taken into count, raid window is vert looking, and i ensured all scroll bars work.. the stat bar I could do one, but looking at what is in it, all the same info is already inside the player stats tab section of the pet window, so it wasn't a priority to have finished by 4.0

Ranot 09-10-2007 08:43 PM

Well after thinking about it, i'll spill what the change was, since I need input on what style you would prefer....

As promised earlier I finally implemented Click to Cure, but i've done it a bit diffrently then the rest... mine are all using the do_file_commands so you can setup the buttons in the macro directory to do whatever you want, whenever you want, without restarting eq2... the upside is you can make any macro you want for each button, to use at anytime... the downside is since i don't use the useabilityonplayer you loose your target...

I was thinking about it long and hard and decided to go this route for the ease of use for the end user, instead of needing to edit xml files and hoping it works, or trying several spells you might not even have.

Currently there is 5 buttons in the group window (one if you click on the player name, one for each effect) and 1 button in the raid window (clicking on the players level).. I might scratch where it is in the raid menu and add 3 buttons to the left of the players name... but what i want is comments, idea's, and suggestions about what would make this new addition the most useful for you... would you like to see tradeskill click to remove buttons in that window ... would you prefer useabilityonplayer .. would you prefer more buttons in raid.. or is this all pointless and a waste of my time :)

abbelyn 09-11-2007 02:16 AM

Can't really comment on the click to cure stuff, as I play an Assassin. However I did notice the info from the stat bar in the pet window tab, however the pet window takes up more space, pushing more big items to either overlap or to the center screen.

The main reason I suggested something akin to ProfitUI's stat bar is because it is about 10-20 pixels high (rough estimate) and spams the bottom of your game window (and is made in three different resolutions I believe). It lists everything you need (actual stats, resists, mid, crits, avoid, DPS, haste, etc)

Also, is it possible to get all ingame windows that have or could conceivably use a scrollbar (IE the friends window and others (claim/reward) to use the default scrollbar of the UI (the sleek looking black one)

Ranot 09-11-2007 04:40 AM

Quote:

Originally Posted by abbelyn (Post 62379)
Can't really comment on the click to cure stuff, as I play an Assassin. However I did notice the info from the stat bar in the pet window tab, however the pet window takes up more space, pushing more big items to either overlap or to the center screen.

The main reason I suggested something akin to ProfitUI's stat bar is because it is about 10-20 pixels high (rough estimate) and spams the bottom of your game window (and is made in three different resolutions I believe). It lists everything you need (actual stats, resists, mid, crits, avoid, DPS, haste, etc)

Also, is it possible to get all ingame windows that have or could conceivably use a scrollbar (IE the friends window and others (claim/reward) to use the default scrollbar of the UI (the sleek looking black one)

guess the space it takes up is really resolution dependent.. if many people want a stat bar i'll add it... even as an assassin you can use the click to cure buttons, it's part of why i did it with the macro text files, you can setup the raid, or 1 group button to be whatever group or player buff you might have.

as for the scrollbar part, every scroll bar everywhere is the black one :)

abbelyn 09-11-2007 04:52 AM

Quote:

Originally Posted by Ranot (Post 62389)
guess the space it takes up is really resolution dependent.. if many people want a stat bar i'll add it... even as an assassin you can use the click to cure buttons, it's part of why i did it with the macro text files, you can setup the raid, or 1 group button to be whatever group or player buff you might have.

as for the scrollbar part, every scroll bar everywhere is the black one :)

The statbar isn't a huge thing for me, I can just work with the one I got from ProfitUI, or if it changes take the updated one and rework it again for the update.

On the Click to Cure, nice, it does make it more useful to other classes that way =)

Yay, I won't have to try to figure out all the windows for scrollbars, I know it wasn't too bad on the claim window and such, but some of those files huge in terms of lines of text, and I really don't know XML, just go off of what seems to be right, and trial and error.

Thanks for your work on all of Vert, I love the setup and it takes me days of trial and error to find something else when I have to change UIs due to lack of updates for GUs and such =)

ericb45696 09-12-2007 03:13 PM

Stat bar would be cool!! but any and all work you continue to do on this is appreciated :)

zombee 09-12-2007 05:38 PM

so GU38 is here today :) looking forward to 4.0

Ranot 09-13-2007 04:19 AM

4.0 is finished testing (oi 5:30am and i gotta be up for work in 3 hours lol)

will upload it when i get home from work tomorrow, or if i wake up early enough before i leave... either way it's coming tomorrow sometime

abbelyn 09-13-2007 04:25 AM

Yay new Vert =)

Ranot 09-14-2007 02:15 AM

Vert 4.0
 
Well here it is, Vert 4.0.. with lots of changes. Sorry to be late posting it but got caught up trying various methods of using /target_previous to try a work around for loosing target with the new buttons.
---------------------------------------------
it is suggested to do a full re-install of this version rather then overwriting 3.8
---------------------------------------------
Known Bug: The Ressurect & Guard Find Person windows are to small, cutting off half the button... i can't find these windows in the xml files to fix this... hopefully someone will be able to point it out to me who knows where they are, or how to fix this issue.
---------------------------------------------
Changes:
1) GU38 compatable and working... in the appearance window to see your paperdoll is the same as it always was, a small button in the top right changes the window from stats to paperdoll in case you didn't know before.

2) With gm9's permission we now have the bottom bar from profit, seems a few people wanted it, so we have it... if you don't want this feature delete _profitui_bottombar.xml from the vert directory.

3) Click to cure is here... the new buttons are as follows:
- Group window (5 buttons): Clicking the player name is one button, the
4 possible effects are the other 4.
- Raid window (3 buttons): just 3 normal buttons to the right of
people's names, if you can't see them you might need to resize the
raid window.
- Crafting (1 button): the icon for the status effect during crafting can
be clicked to activate a macro.
All the buttons are linked to a text file in the vert\macros directory, currently if you click one it'll say ingame what file to edit to change it.
While this method does cause you to loose your current target, I felt this was acceptable compared to the ease of use setting up the buttons for the user. If you feel diffrently and would prefer the style everyone else uses where you need to edit xml files and hope it works but keep your target, post about it in the forums.

4) Startmenu finally fixed.. yep no more hiding the button then showing it again to have the full menu show up.

5) entire UI revamped... I went through every window in the game and standardized how it looks, all the buttons, scrollbars, frames, and backgrounds look the same instead of a mixmatch it was in the previous versions.

As always if you feel vert is missing something, or something needs a serious change, post about it in the forum link above (or reply to this post if your reading this in the forums already).

Othesus 09-14-2007 03:30 AM

Quote:

Originally Posted by Ranot (Post 62566)
Known Bug: The Ressurect & Guard Find Person windows are to small, cutting off half the button... i can't find these windows in the xml files to fix this... hopefully someone will be able to point it out to me who knows where they are, or how to fix this issue.

I believe the window you're looking for is called eq2ui_hud_choice.xml

Ranot 09-14-2007 08:52 AM

4.0.1
 
Fixed the choice window, thanks to Othesus for pointing out which UI piece it was.

zombee 09-15-2007 01:48 AM

I have 4.0.1 and I seem to have trouble when examining quest items. The selection text that is used to progress the quest seems to overlaying the normal text.

abbelyn 09-15-2007 07:32 AM

1 Attachment(s)
Here, this is the hud choice from Vert before the GU38 upload, I don't seem to have any problems using it. The one in the Default folder hasn't changed since April, and this is modded after that, so should work great.

Ranot 09-15-2007 07:01 PM

hmm interesting you didn't have any problems with the pre-LU38 one... I've been having problems with the window being to small for months, and it was fixed with the new one, but i wouldn't put a frame around the window like the rest otherwise the background didn't display properly ... what's interesting is it dosn't seem to like being modded at all, if i change any part of it, it seems to break in some way... rather annoying but i'll keep working at it to figure out why.


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